No, they are not and fast style is very useful. Centipedes are something like merge of coccacidium with kikimore warrior. Yes, I'm also avoiding them until I have high enough level. They should be strong but yeah, I'll nerf them in next release of the mod.Fiskrens said:They're immune to pain so fast style is kinda useless imo.
In FCR mod sword styles will be much more then just critical effect carriers.- strong style adds pure damage effective against leather armor type enemies + bleeding- fast style adds armor penetration effective against steel armor type enemies + pain- group style is defensive style with precise hit removed, damage penalty but big parry bonuses + fearAll styles will hit all kinds of enemies so you'll switch between styles not only to inflict critical effects but primarily to maximize damage.Serenkar said:why bother with fast or strong style anymore when either one can afflict both critical effects?
It's never too latefor suggestions, I always consider them for mod improvement. Signs will work very different from what we know from original game and Flash Mod. I've significantly reduced dmg/enemy maxhp dependency. Signs will damage enemies like in most other games with big constant damage indepentend from enemy. It was illogical that Igni was proportionally almost equally damaging to drowner and cementaur. Now you'll deal given ammount of damage and every enemy without resistance and low hp will die instantly.Signs will be helpful addition on lower levels and extremely powerfull on high levels. No worry though that you'll turn into demigod, because one can afford and specialize only in one path of combat - sword or signs.Signs will be powerfull indeed but forget about Igni spam, you can only cast 1Igni (2 with specialisation) before running out of energy and then wait for slow regen. No more 360 degree field of attack, you have to plan and position yourself to hit as much enemies as you can. After that defensive group style + cheap Quen will keep you alive.About damaging allies. With specialisation I can't put player in situation where Sign focused Geralt, with only Signs as primary source of damage can't attack at all because there are friendly NPCs nearby.DanConnors said:I don't know if it's too late to add a suggestion for your next mod, but here it is anyway. I'd like to see Igni and Aard modified so they can't be tossed into a large crowd of fighters, half of whom are on your side. Common sense suggests that a fireball (Igni) or shockwave (Aard) is going to injure or kill everything in its path. This means your allies are going to be burned along with your enemies, and innocent bystanders are instantly going to be converted into bloodthirsty opponents.