Mod Idea - day of the year

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Mod Idea - day of the year

I am looking for a way to place a day of the year on the time spent in the game.
For what?
For Season
For evenements decoration : for example Halloween or Christmas day.
For now, we have just time and Start Quest Level .
 
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Ok, you know which file to modify?
it's just to have time references
 
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Path: /engine/gameTime.ws

Code:
enum EDayPart
{
    EDP_Undefined,
    EDP_Dawn,
    EDP_Noon,
    EDP_Dusk,
    EDP_Midnight
}

Code:
import function GameTimeCreate( optional days, hours, minutes, seconds : int ) : GameTime;

Where is the month and the years?
Day = more than 365 days to make the years?

i can Change EDP_Undefined, for EDP_Years?
 
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I have this for get popup windows by consol and type qwe, it is possible to add time day and month in this script?

Code:
exec function qwe()
{
    var envs : array<string>;
    var message : string;
    var i : int;

    GetActiveAreaEnvironmentDefinitions(envs);
    for (i = 0; i < envs.Size(); i += 1)
        message = message + " " + envs[i];

    theGame.GetGuiManager().ShowUserDialogAdv(0, "envs", message, 0, UDB_Ok);
}

 
Ok , i progress , i ave this now , it's for start quest in time:living_world\phases\living_world.w2phase

CQuestTimePeriodCondition #











GAMETIME HOURS | REALTIME MINUTES | SETTING (VALUE)
24 hours (1 day) | 60 minutes (1 hour) | SetHoursPerMinute(0.4)
24 hours (1 day) | 120 minutes (2 hours) | SetHoursPerMinute(0.2)
24 hours (1 day) | 240 minutes (4 hours) | SetHoursPerMinute(0.1)
24 hours (1 day) | 480 minutes (8 hours) | SetHoursPerMinute(0.05)
24 hours (1 day) | 720 minutes (12 hours) | SetHoursPerMinute(0.03334)
24 hours (1 day) | 1440 minutes (24 hours) [the closest 1min:1min ratio] | SetHoursPerMinute(0.01667)

then:

(365 days = (1 years/4)) = 3 month
3 month = (365/4)*((0.01667*60min.)*24h)
3 month = 91.25*(1.0002*24h)
3 month = 91.25*(24.0048 (1day) ).
----------------------------------
1 month = 730.146
3 month = 2190.438
6 month = 4380.876
9 month = 6571.314
12 month = 8761.752

43800 seconds = ?
 
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My idea would be to make a Mod that follows hair regrowth at the same time as the beard.
In the game I did not notice a hair regrowth, which would force us to go to a hairdresser and then triggered a hidden quest.
There is also, make a transition from clean hair to dirty, to do a quest is triggered by Mod with game time ID.
By this quest Edit the character for the Christmas occasion and a specific place of the game.
I thought of Kermoren, Ciri, Yen etc...Zotan for the Leprechaun.
 
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