hithe problem is that players used to vanilla witcher use only half or less potential of equipment, potions, talents and their personal skills with mouse, strategy, creativity. in vanilla witcher fights usually meant standing in place and whacking effortlessly enemies with virutal /god mode on. now before each fight you should drink usual set of potions: swallow, tawny owl and latter willow, full moon, maribor's forest etc. there are potions in game which you don't ever noticed because they were completely unnecessary due to game's easy difficulty. now you'll rely on black blood potion during whole act 2 and probably 3 when fighting necrophages and vampires. fledder and graveir will be devastating opponent at first.act 1 is a real shock to new player. while barghest's stats are not impressive at all they can bleed you to death. you can die in 2v1 fight with barghests or easily win 4-5vs1 fight if using your talents well. each monster have it's weakness. immunities and resistances are changed, bestiary monster entries are updated with new info about them.most important factors for survival in the witcher flash mod:- mobility, stay in place and die- dexterity is the best talent tree in the game- plan your character build: dexterity first, then strength, damage talents - combat styles and bonuses, igni/aard/yrden- always drink swallow and tawny owl before battle and use appropriate oil against every enemy- igni should be first performed attack on enemy - first cast deals higher damage- even on strong opponents use fast style to inflict critical effect pain and remember to reapply it- pain and bleeding effects both decrease enemy accuracy by 100% (base enemy accuracy is >>100%) - it's huge debuff- yrden is most underestimated sign. i can't imagine finishing the game without it on level 2-3. it would be real a horror.- when more then 1 enemy can reach you immediately move and block other enemies with themself or terrain. being surrounded is lethalas for the ghoul. fight them 1v1 until you'll learn how to deal with multiple strong enemies. before obtaining igni clear the crypt with supercharged aard. you need place of power ritual of magic and aard focus stone. this way level 2 aard with upgrades will knock ghouls down.start with:-igni (if learned)-fast style -> pain-strong style until pain wears off (usually 1 sequence)-fast style -> pain-strong style ...remember that oils against monster races give +100% to damage. when you're low on health don't think twice about retreating. just keep the distance and regenerate with swallow. sometimes you won't be able to beat enemy traditionally. hit'n run strategies are good f.e. i beat ozzrel just with supercharged igni. damage over time from incineration is enough to win while you are just running around the pillars. melee with ozzrel is a suicide

.it's the same witcher game but more like a strategy now. plan, exploit weaknesses, hit'n run. but that's just a beggining. later when you'll face a ghoul it will be piece of cake. you'll see how fast they die in act 2oh and check my youtube movies from the game. roland and caileech fight shows fast, strong style switching and great mobility. fighing 2 kikimore warriors at a time on insane difficulty is an epic battle

.oh... what do you do in cRPG games when he you can't beat your enemy? level up and return when you are stronger. you don't need to finish each quest as soon as you get it. leave it for better times...