Jobs Support Register

Staff member

+


The Witcher world is back!

Watch the official launch trailer for Thronebreaker: The Witcher Tales — now live on GOG.COM!



Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with unique puzzles and card battle mechanics. The game spins a truly regal tale of Meve, a war-veteran queen of two Northern Realms — Lyria and Rivia.

Make sure to visit www.witchertales.com to find additional information about the setting, characters, and gameplay!
 
Witcher Fact #7

Hearts of Stone introduces two vanity items for Geralt. One of them is The Professor’s spectacles bought at Borsodi’s auction house during the Open Sesame! quest. The other — Ass ears — can be received if Geralt loses the game of Gwent with halflings at the wedding reception during Dead Man’s Party. Very late in production we realized that Geralt should be able to wear both of these items simultaneously. This is why, after you finish both quests, you can go to the circus troupe camp to find a crafting recipe for Concealment kit, combine the spectacles and ears into one item and let Geralt conceal his true identity.

 
Watch the official gameplay trailer for a brand new tale set in the brutal and twisted universe of witcher Geralt of Rivia!



Pre-orders of the game are live on witchertales.com!

Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with unique puzzles and card battle mechanics. The game spins a truly regal tale of Meve, a war-veteran queen of two Northern Realms — Lyria and Rivia. Facing an imminent Nilfgaardian invasion, Meve is forced to once again enter the warpath, and set out on a dark journey of destruction and revenge.

Thronebreaker: The Witcher Tales will release on October 23rd on PC via GOG.COM. A console release for PlayStation 4 and Xbox One will follow on December 4th. Make sure to visit game's official website to find additional information about the setting, characters, and gameplay!
 
Witcher Fact #3

Speaking of boats — during development we were toying with an idea of allowing Roach to travel with Geralt, no matter if through land or water. Obviously, this would mean they would need a bigger boat, so here are a couple of concepts of said boat, with additional space for Roach. How do you like the idea of sailing with your trusty steed?


 


Join us for a journey down the memory lane!

Today (Wednesday, October 17th), at 7 PM CEST we’ll be streaming The Witcher and The Witcher 2: Assassins of Kings with developers, who’ve been working on the games: Borys Pugacz-Muraszkiewicz (English Adaptation Director) and Andrzej Kwiatkowski (Senior Gameplay Designer). The stream will be hosted by Paweł Burza (Community Manager).

See you on Twitch!
 
Every development cycle is chock-full of ideas — some good, some bad, some absolutely awesome! A lot of them you can see in the game. Others never go as far as to be included or end up unnoticed by players. Over the next 11 days, in celebration of The Witcher’s 11th anniversary, we’d like to share some of the hidden gems as well as other ideas that were present during the course of development of The Witcher series.

Enjoy!

Witcher Fact #1

Let’s start simple — you all know this iconic Triss outfit from The Witcher 2. At first it was our main inspiration for her look in The Witcher 3. Check out a few early concepts!

 
Last edited:


Time is fleeting, but memories are forever!

For the 11th anniversary of The Witcher, we’ve asked around the team and prepared 11 little known facts to share with you over the next 11 days — 1 day, 1 fact.

However, the celebrations do not end there! Join us by either watching the upcoming developer livestreams or stream the games yourselves! Just as Master Mirror, we also might have a few aces up our sleeves… Keep an eye out on our Facebook and Twitter for regular updates!
 


Thronebreaker’s regal tale is cast with rich, multidimensional characters. Some will join you as you lead Queen Meve in her quest, others you will have to face on the battlefield.

MEVE

Meve was a young Lyrian princess when she married the king of Rivia — Reginald the Mighty. One day, her husband died, leaving her as the interim successor and thus ruler of both Lyria and Rivia. Meve’s sons were too young to rule at the time and the council deemed her easy to steer. It was the perfect moment to act for the enemies of the two Northern Kingdoms — take advantage of the inexperienced, bewildered widow who was just getting her bearings and hope for easy victories.

They were in for a nasty surprise.

Meve dropped the silks and laces, put on a gilded plate — and rode out of the capital leading an army, eager to confront her enemies. Initially, her generals were skeptical, some even refused to take orders. Beheading a few helped. Then, one after another, came the battles. Meve won all and forced her enemies to surrender before the snows came.

Folks still wonder how it happened — this young woman never received any military training, knew nothing about tactics and couldn’t tell a battering ram from a ballista, yet she knocked over seasoned warriors as if they were pawns on a checkerboard. Some say it was because she’s exceptionally intelligent, others that it was because she spent long winter nights reading generals’ memoirs.

What’s clear is that Meve has one quality which makes a great ruler — she’s absolutely, completely ruthless. She surrounds herself with people she trusts — and gets rid of those she doesn’t — quickly and permanently.

Exceptional at reading people yet difficult to read herself, she’s blunt about what she thinks. She speaks little, preferring to listen to others, showing no emotion, though she could definitely fake them, if occasion demanded it. People say she’s beautiful, with her flowing blond hair and almond-shaped blue eyes, but her beauty is more like that of a statue’s — cold, intimidating.

Very quickly Meve became a feared and respected ruler and she doesn’t feel like parting with the crown. There are some who wish that upon her. They are simply keeping their heads low, waiting for a good time to pounce.



BROUVER HOOG

Brouver Hoog is approaching his 400th birthday, so it shouldn’t surprise anyone that over all these centuries, he’s acquired a few quirks. For example, he’s absolutely obsessed with traditions — everything needs to be done in accordance with the old dwarven customs, no matter how outdated or just plain weird they seem. He’s also very suspicious — and even verging on paranoid. He really doesn’t like outsiders and has nothing but disdain for dwarves who adopt foreign fashions.

All this would be just quaint — if not for the fact that Brouver is Mahakam’s Elder and his quirks have a nasty habit of being turned into laws. Brouver changes his mind about as often as he shaves and many give up trying to persuade him to go with the times — leave the safety of Mahakam’s underground cities and settle among humans. The life in Mahakam is thus increasingly frustrating, especially for the young, ambitious dwarves.

Despite that, Brouver isn’t a bad ruler nor a bad man. He may have his obsessions, but he’s still a seasoned, experienced politician, who over the past two centuries has helped Mahakam survive — and thrive! — in very difficult times. His conservative, careful politics prevented the Mahakam dwarves from waging doomed wars against humans and turned their underground realm into an economic powerhouse.

So, don’t dismiss Brouver as senile — or he will prove you wrong with his trusty battle axe.




DEMAVEND

Demavend should be satisfied with what he has. After all, he’s a king! And not of some insignificant, backwater little realm either — like Rivia or Caingorn — but of Aedirn! A land of rich black soils, mountains full of precious metals, thousands of cutting edge smelters and forges billowing smoke into the faces of envious neighbouring rulers. Instead, he is restless. Always yearning for more, with eyes fixed somewhere far away on the horizon. Demavend feels he’s destined for more.

Truth to be told, he really has the potential to be an outstanding ruler. He is sharp-witted, well educated, farsighted. A good politician and a gifted general.

Sadly, Demavend is also impatient. He wants too much, too soon — fighting all his neighbours at once, constantly changing his advisors, introducing sweeping reforms every few months, before the last round of decrees is even fully implemented. If not successful, he becomes increasingly frustrated and turns to simple pleasures — exquisite food, sweet wines. A great ruler who becomes soft and lazy.

Is Demavend a bad king? Hard to say. But he is definitely too eager to be a great one.


 


In Thronebreaker, you’ll traverse vast lands, and each location will have its own distinct theme. From vibrant countrysides and war-torn landscapes, to grand castles and snow-capped mountains — the world is a living canvas, and your actions will paint the picture.

***
For as long as anyone can remember, Lyria and Rivia were either at war with each other or conjoined by personal union. Now, they stand united under Queen Meve, who is responsible for ensuring both sides have equal representation, despite their differences.

RIVIA
Whenever the topic of Rivia arises, the thought of a certain white-haired witcher follows. Many forget that the realm had made a name for itself across the Continent long before Geralt became one of Rivia. And much of it has to do with the many fine workshops and smithies that can be found here, whose weapons and wares have long been lauded for their quality and craftsmanship.



LYRIA
Unlike Rivia, Lyria’s name remains untouched by the fame — or infamy, depending on who you ask — of the witcher known as the White Wolf. Instead, the realm is mostly recognized for its people, whose hard work allows Lyria to thrive off of its land and the delicious fruit, vegetables, meat, and wine it produces.



MAHAKAM
Mahakam started out as a mining town — and mining remains at its very core. One can say that while dwarves shaped the Mahakam mountains — constantly digging, drilling and hewing under their surface -- the mountains also shaped them. It is a land of contrasts — red-hot forges hidden under snow-capped mountains. Even though it is surrounded by human kingdoms and its lowest levels are infested by monsters, it is still the safest dwarven stronghold between the Great Sea and the Blue Mountains.



AEDIRN
Aedirn — the biggest and most powerful out of the Four Kingdoms of Northern Realms — prides itself with its great road network and strong economy. The huge ironworks in Guleta and Eysenlaan and weaving factories in Vengerberg are just few examples of its world-famous industries. This densely populated region is full of well-educated, sophisticated, and perhaps unsurprisingly, quite snobby people. They write Kaedwenis off as boors and dolts and think all Rivians are thieves, while Lyrians “make good seasonal workers”. Maybe it’s their king who’s a bad influence — Demavend III has his nose eternally stuck up in the air, playing on other rulers’ nerves.



ANGREN
There are no roads in Angren, just winding, narrow paths, which are often blocked by fallen logs or flooding lakes. It’s easy to get lost, not to mention travelling this land, your boots will never be dry, your wounds will never heal and you’ll never get away from the constant, infuriating buzz of mosquitoes which swarm the place all year round. Due to the wet and sandy spoils of Angren, no edibles can be grown here and no riches can be mined. Despite that the primeval forests of Angren are perfect for druids and lumberjacks. It’s also an ideal place for guerilla warfare, as it’s easy to set a trap or hide in one of its many dense forests. Angren is thus home of all sorts of runaways, wanted criminals and defectors — people who don’t want to be found and who get very, very angry when you do find them.