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Marcin Momot

Witcher art

Marcin Momot

CD PROJEKT RED
#4
Mar 20, 2017
Just responded to your message. Sorry about the delay. :)
 
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Burza46

New Dark Horse figures announced!

Burza46

CD PROJEKT RED
#1
Feb 17, 2017
New Dark Horse figures announced!



We're excited to announce three more Dark Horse Comics figures that will be joining the line-up!

The figures consist of Geralt of Rivia dressed in the Grandmaster Ursine armor , Dandelion his friend and companion, and Shani, Geralt’s friend and love interest, from Hearts of Stone!

Each figure is exquisitely detailed and modeled to match the character’s likeness. They are each intricate in costume details, custom painted, and displayed in deluxe window packaging. The suggested retail price is $34.99. and are planned for release in September 2017.

More info can be found here.
 
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Marcin Momot

The Witcher 3: Wild Hunt Video Game Show concert now available on YouTube and GOG.com

Marcin Momot

CD PROJEKT RED
#8
Feb 16, 2017
AnklaX;n7810710 said:
The Witcher3 Wild Hunt Concert is finally up on the official channel but its it is locked. First I was so happy to see it show up but then I just find its region blocked. This is so painful. CDPR, is it at all possible to unblock it? I can't think of anything else. Got to watch it. Badly.
Click to expand...
The video is available only in the countries where paid content service for YouTube is present. We are looking into options to make this recording available worldwide but I don't have any specifics to share yet.
 
Burza46

The Witcher 3: Wild Hunt Video Game Show concert now available on YouTube and GOG.com

Burza46

CD PROJEKT RED
#2
Feb 15, 2017
The Witcher 3: Wild Hunt Video Game Show concert now available on YouTube and GOG.com



We're excited to announce the digital release of the Video Game Show — The Witcher 3: Wild Hunt concert from the 9th Film Music Festival in Kraków. The video is now available for purchase on YouTube.

The finale of the 9th edition of the Film Music Festival took place at Kraków’s TAURON Arena. The audience had a rare chance to hear orchestral arrangements of music from The Witcher 3: Wild Hunt, as well as both its expansions — Hearts of Stone and Blood and Wine. In total, the concert consists of over 2 hours of award-winning music from the final adventure of witcher Geralt of Rivia.


The full concert video can be bought here and on GOG.com. A free preview of the concert is also available. If you bought the video on YouTube you can also download it from GOG.com. Please contact: promo-support@cdprojektred.com - this offer will last two weeks only (till 15.03.2017).
​

“Seeing 12,000 people listening live to something we worked so many years on with Mikolai Stroinski and Piotr Musiał — it’s magical; a beautiful culmination of the time we spent on scoring Geralt’s adventures,” says The Witcher 3 Music Director, Marcin Przybyłowicz. “With the concert now available through YouTube, gamers, fantasy fans, and music lovers can join us then and there, feel the emotions and excitement of those moments,” Przybyłowicz adds.

Performing on the scene is the AUKSO Chamber Orchestra of the City of Tychy, the Pro Musica Mundi choir, folkmetal band Percival Schuttenbach and soloists — Wioletta Chodowicz (soprano), Rafał Grząka (accordion), Robert Jaworski (hurdy-gurdy, lute, gusle) and Amir Yaghamai (master of Persian folk instruments). The concert was conducted by AUKSO founder and artistic director, Marek Moś. It also features a special arrangement of Lullaby of Woe, known from the trailer A night to remember, sung by alternative artist and winner of several Fryderyk awards — BRODKA.

The Video Game Show — The Witcher 3: Wild Hunt concert was held during the 9th edition of Film Music Festival in Kraków and organized by CD PROJEKT RED in cooperation with Kraków Festival Office.
 
Last edited: Mar 1, 2017
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IMPORTANT: Unauthorized access to the forums’ data

IT_Team

CD PROJEKT RED
#2
Jan 31, 2017
Dear forum users,


Upon examining the data at our disposal, we can conclude that an unauthorized party gained access to the old forum database.

At the time of the event, the database was not in active use, as forum members had been asked to create better-secured GOG.com accounts almost a year earlier. The forum engine has also been upgraded since then to the newest and most secure version, fixing the exploit that allowed said access.

It is our understanding that the obsolete forum database contained usernames, email addresses and salted MD5 passwords (MD5 is an encryption algorithm we used to encrypt your data). This means your old passwords were secured and not directly accessible by anyone.

However, it is still a best practice to ask users to change their passwords. Since the event, we’ve conducted additional external security tests and we will double our efforts to ensure such situations don’t occur in the future.

In the following days, we will send out emails to affected users notifying them about the situation.

We would like to deeply apologize everyone affected.
 
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Benzenzimmern

[Lighting Mods] STLM 3.0

Benzenzimmern

CD PROJEKT RED
#14
Jan 20, 2017
Looks great! Keep up the good work! :cheers4:
 
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Burza46

January - A Month To Sum Up The Previous Year

Burza46

CD PROJEKT RED
#1
Jan 9, 2017
January - A Month To Sum Up The Previous Year



January – there it is in your calendar, there it is outside your door. It means many things, not least among that we’re at the start of a new year. So whaddaya say we devote a spell to looking back and summarizing the events of the past 12 months.



In 2016, The Witcher 3: Wild Hunt celebrated its first birthday. Since its release back in 2015, it has racked up some serious achievements, including over 800 awards, 250 of which were GOTYs! These numbers alone are a source of deep joy and pride for everyone on the team, a team that today is larger than it has ever been. During this last year we also released Blood and Wine – the second expansion to The Witcher 3, which transported players to the fairytale duchy of Toussaint – and our Game of the Year edition. Together, these two releases tied things off and brought Geralt of Rivia’s adventures to a close… after nearly 10 years, we might add, as it was almost a decade ago, indeed, that we released The Witcher, the first game in a franchise that now includes a whole slew of titles with total sales exceeding 20 million copies.



Konrad Tomaszkiewicz (Game Director): While creating the Witcher games, we learned something new every step of the way, with each new installment. For the first title, we were a small, young team, just out to learn how to make games. There were a few more people around for The Witcher 2, and most of us knew a lot more about game development. But that only encouraged us to go that extra mile, or two, or three… to reach for more, reach well beyond merely making a better version of TW1. I'd like to think that's just how we're made, that's who we are. So we devised and built our own engine and, besides seeking to perfect various game mechanics, we focused on the stories we wanted to tell. That became our obsession. Then came Wild Hunt, Hearts of Stone and Blood and Wine. For these titles, we distilled all we had learned up until then, the groundwork we had laid throughout the years, making the previous games, developing as both individuals and a team. We took that highly concentrated essence, fortified those three titles with it exponentially, and set it all in a vast and robust open world. We're obviously a little sad, now – partings are often like that. But we’re satisfied with how Geralt's story played out and grateful to have learned so much in telling it.



Yet where one thing ends, another often begins. Worth mentioning here is the Witcher community, a group of individuals so devoted and passionate that they provided the spark for our next project. During E3 in Los Angeles last June, we officially announced that we were working on GWENT: The Witcher Card Game.

Michał Dobrowolski (Game Designer): Players really seemed to like the Gwent we had in The Witcher 3. Actually, they liked it so much that before too long we started getting proverbial piles of mail asking us to make a standalone version that people could play with their friends. So, please believe me when I say we set out to make Gwent for the fans. Literally. So we put together a new team, one that would devote itself entirely to the Witcher Card Game, and starting working full steam.

A fully playable version of standalone GWENT made its first appearances at gamescom in Cologne, then at Brasil Game Show in São Paulo, at Igromir in Moscow and at Warsaw Games Week. We also went to Seattle for PAX West, where we gave visitors a peek behind-the-scenes at the game's development shortly before Gwent's Closed Beta went live in October.



Yet the last year at CD PROJEKT RED was not solely about making games. Many of our team members attended and made appearances at game development conferences and events, sharing knowledge with other professionals in the field. We were at Trojan Horse was a Unicorn in Portugal, the Industry Workshops in Great Britain, and at the Game Industry Conference in Poland. These experiences, all valuable in their own way, gave us the sense that our corner of Europe lacked a game development event that would be equal in scope and caliber. So, in collaboration with the city of Łódź, we organized Promised Land - a festival of the digital arts for professionals from the game, movie and advertising industries. Promised Land Art Festival brought together over 40 lecturers and instructors from around the world, among them some true luminaries representing established developers like Blizzard, Industrial Light & Magic, Digic and Naughty Dog. The festival program included lectures, panels and presentations, as well as a series of hands-on workshops during which industry professionals could perfect their skills.



Paweł Mielniczuk (Director, Promised Land Art Festival): We came up with the idea for Promised Land years ago. But it took months of hard work by a group of passionate people to put it together. We set out to offer more than pure theory. So in addition to lectures, Promised Land offered a range of hands-on workshops in traditional drawing, digital graphics and sculpting in clay. In the end, lecturers, instructors and participants alike said they'd be excited to attend the festival's next edition.




With the old year gone and the new year beginning, we should take a moment to summarize our industry achievements over the past twelve months. The Witcher 3: Wild Hunt – Blood and Wine garnered the Best RPG distinction during The Game Awards. This was followed by a number of Golden Joysticks, among them our second consecutive Studio of the Year award. John Mamais, head of our Cracow office, accepted the prize on behalf of the CD PROJEKT RED team, which numbers more than 450 at this stage.



John Mamais (Head of Studio, CD PROJEKT RED Cracow): I’m so damn proud to be able to work with so many talented individuals. Not only the amazing team in Warsaw that I worked with for 5 years as an Executive Producer for the Witcher franchise, but now also the Cracow studio, which worked closely with Warsaw on The Witcher 3 and its expansions — especially Blood and Wine. The Witcher 3 was done with only a fraction of the team we're building to make Cyberpunk a reality. We're growing like crazy, but rapid growth doesn’t in any way diminish the spirit of cooperation we all value — it takes all of us together to make CD PROJEKT RED, and this and other awards were a result of the efforts of everyone in all departments, not only dev but also the support teams. It seems to have paid off and we're so honored that gamers, gaming media and industry professionals alike all voted to recognize the passion and heart we invest in our work.

As the team continues to grow, the studio needs to keep up. In 2013 CD PROJEKT RED studio space totaled around 1100 square meters. Today we occupy over 6500 square meters split between three cities situated on two continents. As studios and teams continue to expand, we actively create opportunities for people from across the organization to meet and have a good time.



Kyle Rowley (Lead Gameplay Designer): The studio's annual picnic – that was the first time I got to meet people from outside my immediate circle of coworkers, the first time I struck up new acquaintances. I had just moved from Finland to Warsaw with my wife, my kid and half my belongings. So the picnic and the party that followed were a great opportunity to meet some of the members of this team, highly creative people each and every one… and hailing from all over the world. It was great to take a break, meet someone new, learn something new. Because you never know where and when someone will come up with that idea that's just pure gold… like a quest featuring a talking version of the witcher's horse, Roach.

There it is – 2016 in a nutshell. Full of adventure, emotional highs, and expansion, expansion, expansion. We want to thank you for being with us this last the year and hope you’ll stick around throughout the new. Challenges lie ahead. How about we take them on together? Go to cdpred.com/careers to see the current positions we have on offer. We can’t wait to meet you!



Gallery:










































 
Last edited by a moderator: Jan 11, 2017
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Benzenzimmern

Aerondight - possible to import from a Witcher 2 save game?

Benzenzimmern

CD PROJEKT RED
#5
Jan 9, 2017
Unfortunately it was impossible to import Aerodight from Witcher 2 into Witcher 3. But since this sword meant so much when Geralt got it from the Lady of the Lake in the first game, we wanted to bring it back in a proper manner.
Like it was said before, Geralt indeed loses Aerondight by stabbing the mouth of the dragon in the prologue of Witcher 2 (which is the only proper way to lose a magical sword of great power ;))
 
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Marcin Momot

Finally completed the game!

Marcin Momot

CD PROJEKT RED
#3
Jan 2, 2017
Awesome! The game that started it all. :)
 
Burza46

Happy Holidays!

Burza46

CD PROJEKT RED
#1
Dec 23, 2016
Happy Holidays!



May this time be positively special and 2017 prove an amazing journey, full of unforgettable moments!
 
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I

IMPORTANT: Unauthorized access to the forums’ data

IT_Team

CD PROJEKT RED
#1
Dec 14, 2016
IMPORTANT: Unauthorized access to the forums’ data

Dear users,


It has come to our attention that the now-obsolete cdprojektred.com forum database might have been accessed and copied from our server by an unauthorized party sometime in March 2016. It’s the old database we used to run the forum before we migrated to the login system powered by our sister company -- GOG.com.


While we have no concrete evidence at this point in time that supports saying this actually took place, acting with the community’s best interest in mind, we still want you to be aware of the situation.


If any passwords had been downloaded, they would have also been encrypted. However, we strongly encourage every user to change their password as a precautionary measure.


We are sorry for the inconvenience this might have caused.


The IT Team
 
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Marcin Momot

The new forum look

Marcin Momot

CD PROJEKT RED
#72
Dec 5, 2016
ONLY_ONCE;n7150960 said:
Lol Whoa!! Yeah.. it's super bright in here.. Aaaah!!
Anyways.. I missed this place a bit, I feel like I worked here for a good 3 years since 2013.
I didn't forget about you CDPR Team and all the kickass gamers on here, you're all the best. ;)
\m/ And now I'm back to creating some new worthwhile music \m/
I bet CP2077 is going to rule tho.. can't wait :)
Click to expand...
Welcome back. :cheers:
 
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Burza46

The Witcher 3: Wild Hunt -- Blood and Wine named Best RPG during The Game Awards 2016

Burza46

CD PROJEKT RED
#1
Dec 2, 2016
The Witcher 3: Wild Hunt -- Blood and Wine named Best RPG during The Game Awards 2016



We're proud to inform that The Witcher 3: Wild Hunt -- Blood and Wine expansion pack has won the award for Best Role Playing Game during this year’s The Game Awards gala in Los Angeles.

“Back in the day, when games were distributed mainly on CDs, it was popular to release so called add on discs. They were often multi-hour adventures that required a serious amount of work to be created, and contained new features that significantly influenced gameplay. When we first thought about how an expansion to The Witcher 3 might look like, we decided that we wanted to bring that way of thinking back,” said Konrad Tomaszkiewicz, Game Director, CD PROJEKT RED. “The fact that our expansion was nominated for TGA’s Best RPG was great on its own; the fact that it got the award is mind-blowing.” Tomaszkiewicz adds.

Two weeks earlier, The Witcher 3: Wild Hunt -- Blood and Wine also won the award for Best Storytelling and Best Visual Design, at the Golden Joystick Awards, with Doug Cockle, voice of Geralt of Rivia in the English localization of the game, winning the award for Best Gaming Performance. CD PROJEKT RED was awarded the title of Studio of the Year.
 
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Marcin Momot

The Witcher 3 and CDPR Appreciation thread

Marcin Momot

CD PROJEKT RED
#850
Dec 2, 2016
Daywalker30;n7130600 said:
I just wanted to say thanks to CDPR for fixing the dual core problem (that was introduced with v.1.07) and even improving the performance and visuals, it runs and looks much better than the initial release version (v.1.05 which I played mostly).

:cheers:
Click to expand...
Glad to hear. Our dev team worked very hard to optimize the game.
 
Marcin Momot

Prime 1 Studio - Witcher 3 licence (collectible statues)

Marcin Momot

CD PROJEKT RED
#96
Dec 2, 2016
The detail on these statues is out of this world. Our character artists have been working closely with Prime 1 Studios to make sure they look just right. Triss & Yen <3
 
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Marcin Momot

Witcher 3 GOTY Savegame Problem

Marcin Momot

CD PROJEKT RED
#11
Nov 29, 2016
Aiakio;n7119100 said:
Yes, you have. Thank you for your answer. And sorry for my impatience.

I know already that savegames are incompatible. Thing is, there was no info in playstation store, that it would not work.

My question is: Could you give me back my money, so that i can buy the standard version?
Click to expand...
I believe refund requests should be sent over to the outlet you bought the game from (or alternatively our support).
 
Marcin Momot

Witcher 3 GOTY Savegame Problem

Marcin Momot

CD PROJEKT RED
#9
Nov 29, 2016
Aiakio;n7119050 said:
Im sorry, if i sounded too angry.
if the support or some official would have told me to have a little more patience, that my messages have been received, i would have understood that.

I hope we can fix my issue together and you dont loose a otherwise happy customer, that really likes your game.
Click to expand...
I believe I answered your message earlier today. Sorry - I get quite a lot of PMs so it can take me a while to get to them all. Apologies on the delay.
 
Marcin Momot

Witcher 3 GOTY Savegame Problem

Marcin Momot

CD PROJEKT RED
#7
Nov 29, 2016
iCake;n7118610 said:
Have some patience there. These guys are understandably busy. Also, they must be flooded with messages from people, also understandably.
Click to expand...
Thank you for your understanding. We really appreciate it.
 
Marcin Momot

Go Your Own Way video?

Marcin Momot

CD PROJEKT RED
#5
Nov 29, 2016
The video is unavailable because the music license expired. Hope this clears things up.

It is a very nice song though. :)
 
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Marcin Momot

Really, CDPR????

Marcin Momot

CD PROJEKT RED
#32
Nov 29, 2016
RageGT;n7112700 said:
I'll be patiently waiting. Would love to have the old forum back. It was so much more witcher like but I guess you're gonna try to fix this instead... aw well. The reason I'm here is the game not the forum per se so, as long as the games are great, the forum can be lousy... NOT! lol =))
Click to expand...
Having lousy forums is not our intention at all. I understand that design changes usually cause some turmoil among users, but please bear with us as we work on improving forums' functionalities.
 
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