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The Trauma Team is composed of paramedics expertly trained in combat, who will go to any length to deliver their clients from harm. Those wealthy enough to afford a Trauma Team medical plan receive a card and biochip implant. When the chip recognizes a medical problem in a client’s system, it immediately informs the Trauma Team who rush to the scene to stabilize and extract the patient — rain or shine, war zone or picnic.
I think what's occurring is that we're seeing users attempt to police other users. This is natural, it happens whenever there's a "hierarchy" (old v. new users) and it's one reason I don't want user "tiers." But I'm not sure what can be done about it. Our mods are stretched thin as it is. Wish you the best of luck in managing everything, though, your job certainly isn't easy.
Currently, we are not planning to add user "tiers". Everyone is equal and I agree that having such feature wouldn't bring anything good. :)

Night City is a global center for megacorporation operations and home to regional branches of corporate giants such as Arasaka and Militech. In Night City, Arasaka specializes in protective services and the distribution of their Japanese-made products throughout North America. Over the years, it has developed a dark reputation as a corporation that is to be feared and one which covers its tracks using cyberassassins, an army of lawyers as well as an alleged connection to the yakuza. Militech, on the other hand, is an arms dealer based out of the eastern US. Working closely with police and military forces, it has substantially contributed to civilian security systems. It’s a powerhouse manufacturer of high-grade military technology — from simple firearms to heavily armored combat vehicles.

Night City is home to many shops, restaurants, and decor that draw inspiration from Japanese, Chinese, Filipino, and Indian culture, among others. These include Kiroshi Optics, Kabayan Foods, Fuyutsuki Electronics, and Masala Studios as well as maneki-neko figurines and tengu imagery that enrich the world.

For most, despite pervasive violence and poverty, leaving Night City is not an option. Everyone is a lone wanderer in their own right and Night City presents an undying hope for fame and success where failure is the ultimate fear. Self-preservation and self-promotion—not money—are the driving forces behind societal advancement. In order to be someone, you have to be more than yourself. To become immortal, you have to become a brand, an ideal.
Hi from Spain!! The game looks great but i'm worried for one thing, anyone knows if CD Project includes the spanish translation in text and voices, like french and german version?.
Maybe it's not important for CD Project, but i want remember that less than 10% of population in Spain speaks english fluently, and lot of people i know doesn't play the witcher 3 for this reason.
Thanks for your time, and have fun :)

PD: Sorry for my bad english

We’ll release the game in 16 language versions, 10 with full voice over, 6 with subtitles.
PL -VO, EN - VO, DE - VO, FR - VO, IT - TXT, ES - VO, ESMX - TXT, PT-BR - VO, RU - VO, HU - TXT, CZ - TXT, JP - VO, KR - VO, ZH-S - VO, ZH-T - TXT, AR - TXT.
However, the list is not yet closed, so additional languages might be supported at launch.

Gun laws are lax in Night City — anyone can own a gun. And thanks to frequent riots and the daily threat of violence, just about everyone does. Open carry of firearms is commonplace and many even wear bulletproof clothing as they go about their lives — just in case. No one bats an eye at a pistol here or a rifle there. To stay alive, you need to look out for yourself… Even if that sometimes means turning a blind eye to the constant violence happening all around.

Night City has seen its share of gang warfare over the years. Night City gangs vary by structure, hierarchies, and backgrounds. Organized crime in this town is driven primarily by violence. There’s an ever-present need to prove oneself. Self-actualization through violence is a philosophy followed by many in society. At the bottom, physical brutality settles most disputes. At the top, corporations do whatever’s necessary to maintain both hard and soft power. Here, fear is king.

Below Deck — An underwater-themed club opened in a former aquarium.

Even though cybernetic prosthetics were originally developed for practical and medical purposes, they’ve since become a matter of lifestyle choice. In 2077, cyberware has become as commonplace as tattoos and jewelry. The reasons for installing it are many and varied, including simple tech upgrades, combat enhancements, and even fashion statements. The possession of trendy cyberware has become an integral and defining part of Night City culture. Uniqueness is just another form of currency. To make it big, you need to look the part. Style is everything.

RealSkinn technology — synthetic skin designed to cover cybernetic implants.
Introducing one of the first new features for our official forums — the RED Tracker!

Our official forums are like our home and we’d like you to feel great here. Your feedback about what we do is crucial, and one thing stood out clearly — the need for an easy and accessible way to keep track of what CD PROJEKT RED posts on forums. RED Tracker allows you to see every RED post from a particular franchise in chronological order. No more browsing through multiple topics and pages to get where you need. Spying on us has never been easier! :)

Have you already tried it out, and if so how do you feel about it? What other features would you like to see on our forums? Let us know in the comment section below!