How do you pack w2mesh files into a mod?
I'm trying to edit the Ultimate Concept Ursine armor by Lexars and CAPA14 (I want to make the shoulders and gauntlets of the armor metalic like they are in the concept art). I've figured out the texture part and can make it show up in my game, but modkitchen doesn't pack the w2mesh files from the original mod into my new mod.
Here's what I'm doing:
* uncook all the files with ModOven. This reveals a bunch of .tga, .w2mesh and .xbm files
* edit the two .tga files I need
* put the .tga files back with all the other files.
* cook everything into a new mod.
If I uncook my mod, I can see that the meshes haven't been packed, and the meshes ingame remain unchanged (the scarf shouldn't be on the armors for instance).
Am I doing something wrong? What tool do I need to use to pack w2mesh files?
Any help is appreciated
I'm trying to edit the Ultimate Concept Ursine armor by Lexars and CAPA14 (I want to make the shoulders and gauntlets of the armor metalic like they are in the concept art). I've figured out the texture part and can make it show up in my game, but modkitchen doesn't pack the w2mesh files from the original mod into my new mod.
Here's what I'm doing:
* uncook all the files with ModOven. This reveals a bunch of .tga, .w2mesh and .xbm files
* edit the two .tga files I need
* put the .tga files back with all the other files.
* cook everything into a new mod.
If I uncook my mod, I can see that the meshes haven't been packed, and the meshes ingame remain unchanged (the scarf shouldn't be on the armors for instance).
Am I doing something wrong? What tool do I need to use to pack w2mesh files?
Any help is appreciated