Have you been able to get any inside, maybe from your polish-speaking friends, as to what language all the physical goodies will be in, i.e. World Compendium, Art Book, Map... cause if that'll all be localised as well, you'd now be getting all of that in polish.
As an Animation Programmer you will be responsible for extending and maintaining the code of our animation technology, tools and pipelines. We are seeking for a gifted programmer to develop progressive animation systems for broad-scale games. Working closely with the animators, character artists, designers and AI programmers you should have a positive attitude and skills to effectively cooperate in a team. You will have the opportunity to develop stunning animation features for our games. If you are able to communicate with people as efficiently as you do with your computer, join us!
Prototyping and coding animation features.
Developing and maintaining animation system in our engine.
Debugging and bug fixing.
Meeting deadlines and producing high-quality code.
3+ years of professional animation programming experience or similar.
Excellent knowledge of C++.
Strong 3D math background.
Familiarity with the Visual Studio environment.
Knowledge of game engine architecture and algorithms.
Experience in solving animation and character related problems.
Ability to easily communicate in English.
Strong interest in creating animation technology.
Experience with Maya or similar DCC tools will be welcome.
Experience with multi-threading (for processing or streaming) or/and multiplayer programming will be an asset.
A modern and relaxed studio atmosphere.
A chance to work in a booming industry, within an international team.
Private health care (Enel Med, Medicover or Lux Med).
24/7 gym for CDPR employees with personal trainer on-site.
2 canteens, 5 fully equipped kitchens, fit vending machines and various foodtrucks.
Fresh fruit twice a week for everyone in the office, a wide choice of tea, fancy coffee machines and 7 types of milk
Free library with wide range of games and books.
Many social activities and parties.
From 20 to 26 days of paid vacation per year.
A step by step assistance and ‘Relocation Package’ for foreigners willing to establish in Poland.
Not to try and pressure you, but is it still top secret, or could you shed some light on the smart guns deal, since there was nothing about them in this E3? Are they still as they were, or have they seen some changes?
They're still very much a thing and a super badass one at that.
Guns weren't really the focus of this presentation. We showed them off last year, so this year it's more about aspects that we did not shine so much light on back then: RPG elements, player abilities and most importantly non-linearity of gameplay.
Just skimming through the thread here after a long day of presentations and interviews, so please bear with me.
Guys, calm down, please. Enhancing your weapon skill through usage is still in and the increase in skill will affect your weapon handling.
Currently, we're also planning for that to affect animations, meaning for example that you will see your character reloading more smoothly as you become better. Things like these might change however, you know how it is.
And before you go out and wonder, if this system might not decrease your ability to freely switch to new weapon types: we are aware and are looking at different possibilities for catch-up mechanics. This game is about enabling you to do the things you want to do, and not taking those possibilities away by locking you in.
Hope that clears things up a bit. Always be nice to each other.
We are partnering with NVIDIA GeForce RTX to bring real-time ray tracing to Cyberpunk 2077!
Thanks to GeForce RTX GPUs, containing specialized processor cores designed to accelerate ray tracing, these visual effects in games can be rendered in real time.
“Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,” says Adam Badowski, head of Studio at CD PROJEKT RED. “Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.”
For us RPG means that it's not just telling a story, but letting players be a part of it. It's about character development and freedom of choice - making tough decisions and facing their consequences. It's everything you'd know from our previous games and more - since Cyberpunk allows us to explore entirely different setting and give you more freedom regarding customizing your character.
there is nudity in the game when it makes sense (we don't want to shoehorn it in just for the sake of it, because that's the opposite of making a mature game), so most of it like romances will definitely depend on the choices you make for your character.
However, due to the open nature of the game and the world, there will be some occasions where you will see some nudity. I would roughly compare it to how it was handled in The Witcher 3: Wild Hunt.
As pointed out in the list of physical items coming with the game, there will be a reversible cover to give you a choice of how it's going to look. We're planning to have female V pictured on the other side of the cover.
It looks like North America isn’t getting collectors edition for PC. Confirmed on twitter that the US won’t be and Canadian retailers dont mention a PC version anywhere in the picture for the collectors edition. Almost makes me want to buy the game twice, lol.