I didn't use other modkitUIQuantifiable;n9656171 said:Does anything distinguish it from the other dozen existing modkit UI apps?
DontBlnkBadWolf;n9683131 said:Holy crap! Does this mean I don't have to use Gibbed Red Tools?
DontBlnkBadWolf;n9697511 said:As a test, I wanted to uncook DLC08 to get the Gwent textures, but I don't find the unccoked DLC08 folder. After the naming of my mod and putting in the location of the workspace folder in export, nothing is showing for the export tab. No unccoked folder with anything listed inside of the folder.
MadSage;n9698371 said:True. I tried to do the same, but I do not find the unccoked DLC08 folder. I also tried to make uncook using the original modkit by CDPR. A similar result. I think the problem is not in my program.
DontBlnkBadWolf;n9698421 said:Then what could be the problem?
MonarchX;n9699991 said:this program cannot add directories for exporting
MonarchX;n9699991 said:nothing is ever detected in "Create a mod" tab. I already have all the files uncooked, modded, ready to be burned (for texture.cache), but have no idea how
MonarchX;n9701771 said:Your program does not package mesh buffer files into bundles, does it?
MonarchX;n9702221 said:but it expects me to open every directory and add each file individually???
cd /d C:\yourpathforwcc\bin\x64\
call wcc_lite uncook -indir=C:\Program" "Files" "(x86)\GOG" "Galaxy\Games\The" "Witcher" "3" "Wild" "Hunt" "GOTY\content -outdir=C:\Uncooked -imgfmt=tga -skiperrors