And if a mod maker decides not to include those buffers, then can they be extracted from somewhere? I am not a mod maker - just looking through info with W3Edit (learning) because animation mods that include w2anims files in bundles, such as full version of E3 Dodge System and Enemies of Rivia New Animations version, have been a major source of problems and glitches, ones that are not easy to resolve by a newbie like me. Cooking/uncooking texture packs, customizing already existing texture/mesh mods, XML mods, and re-bundling with W3Edit is about all I can do for now... Figuring out animation mod problems is something I am just looking into... I asked about buffer files because those are important to include for meshes, which made me assume it was also the case with animations.
With officially author-posted E3 Dodge animations mod, no buffer files were included and the mod caused NPC and horse animations to get weird. There is a "fixed" / non-animation versions of that mod and it does not include w2anims files. However, those who came up with "fixed" version stated that without w2anims files, animations will not be as smooth and there may be other issues. Supposedly, the real fix is to create a DLC version of the mod and someone did just that and even included both w2anims and buffer files, but it caused Yrden effects and casting sound to be 100% gone... I wanted to experiment and decided to use QuickBMS to extract w2anims file + all the buffer files from DLC version and use W3Edit to make a non-DLC version, but using non-DLC directory and of course not using the RedDLC file.. I just used native directory structure of the non-DLC version of the mod and simply added the buffer files to the same directory from the DLC version of the mod. Is there any way to check whether those w2anims buffers are actually doing something and whether my "experimentation" was successful?
Enemies of Rivia with new animations is another problem-causing mod (w2anims are in DLC package too) and even though it does not seem to cause any issues within the game, it causes Witcher3.exe to create a crash file with infamous EXCEPTION_ACCESS_VIOLATION (3221225477), Error writing location 0x00000000 . The game never crashes with either of the mods, even after many hours, and with Enemies of Rivia Anims DLC package, Witcher3.exe generates a crash file only after I exit the game, normally, no strange behaviors or abrupt exits. In fact, crash file is usually generated 2-3 seconds after I exit the game... Even on a freshly formatted drive with freshly installed OS + freshly installed W3 GOTY + no other mods, except for Enemies of Rivia, the animations DLC causes Witcher3.exe to produce crash logs after exit... Yet, I think I am the only one who gets those crash files out all people who use Enemies of Rivia with Animations version! Again, I decided to use QuickBMS and W3Edit to porn Enemies of Rivia Animations DLC into main mods folder using proper directory structure. Any idea to know for sure if it works at all? Crash-files-after-exit stopped when DLC package was removed and I THINK new animations were preserved, but it could be placebo....