Mod Idea - porting volumetric clouds to smoke and fog?
How it is volumetric clouds are possible in released W3 build, but volumetric smoke and fog are not?
Without researching to be certain, AFAIK, volumetric smoke/fog simply means smoke/fog that responds to physical surroundings and collides with it. Collision particle effects already exist in Witcher 3 and there is even collision cache file. If some particles already collide with Geralt and other objects, then why can't smoke particles do the same? There is even wind influence that affects smoke and other particles, like Igni sparks.
All that E3 volumetric goodness is probably possible with released build of the game, but we have not figured out how to apply it / make it work. Or is there a definite limitation of the released build that makes any volumetric smoke / fog
FX not possible?
Side-question: the Aard 360 degree bubble explosion - what is the exact name of it as far as file names go? Is it Super Charge or what? Grass responds and bends when that bubble is cast, but vanilla Aard push does not have the same effect on grass... Can it not be also ported from bubble effect onto regular push effect?
How it is volumetric clouds are possible in released W3 build, but volumetric smoke and fog are not?
Without researching to be certain, AFAIK, volumetric smoke/fog simply means smoke/fog that responds to physical surroundings and collides with it. Collision particle effects already exist in Witcher 3 and there is even collision cache file. If some particles already collide with Geralt and other objects, then why can't smoke particles do the same? There is even wind influence that affects smoke and other particles, like Igni sparks.
All that E3 volumetric goodness is probably possible with released build of the game, but we have not figured out how to apply it / make it work. Or is there a definite limitation of the released build that makes any volumetric smoke / fog
FX not possible?
Side-question: the Aard 360 degree bubble explosion - what is the exact name of it as far as file names go? Is it Super Charge or what? Grass responds and bends when that bubble is cast, but vanilla Aard push does not have the same effect on grass... Can it not be also ported from bubble effect onto regular push effect?