Proxy texture replacements & Novigrad E3 Wall fix ideas

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Guest 3841499

Guest
Proxy texture replacements & Novigrad E3 Wall fix ideas

I am trying to figure out which proxy texture files are used for Novigrad red roof tops. I know that roof top rich and roof top poor are the 2 main texture files used for Nov. roof tops. However, as you move further away from those tops, the texture changes from normal reddish to pink-ish with less detail. Which file is used for that pink washed out texture?

I​​​​​ want to know because I think HalkHogan's HDRP 4.6 Novigrad E3 Wall add-on comes with orange/brown-ish roof-top textures for wall towers only, but same orange/brown textures would look awesome as replacements for those red roof tops. The only problem is that proxy pink texture needs to be changed to brown-equivalent or something like that and I have no idea which file to edit to make it brown.

Here's the SCREENSHOT with normal roof red texture highlighted right next to a proxy pink texture that shows up as you move away from the object (roof):
https://drive.google.com/file/d/1VAXNUqPzhLDgkF0HZavOpRdnDKvah0wj/view?usp=sharing

I recall there was a thread where someone was trying to replace proxy textures around Novigrad, but the effort was abandoned by the author... Could someone link me to that thread? Maybe the author could help me out.

Finally, I was curious if someone wanted to split the effort of testing Halk's Nov E3 Wall meshes to figure out which ones cause the CTD's because most people do get CTD's, which is why that add-on was abandoned.

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What mod did you do? Just to know what you know how to do as mods.
Have you already decompiled and recompiled a mods?
if you can succeed published a simple mod for started would be fine.
In your question, you can see a change of the LOD, you can find some of the solution here : https://rd.nexusmods.com/witcher3/mods/949

This is sn example with w2mesh files lod



https://forums.cdprojektred.com/foru...lp-mod-blender

This Is LOD for trees:
But you can Change color with .env files on SpeedTree

 
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Guest 3841499

Guest
I don't quite understand your reply and it sounds a bit offensive to be honest. I was asking a specific question about proxy meshes and I provided a screenshot. I know what LOD levels are for meshes... I was not even asking about meshes, but proxy TEXTURES that were applied to proxy meshes. What does any of this have to do with making my own mods?
 
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