TW2/TW3/Redkit][tool] 3D models converter

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Well, so the log is not necessary.
Thank you for your bug report, I will upload the new version.
 
The update is ready.
- Update of the W2ENT loader (the loading of w2ent/w2mesh files is faster, fix some crashes)
- The "Move textures" option can now move also the normals map and the specular map of the models.
- Add a search tool to find more easily a model in the pack0 folder.
- Add an options panel to change various settings.
- Other minor improvements and fixes

If you want to improve the software or build it for an other system like Mac OS you can also download the source code.
Links in the first post.
 
Last edited:
Big update.

I have made an importer/exporter for the RedEngine 3D models format (.re).
With this feature, the software can be used to import 3D models in the Redkit from most 3D modelling software.
You can load a 3D model in a format supported by the Irrlicht Engine (http://irrlicht.sourceforge.net/features/#supportedformats + .fbx from IrrExt + .mdl, .wal, .smf since the last release) and export it in the .re format.
The .re importer/exporter support geometry, material and LODS. Rigging, skinning and animations are not supported for the moment.

I have made a little tuto to show how to use it :
How to import a 3D model in the Redkit ?
And :
How to convert the The Witcher 2 3D models in a commun 3D format ?

The links are in the first post.
 
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