DanConnors said:1 One other question about the video of the fight in the house of the night; how is it you are able to fight the knights AND the vampires. I've gone through the fight several times now, usually against the vampires (they being much more challenging), but I've never had the option of fighting both groups.
1 answered2 it seems kind of useless when not fully invested. enemies with half hp are 4 times more vulnerable to stun and knockdown. even though most monsters are immune to stun with the mod, they are not immune to knockdown. well developed aard can often knock cementaurs and knight mutants down.3 these are settings from vanilla, i haven't changed damages.4 ifrits are pushed back by igni but shouldn't ever take damage from it.5 yes, they are immune to almost every effect and every other parameter is set having that on mind.6 only insane difficulty increase human/elves/dwarfes parameters. berengar remains unchanged in harder and hardest difficulty so he dies quickly.7 koschey and javed are hard because of critical effects they inflict. koschey deals very low damage but bleeding is the real killer. that makes these fights tough but when balancing GM and King of the Wild Hunt i just saw them easy whatever i did. at the end of the game skilled players is able to kill everything regardless of stats. of course GM and Wild Hunt is much stronger on higher difficulties.8 yes, he's not immune, he is "only" highly resistant which imo also makes sense.9 zeugl fight is rather easy on harder and hardest. on insane it's quite hard10 -> 311 group style deals massive damage to enemies regardless of precise hit but the damage scales up with the number of enemies. vs 1-2 opponents damage is low12 these are settings from vanilla. still i found it usefull, i killed javed on insane using only strong special attack. plus its prerequisite to level 5 strong style which is very damaging.13 mutants are immune to disarm14 damage resistance multiplier is a value "x" when 1>x>0 and its multiplied by armor. so f.e. damage reduction from armor 40% is 0.6 x wound resistance 0.66 (33%). damage resistance modifier is value subtracted from damage. positive armor modifier affects a chance to breake attack sequence - somewhat reduces chance to hit.15 these are vanilla value multiplier by 1.5thanks for opinions and reports. there are still few things i'll have to fix, most of them spotted by players. missing sword icon is a bug, i'll fix it along with few other things.DanConnors said:2 Due to very heavy resistances and immunities of enemies (in later stages) to aard, it kinda seems useless to put anything more than bronze points into it. It is still very useful in the 1-2 chapter, however by the time there a silver points available to allocate on aard most of the things can’t be stunned only knocked away (which is still quite useful but doesn’t require anything above bronze). This is assuming source of power is on.3 In hindsight Fast Silver special (4th lvl) seems overpowered. Yes compared to fully combo’d 5th lvl attacks it is not as powerful. However consider the fact that those have to be first chained (and bosses or multiple enemies oh so much love breaking chains). Also 5th lvl requires gold talents whereas the special can be gotten in mid chapter 2 (I didn’t but it can). I mean this thing with the right oil can one shot alghouls, alps, noonwraiths, bruxa, midday brides(almost) on the harder install with moon rune blade. Looking at your posted tables it’s still about 60-70% hp of monsters mentioned above on impossible (bruxa being an exception 33%). Majority of enemies have no blind resistance either. For more pwnage it can be done from quen and quen can be re applied straight after. 4 Ifryt are not immune to igni for some reason even tho they are listed as being such. Seems weird.5 Wraiths (act5) are immune to almost all status effects, while this makes sense, combined with their “fast” status, infliction of pain, the numbers they sometimes come in, they are the most annoying enemy eva, super armoured mutants aren’t as dangerous due to lower numbers. On impossible wraiths have x3 hp compared to harder, that’s just nuts lol. (they also 4/5 tmes will dodge a fast style special) :wall: :wall: :wall:6 Berengar (spelling?) is instant toast due to the buffed Javed in last fight. He dies in like one attack sequence. Is there seriously any way to save him with this mod? If not maybe his hp should be buffed by x10 or something and his dmg reduced by x10?7 Is it me or are Koschey/Javed fight much harder then Grand Master/Hunt fights? Is it supposed to be this way, or is this because of harder not insane difficulty. The new Javed and Koschey can tear Geralt a new one in seconds if unprepared, by contrast GM seems extremely easy and King of the Wild Hunt can even be blinded. :whatthe:8 On the same note Javed isn’t immune to igni, but is immune to blind in last fight. Makes no sense.9 Can’t really comment on Zeugl fight as I saved up around 15 Dragon Dreams and set him up the bomb. :evil: :evil: :evil:10 fast silver special, because with a proper oil it can do MASSIVE dmg (for a fast style) with that special and is usually not dodged or anything (plus the blind and pain);11 the other is group steel special as you can bubble yourself and as the (human) enemies surround you do massive hurt with precise hit followed up by igni;12 the strong specials are imho unreliable and group silver is meh as only thing you can reliably use group silver on (drowners lol) die fast anyway13 fast steel special I still need to see if it is effective against mutants (the disarm part)14 Now since Flash seems so super when it comes to mechanics :Still haven't found an answer on English forums regarding what exactly does +5 armor do and the Wounds Resistance talents?15 Oh and don't you think the exp given for Basilisks is a bit too much for their difficulty?
Would't it be easier just to purchase The Witcher: Rise of The White Wolf? It'll be running on consolessunwalker said:@ Question to the Gamemakers (The Witcher) Is it possible to make in the future a patch that (Support Xbox 360 controller)