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Welcome to this special report of N54 News, bringing news from Night City to every Night Citizen stranded away from home! Stay with us if you'd like to learn more about some of the upcoming changes. I’m Gillean Jordan, and here’s what’s new in Night City:


NCPD Quick Response Team too quick?

You heard right! The NCPD Quick Response Team is under fire from concerned Night Citizens and corporations alike. The rapid deployment tactics they recently adopted forced mercenaries to think twice before pointing a gun at anyone, but will now be adjusted to give the other side some breathing room.

What was supposed to make Night Citizens feel safe on the streets resulted in a staggering drop of public trust towards NCPD officers.
My choom, Jake, was in a shoot-out with Tyger Claws the other day, when he missed a shot and hit a pedestrian on the other side of the street. In an instant, the NCPD swarmed up on him and put him down. It’s like they appeared out of thin air right behind his back! It’s too brutal of a response for a regular accidental murder if you ask me!” — Mike from Kabuki, 28.

Aside from upsetting the local community, the NCPD's effectiveness resulted in a tremor in the corporate security market.
Personal security in Night City has always been our priority. The recent spike in NCPD efficiency might seem like a step towards safety, but it isn’t. Upsetting the fragile balance in the security sector might soon result in more people cancelling their protection subscriptions and inviting gangs and terrorists to take over the city.” — Andrey Fomin, Militech PR Manager.

Regardless of how you look at the situation, it seems that the change will be a welcome one. We asked our experts to analyze the situation:
This is an important step in addressing the behavior of the police in our game. It should decrease the problem of NPCs spawning behind players' backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We've also added a recon "drone" unit to create the feeling of the police assessing the situation.” — Patryk, Lead Gameplay Designer & Łukasz, Technical Design Coordinator, CD PROJEKT RED


Vehicular manslaughter statistics higher than ever


Look left, then right, then left again — and then run for your life. As morgues are filling up with roadkill, it is now statistically safer to stroll through Kabuki Market with shiny new cyberware than to cross some of Night City’s intersections. The City Council approved a bill forcing vehicle manufacturers to update their steering firmware.

Soon, the mandatory update will allow for better synchronization between the CrystalDome system and the vehicle, resulting in a more fluid driving experience even when the image signal skips a frame or two.

In addition, drivers should also expect to be able to better personalize their driving experience by adjusting the sensitivity limits to a level they are comfortable with — providing a much needed breather for insurance companies.

Will this be a good change, or will it subject morgues, street sweepers and auto repair shops to economic hardship? Here’s an opinion from our expert:
"Analyzing feedback on our driving model suggested a lot of players were having issues with the speed of the steering. Most complaints came from players using keyboards on PC or were on platforms with lower frame rates, and centered around how hard it was to keep cars off the sidewalks and such.
We have added a Steering Sensitivity slider to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.
When experiencing lower frame rates, our cars were harder to control. We traced this to some code that wasn't handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS.
Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player's Archer Hella.
" — Séamus, Senior Vehicle Programmer, CD PROJEKT RED


Rock&Roll for racers


No, it’s not a new genre of music! The brand new Rock&Roll vehicle subsystem will allow any unfortunate street racer who missed a turn and ended up stuck on a pile of garbage to quickly get back on track. The system will allow drivers to rotate or rock their vehicles back and forth in order to regain traction.

Gone are the days of abandoning a vehicle in the middle of the city just because things got out of control. Accidents happen and being in a rush isn’t a crime! Now, if somebody appears out of nowhere when you’re crossing a red light, you will still be able to make it to your meeting on time and let your insurance take care of the mess.

Still not sure whether you need the subsystem installed in your vehicle? Let our expert convince you:
"There are cases where our vehicles can get beached or high centered on stuff in Night City. We have now added an Unstuck feature that kicks in when you are accelerating and not moving. While holding down the accelerator, you can now rock the vehicle forward or back, or rotate it left/right." — Séamus, Senior Vehicle Programmer, CD PROJEKT RED


Update your neuroprocessor drivers or die


This is not a joke! It’s raining men in Night City and not for the reasons you’d expect. Just over the last month authorities recorded nearly 4000 fatal accidents caused by a neuroprocessor glitch causing users to dodge without intending to. The manufacturer has prepared an update to address the issue.

According to our survey over 30% of all Night Citizens experienced an irresistible urge to burst forward for no reason and the majority of affected people admitted that it put them in danger of falling from a high place. Manufacturer claims that the glitch is caused by a lack of perfect synchronisation between the user's brain patterns and the neuroprocessor.

The update will allow users to better personalize their chips and match software responses with their neural patterns. Aside from resolving the issue with sudden dodging, it will also mean that people will find it easier to move and use the chip, regardless of their handedness, abilities or personal preferences.

What do these improvements mean in layman’s terms? Our expert provided an explanation:
Dodge on double-tapping a movement key can be turned off in the Controls settings. The Dodge action can still be performed by double-tapping the Crouch(toggle) action key (default C).
It should now be more feasible to move WASD bindings around the keyboard. There still remain a few bindings that need to be addressed, but these should be fixed in upcoming patches.
” — Wojtek, Tools Programmer, CD PROJEKT RED



Thank you for tuning in to "What's New in Night City". We'll see you next time.

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Gillean got her hands on just a couple of changes - full patchnotes will be coming later!
 
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When Cyberpunk 2077 released, back in December 2020, we announced #Shutterpunk2077 — our official Photo Mode Contest, and asked you to share your best shots from the game. Turns out Night City is full of talented photographers! We were blown away by the quality of your submissions and impressed how you were able to tell a whole story in only one frame.

After hours of consideration, we finally chose 9 winners and 3 honorable mentions from thousands of submissions. Here they are!
Category: Portrait
1st place — @rafbrzoz

This screenshot has everything: V, his trusty bike and busy streets of Night City in the background. We couldn't name a better combo if we tried! It captured not only the main character of the game but also an intimate friendship between a man and his ride.

2nd place — @MJellllo



It’s one of these screenshots that makes you stop scrolling and take a second to admire it. It’s simple and elegant, with exactly the right pose and background for the character. In addition, we appreciate the author’s creativity in choosing this original place. Going black & white was a smart decision!



3rd place — Maxim S.



This picture caught our eye straight away - it pretty much screams “Cyberpunk” at you. Swagger, chrome, kitsch, neon, it has it all. A Mox-style setup, great light play, and a nice touch of smoke. Too easy to mistake for a quality cosplay photoshoot! We saw it, we loved it, we couldn’t let it go.

Honorable Mention — @synthcode_



Viktor, as a ripperdoc, represents the advanced technology of the year 2077, while the black & white photos are usually associated with things of the past. In this screenshot, old meets new. In addition, the angle of the shot reminds us of a close friendship between him and V.
Category: Action
1st place — @3brtm055



At first sight, this screenshot looks pretty static, but when you take a longer look it seeps danger. You can almost hear epic battle music and you instantly know that you’re in deep… trouble. Adam Smasher is coming for you.

2nd place — @Michael1210GJ



This is exactly what we were expecting from an action shot — dynamic poses captured in a moment with lively and colorful background. But there’s also an additional layer to this one… We know they’re enemies, but in the picture we can see them fighting back to back, trusting each other, as though they were friends.

3rd place — @SkreappaHD



Rage, blood and gore — no war is ever pretty and more often than not V has to get their hands dirty. Night City is a violent place, after all, and Puppy-loving Pacifists don’t last very long there. We loved this expressive close-up shot for capturing the brutal, uncensored essence of a fight, the way the character is reaching through the curtain of blood in a gesture of defiance, face twisted with anger.

Honorable Mention — @sTyL3Tz



This shot encompasses Judy’s personal conflict and her drive exceptionally well. Each day in Night City is a gruesome fight for survival, and many lose their humanity along the way. Not Judy. Although she may be reckless in her fury, her heart’s in the right place. And if she has to blow shit up to change the world, you bet she will.
Category: Sights
1st place — @LORD_CLONG



Night City is "a city of dreams". It'll promise fame and glory, tons of eddies to spend like there's no tomorrow. The city gives and takes. One day you are rich and famous, like the city in the background. The other day you are simply abandoned and forgotten, just like the car on the riverbank. We chose this one as it grasped the essence of Night City perfectly.

2nd place — @takezshin



Cyberpunk is usually associated with neons and colors, so we enjoy this different take on the genre. The photorealism of this screenshot makes it look like it could’ve been a photo of one of our contemporary cities. The contrast between the buildings and the imperfect symmetry of the shot truly caught our eye.

3rd place — @masaoandm



When you hear Cyberpunk and Night City, what is the first thing that comes to your mind? A colorful, busy and loud city with a bunch of neons. The reason we picked this screenshot is mainly because it shows the other side, another face of Night City — calm and quiet, a place where you can go to reflect on things. And colors used in that screenshot sync really well!

Honorable Mention — @DrBaobab64



This moody shot pays tribute to the legendary movie and screams “cyberpunk genre” to us. On top of that, it shows what kind of weather and scenery you can encounter in the game.

Congratulations to all the participants and winners — we hope you’ll keep showcasing your skilful use of our in-game photo mode and taking our breaths away!
 
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Still getting this error:

Severity Code Description Project File Line Suppression State
Error Fody/Catel: Object reference not set to an instance of an object. WolvenKit 1

when doing a build on the master branch.

Any suggestions?
We have recently fixed it. Build it again. It's annoying but works. Catel had an error on their end on error logging.
 


While we dearly wanted to deliver Patch 1.2 for Cyberpunk 2077 in the timespan we detailed previously, the recent cyber attack on the studio’s IT infrastructure and extensive scope of the update mean this unfortunately will not happen — we’ll need some additional time.

Our goal for Patch 1.2 goes beyond any of our previous updates. We’ve been working on numerous overall quality improvements and fixes, and we still have work to do to make sure that’s what you get. With that in mind, we’re now aiming for release in the second half of March.

It’s not the news we enjoy sharing, but we want to make sure we launch this update properly. Stay tuned for more information as the time draws closer. Thank you for your continued patience and support.
 
If you plan to use Cyberpunk mods/custom saves on PC, use caution. We've been made aware of a vulnerability in external DLL files the game uses which can be used to execute code on PCs. Issue will be fixed ASAP. For now, please refrain from using files from unknown sources.

Edit:
The vulnerability has been addressed in Hotfix 1.12.
 
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Hotfix 1.11 is available on PC, consoles and Stadia!

This update addresses two issues that appeared after Patch 1.1:
  • Item randomization has been restored to the previous state.
The save/load loot exploit will be investigated further.
  • A bug in Down on the Street quest has been fixed.
It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at "Wait For Takemura's call" objective. After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.
 
hmmm a couple of account spreading disinformation ... oh well

here is a mod with custom textures just to confirm people have already done it
Yes you can mod the game but not with these files, in the mod's desciption you can see that they referenced CP77Tools made by our community. That's a fact.
 


Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!

In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.

Stability

Various stability improvements including:
  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.
Visual
  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
PlayStation-specific
  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.
Xbox-specific
  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
PC-specific
  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific
  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
 
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