You're claiming to be "right" and "wrong", but it's not possible for either of us to claim anything of the kind. Neither one of us is on the production team, the design team, nor the development team. We can only say what has already been said by CDPR themselves. Anything beyond that is our opinion or interpretation of what happened. From everything I have ever seen, from TW1 onward, CDPR creates a vision and fulfills it, often throwing the "status quo" out the window and taking major risks. I was a massive fan of TW1. I really didn't care for TW2 at all outside of the story. I absolutely adored almost everything about TW3. But my
preferences don't give me
insight into the company's motivations.
Sam2305;n9031340 said:
Iorveth, scoia'tel, inmmersion, dozens of hunged storylines, factions thay weren't even mentioned, characters missing, etc. All of this (in one way or another) was promised but never delivered.
Planning something is not "promising it". It means that it was
intended, but had to be cut in the end. For the Ivoreth and Scoia'tael thing, I have to agree (hard as it probably was) that it needed to be cut in the best interest of the story arc. There are already a ton of strings that tug at TW3's main plot. I feel adding yet another
major factor into it begins to make the dish too complex -- too many flavors. It would have been the same issue that plagued the Spiderman 3 film: so many villains and side-stories and plot branches that it felt like a gigantic, shapeless mess that wanted to go in multiple directions simultaneously. The story in TW3 is: War between Nilfgaard and the North, find Ciri, and find a way to stop the Wild Hunt. Beginning, middle, and end. Plus, it is perfectly believable that the whole "Rights for Non-Humans!" crusade would sort get buried under the the Northern Realms fighting a war between themselves, then immediately being invaded by Nilfgaard, and the entire countryside of Velen left starving to death -- including the Scoia'tael. What could Ivoreth possibly hope to gain by acting up in such a war zone except bringing the wrath of the empire down on them? What would they actually do, in real life? I say, go into hiding, ride out the storm, and pick up their fight once the North was put back in order. I believe, from a purely structural point of view, any inclusion of the overarching Scoia'tael story would feel forced and would distract from the main plot, not add to it.
It's arguable that it could have been included in side-quests, but I don't think that would work, either. The side quests and witcher contracts work because they're like short-stories, with a complete, independent narrative in-and-of themselves. That would have been very clunky to do with the Scoia'tael, considering how established and fleshed out they already were from past titles. To qualify it, the Scoia'tael's presence in Velen would have to be minimized
through their own narrative. What would the missions then be about? Fetch and carry quests? Boring. Assassinations or terrorist attacks...? It would be almost impossible to justify Geralt becoming involved. A story about the Scoia'tael fleeing the land? Not sure I would like to see them painted in that light...
The only real option would be to have the Scoia'tael somehow involved in the main plot to find Ciri. Or choosing to take a side in the war. Or fighting the Wild Hunt. All of which, in my opinion, would have been completely contrived motivations that would not have connected to anything from the prior games. Most believably...the Scoia'tael would be keeping their heads down...raiding for supplies...maybe killing a few racist officers here and there...but nothing that Geralt would have any stake in nor make sense for him to be involved with given his situation with Ciri, Nilfgaard, and the North. Their paths...simply wouldn't cross. So...ouch. Cut.
Now, that's my interpretation as a teacher of literature and a writer myself, but that doesn't mean that I
know why CDPR made the choice. I simply agree with it for the reasons
I've stated above. (But I don't think they made this decision to increase sales. Given the heat they've suffered from players all over, on all platforms, it would probably have generated
massive sales to build a DLC surrounding the Scoia'tael. Doesn't seem to me like that was their primary concern, at all.
)