I think witcher is just beggining to flourish since the release of djinni. witcher is following the same path as neverwinter nights- endless possibilities and community support. this is the most important reason of neverwinter success. this game would be another "play and forget" (maybe play twice) without new haks and mods, and multiplayer of course (but im not rpg multiplayer kind of guy).im a type of player which repeats same games few times until their fun factor drops to zero.each mod and adventure increase the fun by some degree -> existing mods and satisfied players opinions gives ideas and motivation for new mods -> new mod equals to more funwith active and creative community the game can become perpetum mobile. but to help this scenario, its important to make modding easier. now, large percent of luc files cannot be converted to lua without errors. nss files are completely unavailable unless each modder asks you- developers for specific files. its crippling policy, modding is still limited due to limited access to files.maybe its not the best place to ask but since i already started, ill finish with little request:bioware released all files needed to mod the game (lua, nss). can you, CDPR do the same? it would greatly help modders to continue their work and make the witcher even more attractive.but enough of my reflections.im just another polish witcher fan, both of the game and books.vanworden said:Thanks FlashInTheFlesh – we are working hard on Witcher world and I think that even after release of the game The WItcher universe is still flourishing.I think that you should definitely check out one of The Community adventures – lots of stuff is happening there! And of course more is to come … Much more
uhmm :hmmm:, thats so true. nothing more to add. still ME is best sci-fi RPG i know.vanworden said:3. ME had the most repetetive gameplay I have ever seen since Spore (a mark of EA games I guess). Apart from the main quest the whole game consisted of cllicking on planets until you found the right one and then find one anomaly, one debris and a damn bunker where you killed everything.That was it. And it disappointed me since the Citadel part was so great. I loved walking around and talking to people and though it would be like this later in the game as well. Instead I got a massive shootfest where I hid behind boxes and shot at everything that moved while my companions died.The development was alright with many interesting choices, but the enemies were all the same. The husks and creepers were actually the most difficult since they just charged. The others hid behind crates until you shot their foot to death.4. Repetetive and bland graphics. Animations and NPCs were great and more detailed than in TW. Still everything else looked the same.Nothing was alive. Every single planet in the universe seems to consist of stupid rocks and bunkers with a Salarian corpse or a ancient relic here and there. Every now and then the color was changed to red or brown or green, but that was it. Every ship looked the same, every hallway looked the same, no matter what species resided in a place the all bought doors from the same manufacturer.This is the point where TW comes in with its copy paste NPCs, yet I just wanted to point out that ME graphics aren't as great as some say, and they certainly don't beat TWs overall.
yes, you are right but that again is not strength, its fuel again. you can just be sure that your car (body) wont stop on the road.more ATP will never give more strength. human body is not limited by ammount of ATP but cardial and respiratory system. organism cant allow ATP shortage, ever. without ATP we would just stop literaly, our whole organism would stop. ATP is human's last problem, only serious famine could cause its shortage and these are extreme situations. organism will use carbohydrates, without it there are lipids. even extremely starving human organism would first devour itself using own structure, own proteins then allow the lack of ATP. only possible for people dying from starvation.the first and major problem is cardial system. oxygen is not a problem because of our breathing but ammount of erythrocites, hemoglobin. respiratory system will always give enough oxygen but there's a question if blood can transport it fast enough to muscles. without oxygen we suffer from pain caused by lactic acid. and again, thats still not strength im talking about. its endurance.strength depends on the ammount and type of cross sectional muscle fibers. type 1 - slow twitching red fibers are weak but resistant to fatiguetype 2 - fast twitching white fibers are strong but not very resistant. there are further divisions but thats unnecessary here.its about the ammount and proportion between muscle types. their endurance depends on oxygene efficiency.She-Wolf said:Actually, you will. As long as you can keep your muscles "well-fed" with ATP and the Corey's cycle running, you'll be able to exert yourself continuously. A normal human body tires after a while; a Witcher's enahcned body would take much longer to tire. I could take this one step further and, calling the mutations for help again, hazard a guess about the Witchers' muslce fibers also undergoing mutations that would enhance them enough to cover for both the hightened endurance and stenght, while relating to the increased ATP production.The problem these musings hit would possibly be the slower heartbeat rate of the Witchers (I'm sure someone mentioned something like that on the boards here) - It would, essentially, mean slower rate at which ATP, nutrients and other compounda are delivered to the tissues which would run against the supposed inhuman speed, strenght and endurance.
what do you mean?brown oil is indeed very good. maybe not against strong enemiy types but against fast enemies like bruxa it allows to decrease their accuracy by another 50% which is impossible by other means because only strong style has decent chance to inflict bleeding.delamer said:Using of this oils make sense if Geralt use long sword's combo, but now it's mostly impossible. Am I right?