Do you have any confirmation of that?
I understand there is no mention of DLSS being used to test anything but Overdrive but not mentioning it and actively stating it was done without DLSS on is very different. I tried looking for that before saying all I said but I couldn't find anywhere that expressively stated the specs were without DLSS.
Perhaps
@Lilayah or
@Vattier could confirm?
First, we need to distinguish DLSS Super Resolution (or upscaler), that both DLSS2 and DLSS3 use, and DLSS Frame Generation that only DLSS3 uses (ref:
https://www.nvidia.com/en-us/geforce/technologies/dlss/ ).
Second, depending on tested graphic card, a different upscaler was used (DLSS, FSR, XESS).
Listed specifications were tested for default settings at given presets (we only tested unmodified presets). Whenever an upscaler is enabled by default, the measured FPS counts and corresponding requirements will reflect that.
(Note: Please keep in mind that I'm talking about updated presets, not the ones that are currently in the live version of the game.)
This was not indicated within the infographic, because we've had upscalers in Cyberpunk 2077 for quite long already and by now we consider it a regular setting.
However, we've only added DLSS3 recently. Since DLSS Frame Generation is a powerful tool that's only available to the latests Nvidia graphics cards and is only enabled by default in "Ray tracing: Overdrive" preset, we decided to specifically indicate it on the infographic.