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F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#204
Nov 27, 2008
true. thanks for reporting.of course swords work just fine, what you see is just a typo in item description and has no influence on combat mechanics. i'll fix it in next version of the mod which is about to come.
 
F

Game intro (Witcher VS Striga) in movie.

Flash

CD PROJEKT RED
#7
Nov 25, 2008
ok. Polish game, Polish movie, but really.. you dont have to be nice. its a crap, lets not deny it.the only thing i like is michal zebrowski. he's a good actor, pity nobody tought him sword fighting and his costumes are poorly done.
 
F

A Behind the Scenes Look at The Witcher’s PR & Marketing Team

Flash

CD PROJEKT RED
#13
Nov 25, 2008
Gaya said:
I'm warm, even hot could be, he just don't know how to cook me... :evil: *quietly whispering under orange tree*
Click to expand...
http://pl.youtube.com/watch?v=W3x4HvXTyGQ"and all that i can seei just another orange treeand i wonder, wonder" :D
 
F

What shall you use the cd-key for?

Flash

CD PROJEKT RED
#4
Nov 25, 2008
you can play scrabble with it or...register on official forum and general official site to gain full access to download section and support.
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#201
Nov 24, 2008
swords changes
* SWORDS- swords damage bonuses reseted, other bonuses are present- in case of decreased usefulness of a sword without damage bonus, loss is replaced with other bonus;- because moon blade (silver sword) has "only" +100% dmg and dmg is reseted, bonus is replaced with armor penetration like with sihil- red meteorite gives following bonuses in swords:1 piece +15% chance to bleeding2 pieces +30% chance to bleeding3 pieces +50% chance to bleeding (+30% before)- damage dealt by geralt decreased by 30%
Click to expand...
oh, upgraded descriptions works only with english and polish text.
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#199
Nov 24, 2008
thank you for kind wordsdeleting weapon_abl.lua will bring original weapons damage back. uti files are responsible for models but also for item descriptions so you'll have upgraded item descriptions with removed bonus to damage. thats only cosmetic inconvenience but a word of warning is necessary.
And will this give Geralt more horsepower instantly or do I have to start over?
Click to expand...
its should work instantly. in worst scenario it will start working with new sword, not the one currently wielded.
 
F

Are you getting Fallout 3?

Flash

CD PROJEKT RED
#99
Nov 24, 2008
i'll get fo3 being fully aware its an average game out of the box. none of fo3 flaws beside storyline is really a problem when every day 10 new mods come out.
 
F

TlkEdit

Flash

CD PROJEKT RED
#4
Nov 24, 2008
i didnt expect that question. dont know, im just using it not dealing with bugs. sorry, cant help with this one
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#197
Nov 24, 2008
right, sorry that's mejobloggs movie
I see i'm actually in Act IV. I'm stuck on the following:Another Witcher: http://witcher.wikia.com/wiki/Ripples#Another_Witcher (I basically get owned by these witch things as soon as the fight starts)Underground Griggs: http://witcher.wikia.com/wiki/Small_Problems#Underground_Griggs (the monster when you walk in kills me all the time. I ran past him once into the rest of the crypt, but then there was just heaps of others lol)
Click to expand...
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#195
Nov 24, 2008
dan, here's your movie: http://www.youtube.com/watch?v=b1bHKpbjqBgits mod version 3.03 + unlike in the mod i edited berengar to die after 1 hit to avoid any help. this way its even hardersorry for delay
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#192
Nov 23, 2008
Okay i found out where i have the trouble at.. its the health on enemies, its just too much every fight is a boss fight, is there a way to eliminate there health boosts without taking away there damage, hit chance and everything else?
Click to expand...
i would have to make another version of the mod. i can do it but cant promise exactly when. you could play with unchanged swords. this way you'll have up to +130% more damage with sihill for example. thats more then twice as fast killing. just dont install "swords change/override/" folder. other thing is that ammount of enemy health is just an initial shock after playing original game. you'll quickly get used to it and probably even think 1.04 is too easy.act 1 ghouls takes so much time because you use steel not silver sword..
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#190
Nov 23, 2008
Practiti0ner said:
what i mean by blocking mechanic is a button or a combination of buttons pressed causes geralt to raise his sword and take no damage or half damage instead of full damage :) oh and we need sheaths :D great mod btw flash!Oh and i cant get the walk function to work :( when i bind it to a key geralt just moves forward at his jogging speed.
Click to expand...
walking only works in OTS - TPP view. are you sure you use correct camera. there are other methods to walk using other camera modes.i guess it should be possible to implement this blocking the same way as fistfight active dodge works. even if it would be possible and im not sure it is, i dont see the reason for this feature. dodging works fine as it is.yea, i know about sheats. one day i might try to do it. its one of the hardest things to do now.
 
F

Who is the most powerful person/entity/being/monster in the whole Witcher world?

Flash

CD PROJEKT RED
#15
Nov 23, 2008
definitely mages. during whole saga there were many powerful mages but the one who's power was clearly shown by sapkowski (we dont know what others were capable of) is arch-mistress, sorceress Tissaya de Vries. nobody from those we learned about in books was even close to her level of power. and mages enslaved elemental spirits, created monsters and golems, killed dragons. i doubt anyone can match a powerful mage and arguably no mage could match Tissaya.
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#188
Nov 23, 2008
moa is beefed up normal wyvern. he/it cant be stronger then royal wyverns but is stronger then regular ones.
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#186
Nov 23, 2008
as written in changlog in first post of the topic, list of changes in mod version 1.04 and 2.04 differ only with this feature:- dealt damage increased to 150-200% of original valueif you installed mod 1.04 on top of 2.04 everything should work perfectly with newly spawned enemies (not those you already have in line of sight in savegame). depending where you are in the game the difference might be unnoticable because ie. first monsters dealing increased damage starts to appear in act 2.if the game is too hard with mod version 1.04 there's easy solution. mod is modular and you can choose its content. there are changes to swords, armors, enemies, skills etc.just read the changelog and decide removing of which part might help you:
2) DIFFICULTY LEVEL:all newest versionsa) Critical effects;- chance to inflict precise hit reduced by half for second and third group style attack,- strength of precise hit reduced by 0/50/66% respectively for first, second and third group style attack.its nice to infict critical damage but few times higher damage than strong style and applying to 10 enemies at once? lets show some moderationb) Geralt's talents and traits;- chance of recieving critical effects increased by ~10%golden oriole, kiss, willow. what is it, potions? i've never needed them. why should i buy critical effect resistance talents? try playing without them nowc) Items;* SWORDS- swords damage bonuses reseted, other bonuses are present- in case of decreased usefulness of a swrod without damage bonus, loss is replaced with other bonusi;- because moon blade (silver sword) has "only" +100% dmg and dmg is reseted, bonus is replaced with armor penetration like with sihil- red meteorite gives following bonuses in swords:1 piece +15% chance to bleeding2 pieces +30% chance to bleeding3 pieces +50% chance to bleeding (+30% before)- damage dealt by geralt decreased by 30%* ARMORS- Armor damage reduction reseted, other bonuses are present- Damaged recieved by geralt increased by 30%Parameters depending on enemy;- all bosses (except the beast), undead, mutants and strongest monsters in the game; basilisks, female wyverns and boneheads are immune to stuntawny owl + aard and execute even hardest enemies? this is past- all bosses (except the beast), undead, mutants and strongest monsters in the game; basilisks, female wyverns and boneheads are immune to precise hitrambo style charge inside numerous group of strongest enemies in game and killing them with 2 group style attacks? forget about it.5) DIFFICULTY LEVEL:version 1.04 engParameters depending on enemy;- health increased to 140-200% of original value,it too easy. you have maxed combat style and you want to see last attack in sequence but you cant because everything is already dead after 2nd-3rd hit? not anymore- accuracy increased to 120-180% of original value,you are surrounded by group of enemies and you go to make a tea. when you're back you noticed that enemies barely hit you. forget it.- increased dodge and parry,since half of the game you stopped using fast style? what for when you hit everything with strong and group style? enough of this- initial igni damage reducyed by 50-75%tawny owl plus maribor forest doesnt mean vaporising everything and passing half of the game without the necessity of drawing a sword- all kinds of spectres and strongest enemies in the game like: cementaur, garkain, bruxa are immune to knockdown,- resistance to knockdown, pain, fear, charm inreased by 25% of original value,before the mod: i'll leave aard, igni and inteligence at 2 points. stun and ignite works 80% of the time regardless. try it now- resistance to burn increased by 25% of original value,
Click to expand...
i'll specify which file is responsible for each change. you'll customise the mod for your need.
BTW what about a blocking mechanic? it might be difficult to add but man it would be priceless!
Click to expand...
im open for suggestions but i dont know what do you mean. please describe your idea.
 
F

Polish naming & addressing

Flash

CD PROJEKT RED
#24
Nov 22, 2008
hahahaaa, you know what i just ate for lunch :D ...
boiled cabbage leaves wrapped around a mix of meat and rice or bread crumbs, and then cooked together in a (usually, though not always) tomato-based sauce.
Click to expand...
we call it "gołąbki". now i know exactly what you mean :). its Polish dish but maybe its also served in Hungary
 
F

Mods/Adventure Request/Idea thread

Flash

CD PROJEKT RED
#52
Nov 22, 2008
impossible atm. modders dont have access to 96% of the scripts in game. even with full access im not sure if its not hard coded in game engine.
 
F

Polish naming & addressing

Flash

CD PROJEKT RED
#22
Nov 22, 2008
potato pancakes, poppyseed cake/roll
Click to expand...
placki ziemniaczane, makowiec ;)stuffed cabbage -> kapusta faszerowana (with mushrooms and meat? then its "bigos") but i guess its lost in translation and you meant kapusta kiszona - pickled cabbage
 
F

[TW1][mod] Flash Mod v1.01

Flash

CD PROJEKT RED
#183
Nov 22, 2008
i wanted to remove the need for excessive grinding by increasing experience rewards for killed enemies. it works just fine but was prepared for initial versions of the mod - 1.xy. later versions are harder and thus grinding helps. its not necessary in version 2.04 if you know how to fight. higher level makes player mistakes forgivable. i play only with mod 3.03 and beside act 1 i didnt intentionaly level upped (not that it was necessary, i just like to do it. bad habit from action RPGs), but when seeing some enemy i dont avoid it/him, i always engage everything i see on swamps. this is usually enough but fighting on swamps is time consuming. to be honest you'll get better results (less time spent) by gringing a bit in vyzima sewers and avoiding drowners and other low exp enemies.from my experience its possible to finish version 3.03 without grinding at all but you need to know the mod, strengths and vulnerabilities of every enemy, methods, strategies, optimal character development, game mechanics etc. version 3.03 is easy when you know how to play it. the moment one struggle with each enemy is only caused by players' experience with the game, not by geralts' experience.. original game without the mod have all these complicated mechanics and possibilities but most of them were never used because its completely unnecessary. people never made black blood potion other then from curiosity, now
DanConnors said:
In this insane mod one of my most valuable potions has been Black Blood.
Click to expand...
with this mod poeple discover what this game really has to offer in terms of combat.
 
F

TlkEdit

Flash

CD PROJEKT RED
#2
Nov 22, 2008
yes, i did with full success. post your questions
 
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