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F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#402
Feb 6, 2009
pain upgrades are underestimated
 
F

[TW1] [mod] Anduril - Flame of the West

Flash

CD PROJEKT RED
#3
Feb 6, 2009
holy cow! how did you get these nss files? if only i could lay my hands on them :dreaming:and great sword of course :peace:didn't know you also play with models and textures
 
Vattier

[ACT III] The Unforgiven

Vattier

CD PROJEKT RED
#39
Feb 6, 2009
mondotomhead said:
I'm obsessed!!
Click to expand...
Start getting used to and see what symptoms You will have soon:http://www.thewitcher.com/forum/index.php?topic=6322.0:DHave fun playing ;)
 
Vattier

[ACT III] The Unforgiven

Vattier

CD PROJEKT RED
#37
Feb 6, 2009
Yea... You just need to meet him in the right time and place.
After visiting Salamandras in their base - You will meet him in a bit different form ;)
 
Vattier

What's that?! [QUIZ]

Vattier

CD PROJEKT RED
#516
Feb 6, 2009
Maybe some burden to hold the papers?
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#395
Feb 5, 2009
video reply added to your vidreply recorded on version 3.0 of the mod. it's old version but it's still the same insane level.ok, despite the problems with noticing details with youtube quality, here are issues i saw:-igni on level 1-there's place of power in sewers, use it if needed-i didn't saw pain inflicted. do you have bonuses to pain in sword style?-definitely use crinfrid oil. you can buy plenty of it from dwarf smith in act 1.-you don't need to run after every attack. run when low hp not when you are doing fine. you have to use full sequence of attacks. each next attack from the sequence is more powerful. attack as long as you need to inflict the pain. critical effect is crucial, it reduces enemy accuracy by 50%!-after beating skoffin to half hp try to aard him. of course only if you have it developed to 2nd level with upgrades. place of power will help. half hp=4x vulnerability to aard effects.on my vid:-why did i beat it so fast and easy?igni level 2 with upgrades, dexterity 2 +upgrades, strength 2 + upgrades, inteligence 2. when i inflicted pain enemy's defence and accuracy lowered by 50%. lowered defence means that i have reasonable chance to hit skoffin with strong style. strong style finished it quickly.that's just one way to deal with it. another is with aard 2 + upgrades + place of power. other with just fast style and crinfrid oil.also when you're low hp running away for few seconds won't help. you need to avoid the enemy enough time to regenerate. run far away if needed. some battles are long and need patience. check on youtube how long i fought with 3 caileeches, how hard is roland fight because of kikimores and house of the dead vampire fight. roland and kikimore fights are the best as an example. best player skill in there, even though i've made some mistakes.
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#393
Feb 5, 2009
sure. if you want, i'll try to help basing on these records
 
F

Talents - info, recommended [SPOILERS POSSIBLE]

Flash

CD PROJEKT RED
#335
Feb 5, 2009
MariosX said:
2) How do I check the damage I do with the Witcher's Sword in each style? The weapon itself says the damage is based upon the styles
MariosX said:
2)You can't, really .. not without a mod.Fighting the same monsters with different styles with floating damage on is the closest you can get.
Click to expand...
Click to expand...
sword style is damage dealer, swords just add another multiplier so if f.e.steel strong style level 1 inflicts- 1st attack: 10-12 x 2 = 20-24, 2 -> number of hits- 2nd attack: 15-17 x 2 = 30-34- 3rd attack: 30-32 x 2 = 60-64then sword with +40% damage wil multiply damage from hit by 1.4.when you hit your enemy you always see damage of each hit floating up.
MariosX said:
correct calculation looks like this:silver sensitivity is most ofter 200%, sometimes higher. weapon multiplier is 0.7 with modexample from mod version 3.03:level 3 strong silver style attack:base damage per hit 8-165 hitsstrength level 1bonus +5% dmgstrength level 2 bonus +5% dmgstrength level 3 bonus +10% dmgstrength level 4 bonus +10% dmgaggression +10% dmglevel 3 strong silver style attack damage upgrade +20% dmgarmor penetration: -35% to enemy armorenemy flederfleder armor: 0.65 recieved damagedamage recieved from silver 200%one attack damage: base + s t r e n g t h m u l t i p l i e r s + silver + style upg. / armor * armor penetration(5 * 8-16 * (1 + 0.05 + 0.05 + 0.10 + 0.10 + 0.10 + 1.0 + 0.2)) * 0.65 * 1.35 = (40-80 * 2.6) * 0.8775 = 104-208 * 0.8775 = 91.26-182.52 per attack18.25-36.5 per hitnot including sword oils
Click to expand...
i've answered many questions about game mechanics in here for example:http://www.thewitcher.com/forum/index.php?topic=17884.msg452770#msg452770http://www.thewitcher.com/forum/index.php?topic=17884.msg457248#msg457248and complete combat mechanics description in here:http://www.thewitcher.com/forum/index.php?topic=20389.0but unfortunately only in Polish language now
 
F

Aardable Cave-Ins ???

Flash

CD PROJEKT RED
#12
Feb 5, 2009
no, you haven't missed anything important beside few ghouls and maybe few cheap items.
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#391
Feb 5, 2009
with maxed aard on level 2 you can kill the beast in matter of seconds. used place of power before going to salamander hq shoudn't wear off after cave cutscene.anyway, i killed the beast using just group style on insane difficulty. just running around in circles and attacking once-twice then running away again before barghests could hit me. if hurt i kept running till swallow regenerated me. group style eventually finished the beast even though i haven't attacked it directly.
 
F

Aardable Cave-Ins ???

Flash

CD PROJEKT RED
#8
Feb 5, 2009
yes you can break them with aard. haven't you tried that already? act 2 means plenty of places you missed on the way
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#388
Feb 4, 2009
that's why mod is modular. different players, different tastes. grinding is unnecessary on harder difficulty level, on insane it might be necessary.
Blacksun1942 said:
Blacksun1942 said:
in vanilla witcher fights usually meant standing in place and whacking effortlessly enemies with virutal /god mode on.
Click to expand...
wow....That definitely wasn't my experience playing the default game. Even on the medium difficulty, the game was well balanced providing a decent challenge to the player from time to time without frustrating you needlessly to the point of wanting to break your keyboard in half with your bare hands.
Click to expand...
have you ever ran away from opponent (not boss) in vanilla witcher? have you used more then 4 potions on regular basis? have you ever needed oils on swords? have you bothered with places of power? focus on igni meant burning everything to ashes, no need for drawing a sword. focus on sword meant unused gold talents because everything died anyway before you reached 5th attack in sequence. aard meant 1-hit kills, just stun/knockdown and finisher.my geralt was a one man army.
 
F

Emotions Demonstrator

Flash

CD PROJEKT RED
#2
Feb 4, 2009
good idea. but the module name, there might be problems with that. i hope people will spare it.emo demo :p
 
Vattier

Is it possible to sell your leather armor?

Vattier

CD PROJEKT RED
#13
Feb 4, 2009
Whisperwind said:
Whisperwind said:
Whisperwind said:
try taking potions out of "pockets" maybe? :)
Click to expand...
Nah! It is not necessary :) Potions will go to the inventory or fly out on the ground in the worst case :p
Click to expand...
as for me, when I change armor - potions go to ground, not inventory... :D amazing how such small bottles is so hard for geralt to lift up again....
Click to expand...
It isn't so hard! :pWorse would be if one of blacksmiths was standing in some grasses or in middle of swamp :DAnd to hit a bottle with this dot in the middle of TPP view is easy ;D (need some practice maybe?
)
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#386
Feb 4, 2009
hithe problem is that players used to vanilla witcher use only half or less potential of equipment, potions, talents and their personal skills with mouse, strategy, creativity. in vanilla witcher fights usually meant standing in place and whacking effortlessly enemies with virutal /god mode on. now before each fight you should drink usual set of potions: swallow, tawny owl and latter willow, full moon, maribor's forest etc. there are potions in game which you don't ever noticed because they were completely unnecessary due to game's easy difficulty. now you'll rely on black blood potion during whole act 2 and probably 3 when fighting necrophages and vampires. fledder and graveir will be devastating opponent at first.act 1 is a real shock to new player. while barghest's stats are not impressive at all they can bleed you to death. you can die in 2v1 fight with barghests or easily win 4-5vs1 fight if using your talents well. each monster have it's weakness. immunities and resistances are changed, bestiary monster entries are updated with new info about them.most important factors for survival in the witcher flash mod:- mobility, stay in place and die- dexterity is the best talent tree in the game- plan your character build: dexterity first, then strength, damage talents - combat styles and bonuses, igni/aard/yrden- always drink swallow and tawny owl before battle and use appropriate oil against every enemy- igni should be first performed attack on enemy - first cast deals higher damage- even on strong opponents use fast style to inflict critical effect pain and remember to reapply it- pain and bleeding effects both decrease enemy accuracy by 100% (base enemy accuracy is >>100%) - it's huge debuff- yrden is most underestimated sign. i can't imagine finishing the game without it on level 2-3. it would be real a horror.- when more then 1 enemy can reach you immediately move and block other enemies with themself or terrain. being surrounded is lethalas for the ghoul. fight them 1v1 until you'll learn how to deal with multiple strong enemies. before obtaining igni clear the crypt with supercharged aard. you need place of power ritual of magic and aard focus stone. this way level 2 aard with upgrades will knock ghouls down.start with:-igni (if learned)-fast style -> pain-strong style until pain wears off (usually 1 sequence)-fast style -> pain-strong style ...remember that oils against monster races give +100% to damage. when you're low on health don't think twice about retreating. just keep the distance and regenerate with swallow. sometimes you won't be able to beat enemy traditionally. hit'n run strategies are good f.e. i beat ozzrel just with supercharged igni. damage over time from incineration is enough to win while you are just running around the pillars. melee with ozzrel is a suicide :).it's the same witcher game but more like a strategy now. plan, exploit weaknesses, hit'n run. but that's just a beggining. later when you'll face a ghoul it will be piece of cake. you'll see how fast they die in act 2oh and check my youtube movies from the game. roland and caileech fight shows fast, strong style switching and great mobility. fighing 2 kikimore warriors at a time on insane difficulty is an epic battle :).oh... what do you do in cRPG games when he you can't beat your enemy? level up and return when you are stronger. you don't need to finish each quest as soon as you get it. leave it for better times...
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#384
Feb 4, 2009
thank you.have fun with the mod
 
Vattier

[ACT II] Dogcatcher of Vizima

Vattier

CD PROJEKT RED
#2
Feb 4, 2009
During the night, there is a dangerous time in Temple Wyzima.All You need is to find a dog, pull the sword and attack. Then blue circle should change to red and fight should start :)Enjoy :evil:
 
Vattier

Enhanced Edition language packs problems

Vattier

CD PROJEKT RED
#171
Feb 4, 2009
:whatthe:polish edition in English box?THAT is new :DI have a feeling it was supposed to go to Hungary...Well... first of all contact Your seller - they should exchange Your game, but I don't know how the Romanian law says in such situations.the other way is to contact Atari about the problem.Still it would be good if You waited for some response from Licaon_Kter before making any step :)
 
Vattier

Welcome Thread [Archive]

Vattier

CD PROJEKT RED
#653
Feb 4, 2009
abbeycatter said:
Name is ziggy from the US But i am a Polish-American and proud of it!. Just want to say that Balder's Gate,Neverwinter Night,and this fantastic game...THE WITCHER are the top 3 games I ever played.!!!!!! :) Simply outstanding!!!!!!!!!
Click to expand...
Witaj Ziggy! Miło słyszeć, żeś dumny z Polskich korzeni! :beer:Welcome on forum, I hope You will find here any answers You seek, solve any problem and meet new friends :)We all hope You will enjoy time spent here :)If You get tired during wandering in this sea of threads, come to our tavern, the Hairy Bear and have a beer.Welcome! :beer:
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#375
Feb 3, 2009
hundreds of players tried ver 3.03 and you are the first one who have problems with ghouls. difficulty levels in installer version are identical to ver 1.04, 2.04, 3.03 beside few fixes listed in changelog. maybe install the mod with lower difficulty.i just killed 4 ghouls without necrophage oil; 3 fights, once 2v1. true, it's hard to inflict pain and bleeding without style upgrade talents but still nothing serious.
 
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