Just wanted to know if anyone has managed to get Ansel Utilities working alongside Shared Imports. I get a compilation error when I start even though the two don't actually conflict, but when I remove shared imports, and by extension, any mods that rely on it, the game starts up normally.
This is the compilation error.
Error [modsharedimports]local\cfurcomponent.ws(260): Property 'forceLODLevel' from 'CFurComponent' was alraedy imported.
Error [modsharedimports]local\cfurcomponent.ws(261): Property 'forceAutoHideDistance' from 'CFurComponent' was alraedy imported.
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
This is the compilation error.
Error [modsharedimports]local\cfurcomponent.ws(260): Property 'forceLODLevel' from 'CFurComponent' was alraedy imported.
Error [modsharedimports]local\cfurcomponent.ws(261): Property 'forceAutoHideDistance' from 'CFurComponent' was alraedy imported.
Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.