The monetization model will be quite simple:
- you can buy card packs (with 5 cards and one guaranteed rare or better with a choice of 3 cards of the same high rarity). You can of course buy packs for GOLD that you earn by playing the game
- single player campaigns (after the beta)
So after the testing period we might add more elements like vanity but for now that would be it.
As I hope many of you have heard, CD PROJEKT RED announced GWENT: The Witcher Card Game at this year’s E3. Aside from the fact that we were finally able to shout out that we’re working on an awesome game, this was a special moment for us because of one more thing -- we could say THANKS to a very special group of people who made GWENT possible: you.
Please allow me to say that one more time: I would like to thank all Wild Hunt / GWENT fans for supercharging us to make GWENT: The Witcher Card Game happen. Supercharging is a pretty good word, because the flood of emails, calls, forum posts, and everything else was simply crazy. There was a moment that literally everything was beeping, buzzing, vibrating and otherwise communicating one idea: GWENT or nothing. I mean, over 40 fan-made versions of GWENT were created, people printed their own cards, made real wooden playing boards -- positive madness.
So, here we are. We’ve taken all that heart and energy you gave us and put it into GWENT. If you enjoyed it in Wild Hunt, I think I don’t have to convince you to sign up for the upcoming beta (it starts in September for PC and Xbox One, PlayStation 4 will join the battlefield a bit later), but if you never tried the game, there’s no better time -- go to playgwent.com and sign up. When it launches, play it and tell us what you like and what you don’t like; tell us what we should change and improve. You wanted us to make the game, now we’re kindly asking you to help us make it truly yours.