Decoction actual numbers?
Has anyone, anywhere actually figured out exactly what the various decoctions and abilities in this game do? I feel like that's a standard thing for a deep rpg with a vehement fanbase, but I've yet to see it anywhere (the various wikis are empty of useful info).
What I mean is this. You've got, for instance, several different decoctions that increase your Attack Power over the course of the fight (though some say 'damage dealt' which makes me think AP doesn't include spells).
Succubus just increases it through a fight till it reaches a cap,
Forktail increases it if you mix attacks and spells,
Wyvern increases it as you land blows unless and until you get hit
Water Hag You have higher damage dealt as long as your health is full
Without any info, Succubus seems far and away the best of these three since you don't have to do anything to get the bonus and can't lose it by getting hit. But what exactly is its cap? Is perhaps Wyvern ultimately the strongest if you manage a perfect fight?
And this is leaving aside the question of whether they stack.
And what about
Arachas Reduces damage recieved based on armor and inventory weight. less weight carried/lighter armor means less damage is taken
Hypothetically this decoction is great, but who knows what it means. Is the bonus for wearing Light armor enough to make it better than wearing, say, Heavy? And what exactly does it mean by "less weight carried"? Is it a sliding scale? Is there a cutoff? Will mixing it with Fiend decoction improve the effect?
Chort doesn't even work
But then there's
Earth Elemental increases the witcher's resistance to Vitality depleting critical effects applied during combat. The resistance level rises the longer the effect is applied
I don't even know what the hell that one's about. I'm assuming it's talking about getting poisoned or burned (not that that ever happens), though what good being more resistant to posoining because I'm already poisoned for longer will do me idk.
I love using decoctions and potions. With the right ability I'm running around always with 2 or 3 decoctions (if one is Basilisk) on plus room for several potions. The trouble is not that some are worthless (Werewolf, Nekker Warrior) but that many are hard to judge.
I just figured that by now someone woul'dve gone into the guts of the thing and pulled out the data to make one of those detailed guides, whether on forums or wikis or even bloody youtube, that games like this always get.
Maybe I just missed it?
Has anyone, anywhere actually figured out exactly what the various decoctions and abilities in this game do? I feel like that's a standard thing for a deep rpg with a vehement fanbase, but I've yet to see it anywhere (the various wikis are empty of useful info).
What I mean is this. You've got, for instance, several different decoctions that increase your Attack Power over the course of the fight (though some say 'damage dealt' which makes me think AP doesn't include spells).
Succubus just increases it through a fight till it reaches a cap,
Forktail increases it if you mix attacks and spells,
Wyvern increases it as you land blows unless and until you get hit
Water Hag You have higher damage dealt as long as your health is full
Without any info, Succubus seems far and away the best of these three since you don't have to do anything to get the bonus and can't lose it by getting hit. But what exactly is its cap? Is perhaps Wyvern ultimately the strongest if you manage a perfect fight?
And this is leaving aside the question of whether they stack.
And what about
Arachas Reduces damage recieved based on armor and inventory weight. less weight carried/lighter armor means less damage is taken
Hypothetically this decoction is great, but who knows what it means. Is the bonus for wearing Light armor enough to make it better than wearing, say, Heavy? And what exactly does it mean by "less weight carried"? Is it a sliding scale? Is there a cutoff? Will mixing it with Fiend decoction improve the effect?
Chort doesn't even work
But then there's
Earth Elemental increases the witcher's resistance to Vitality depleting critical effects applied during combat. The resistance level rises the longer the effect is applied
I don't even know what the hell that one's about. I'm assuming it's talking about getting poisoned or burned (not that that ever happens), though what good being more resistant to posoining because I'm already poisoned for longer will do me idk.
I love using decoctions and potions. With the right ability I'm running around always with 2 or 3 decoctions (if one is Basilisk) on plus room for several potions. The trouble is not that some are worthless (Werewolf, Nekker Warrior) but that many are hard to judge.
I just figured that by now someone woul'dve gone into the guts of the thing and pulled out the data to make one of those detailed guides, whether on forums or wikis or even bloody youtube, that games like this always get.
Maybe I just missed it?