I ran into a small problem. I can’t understand how to add a text for the created book? I mean what the key should be in the localization file because in the XLM file it is not indicated.
To add a new text you need to generate w3strings files for it with localization so you can use it in scripts etc as localization keys.
Here is a bit if reference: https://witcher-games.fandom.com/wiki/W3strings
Take part in The Witcher 3: Wild Hunt Screenshot Contest aka Postcards From The Continent and show us The Witcher universe through your eyes! We start on December 20th with three categories, each of them tasking you to capture a particular aspect of the game:
Scenes from the Trail (World)
Travelers on the Way (Characters)
The Path of the Warrior (Combat)
You can submit your screenshots until January 10th, 4 PM CET.
All you have to do to participate is capture an in-game screenshot and submit it via a dedicated website. You can take advantage of all features offered by the Photo Mode, but you cannot further edit your screenshots using external software. You can only submit one screenshot per category. Please make sure that your submission fits the chosen theme
Hope you’re ready to show us what you got because the best screenshots will be awarded awesome prizes such as Secretlab TITAN Evo 2022 The Witcher Edition gaming chairs, The Witcher goodie bags, and Alienware peripherals (mice, keyboards, and mousepads).
Each Category will have 3 podium spots so there are plenty of opportunities to win! More details, such as the full ruleset of the contest, as well as the submission form, are available on the Screenshot Contest’s website.
We’ve just released a hotfix for The Witcher 3: Wild Hunt on PC which should improve overall stability and performance of the game, and fix GOG & Steam overlays. The game version won’t change.
At the same time, the next-gen update has been released for the Origin version of The Witcher 3: Wild Hunt. The game version is going to be 4.0.
Our teams are working on further improving the experience on all platforms. For more details, check out our article on currently investigated issues.
We’ve just released a hotfix for The Witcher 3: Wild Hunt on PC which should improve overall stability and performance of the game, and fix GOG & Steam overlays. The game version won’t change.
At the same time, the next-gen update has been released for the Origin version of The Witcher 3: Wild Hunt. The game version is going to be 4.0.
Our teams are working on further improving the experience on all platforms. For more details, check out our article on currently investigated issues.
When playing The Witcher 3: Wild Hunt on PC, please make sure to install and use the newest available drivers for your graphics card and system (this includes motherboard chipset drivers).
On December 14th the free next-gen update is coming to PC, PlayStation 5 and Xbox Series X|S. The update will go live at 1 AM CET for PC & Xbox Series X|S, and midnight local time for PlayStation 5. It will include various visual, performance, and technical enhancements, as well as fixes and additional content. PlayStation 4, Xbox One and Nintendo Switch will also receive an update — the specific patch notes and date will be announced at a later time. (NOTE: scope of the updates may vary between the platforms — please read the patch notes for more details)
After the update your game version will be 4.0. Below you'll find the list of changes:
PC and Next-Gen Exclusives
Added ray traced global illumination and ambient occlusion.
Additionally, PC players with compatible hardware have an additional option to turn on ray traced reflections and shadows.
Added various mods and mod-inspired content to the game to improve visuals and overall game quality. We’ve included some community-made favorites in addition to our own modifications in areas such as environment and cutscene improvements, realistic pavements, and many decoration upgrades.
Community-made and community-inspired mods include:
• The Witcher 3 HD Reworked Project by HalkHogan
• HD Monsters Reworked by Denroth
• Immersive Real-time Cutscenes by teiji25
• Nitpicker's Patch by chuckcash
• World Map Fixes by Terg500
Upscaled texture to 4K for various characters, including Geralt, Yennefer, Triss, Ciri, Eredin and more.
All main characters, including Geralt, now cast high-resolution self-shadowing even outside cutscenes. Additionally, hair clipping through armor as well as some other armor-clipping issues have been fixed.
Environmental improvements:
• Added a new weather type – "Gray Sky"
• Updated sky textures
• Vegetation and water improvements
• Various mesh improvements
• Improved some select VFX
• Updated global environmental lighting
Added AMD FidelityFX™ Super Resolution (FSR) 2.1
Added photo mode, allowing players to take stunning pictures within the world of The Witcher 3.
Added the option to pause the game during cutscenes.
Added an alternative camera option that's closer to the player's character and that reacts more dynamically to combat and movement. You can find this new setting in Options → Gameplay under Exploration, Combat, and Horseback Camera Distance.
PC-Specific
Added “ULTRA+” graphical settings on PC, which significantly increases the visual fidelity of the game. The graphical settings available on ULTRA+ affect:
• Number of background characters
• Shadow quality
• Grass density
• Texture quality
• Foliage visibility range
• Terrain quality
• Water quality
• Detail level
Added DLSS 3 support. Available only on compatible hardware.
Next-Gen Console-Specific
Improved the overall quality of graphics on next-gen consoles. Including enhanced textures, improved fidelity, shadow quality, greater draw distances and crowd density.
Ray Tracing Mode — provides ray-traced global illumination and ambient occlusion with dynamic resolution scaling targeting 30 FPS for PlayStation 5 and Xbox Series X.
Performance Mode — ensures smoother gameplay targeting 60 FPS with dynamic resolution scaling for PlayStation 5 and Xbox Series X.
The Xbox Series S version has no ray-tracing features. Quality Mode provides increased resolution and better image fidelity targeting 30 FPS, whereas Performance Mode targets 60 FPS and prioritizes smoother gameplay over visual quality.
Implemented the use of adaptive triggers and haptic feedback on PS5 DualSense controllers.
Added Activity Cards for PS5.
Online Features
Added a cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can easily pick up where you left off on other platforms. Cross-progression provides the latest save for every save type. This feature becomes available after you log into your account.
By signing up to MY REWARDS in The Witcher 3: Wild Hunt, players can receive:
• Swords of the Nine-Tailed Vixen
• White Tiger of the West Armor
• Dol Blathanna Armor Set
• Roach Card
Detailed information on how to redeem the rewards will be available from Dec 14th, 1 AM CET at thewitcher.com/my-rewards.
Additional Content
Added a new side quest, In The Eternal Fire's Shadow, in Velen. Rewards are inspired by Neftlix's The Witcher series.
Added an alternative appearance for Dandelion inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
Added an alternative Nilfgaardian Armor set inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay.
Added Chinese and Korean voice-over. Availability on consoles varies by region.
Various improvements and changes to Russian voice-over, including fixes for accelerated / slowed lines in the vast majority of scenes.
Quality of Life Changes
Added a Quick Sign Casting option. It allows signs to be switched and cast without opening the radial menu. You can find it in Options → Gameplay.
Added a new default map filter. The new filter hides some icons such as "?" and boat icons in order to reduce icon clutter on the map. These icons can be turned back on with the “All” map mode toggle.
Adjusted the minimum height for fall damage, allowing the player to survive falls from higher heights.
Herbs can now be instantly looted with a single interaction – without the additional loot window.
Added options that dynamically hide the minimap and quest objectives when not in combat or using Witcher senses. You can find it in Options → Video → HUD Configuration → Hide minimap during Exploration and Hide objectives during Exploration.
Added the option to slow walk when playing with a controller. You can now slow walk by lightly pushing the left stick forward.
Added an alternative sprint mode option when playing with a controller. It's activated by tapping the left stick. You can find it in Options → Control Settings.
Added an option to make target-lock unnaffected by camera inversion. You can find it in Options → Control Settings.
Improved the radial menu so bombs, bolts and pocket items can now be switched dynamically without opening the inventory.
Added the option to scale the font size for subtitles, NPC chatter and dialogue choices. You can find it in Options → Video → HUD Configuration.
Added various other small fixes, tweaks, and quality of life changes, including a few secrets to be discovered by players.
Gameplay
Added the mod Full Combat Rebalance 3 by Flash_in_the_flesh which includes balance changes and various fixes to gameplay. We took a curated approach to this mod, with some elements further tweaked from what you’ll find in the mod by default, while other elements were omitted.
Scavenger Hunt: Wolf School Gear - Fixed an issue where the chest at the Signal Tower couldn't be opened.
From Ofier's Distant Shores - Fixed an issue where the diagram in the chest at the bandit's hideout could be missing.
Hard Times - Fixed an issue where Geralt couldn't talk or give the letter to the blacksmith.
Swift as the Western Winds - Fixed an issue where the quest could sometimes fail despite winning the horse race.
Echoes of the Past - Fixed an issue where, after defeating the Foglets, the quest could get stuck and it wouldn't be possible to talk to Yennefer.
Wine Wars - Fixed an issue where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.
Fixed an issue where clearing the Ruined Inn Abandoned Site situated on the southern shore of Ard Skellig was not possible in certain scenarios.
Fixed an issue where the Grandmaster Wolven Set wouldn't require Mastercrafted items.
Various small fixes to quests and cutscenes.
Remember – these are just the highlights! There are lots of changes in this update, so check them out for yourself in the game!
We hear your questions about mods after the upcoming The Witcher 3 update. I'll try to answer them as best I can:
Updating a game means that we change various files, so the mods that modify those exact files stop working. If we want to change things in the game or add stuff, it cannot be avoided, and our teams have to focus on making updates as good as possible, not minimising change.
Still, in the case of TW3 it's been 6 years (or 4 if counting since 1.32) since the last PC update, and it's a long time to get used to one's favourite mods. And we want this transition to be as smooth as possible.
So:
We checked several most popular mods to see if they will work after the update. Here are our findings. Mind that the list may not be 100% accurate (the game was under development while the list was being gradually compiled and afterwards, also mods can change). But we hope it gives you an idea what to expect.
How to read the table: Mods are listed; next to them the folders where they can be found (one mod can use many folders representing its aspects); compatibility with the update (yes/no); then under “Comment” additional info in case the mod doesn’t work.
Because we are changing scripts in the update due to the addition of a new quest, most of the mods that are based on scripts will error out. You will notice this in the “Comment” column in the above doc as “script errors”. Using e.g. the Script Merger tool can help the authors solve those issues.
Our team of modding experts led by Bence will provide help and advice to modders on forums post-release when possible.
Alongside the game update we are gonna release a new version of the Witcher 3 command line tools for modders (Modkit) adapted for the updated game with many bug fixes included.
Bence's team will be releasing an updated version of TW3 WolvenKit soon after the update's release (also when possible, considering their holiday season plans). Bence created a ticket on github that you can observe for updates, in case WolvenKit update gets delayed.
Additionally, we are including several popular mods in the update (they’ll be available depending on the platform). We obtained permissions from their creators, reimbursed them, and they’ll be featured in the credits of the updated game. The mods were reworked and assets optimised as needed, and the game adjusted to run with them. There was even a case when a dev got so engrossed in tinkering when including a mod that he ended up simply remaking that particular aspect of the game. So, in a way, the game comes with some mods already included.
But for the full spectrum of mods we still depend on our community, and we are looking forward to the new modding ideas and activities this update will spark
You have been playing as the White Wolf for a while, so you'd think you are the perfect fit for the Wolf School... or are you?
Which side would you pick in a bloodthirsty battle? Would you help villagers deal with bandits, or stay neutral? What would you prioritize when preparing for a battle?
Choices like these tell a lot about a witcher - take the quiz and find out which Witcher School would be the perfect match for you! You can start here: thewitcher.ly/SchoolQuiz
Don't forget to grab the gear from your School at the result page!
Hey, yes NPC counts went up across the board to bring consoles closer to the Ultra PC settings, while PC also gets a new Ultra+ setting that goes even further (Of course you'll likely only see the difference in Novigrad or Beauclair, since the smaller villages of course only have a set number of inhabitants anyway).
The free next-gen update for The Witcher 3: Wild Hunt is coming to PC, PlayStation 5 and Xbox Series S|X on December 14th, 2022! Experience the game as never before, with improved visuals and performance, new additional content, Photo Mode, and more...
During today's REDstreams we discussed what exactly the free next gen update will bring to the game. Here are the highlights:
Improved visuals
Ray Tracing, improved Screen Space Reflections, improved foliage, better textures and more visual improvements are coming to the game. Enjoy them to the fullest thanks to FSR 2.1 and DLSS 3 support!
Camera, controls and UI changes
Rediscover the Continent from a new perspective — we've added an alternative camera option that'll bring you closer to the action. Combined with the alternative Quick Sign Casting option, map filtering and the option to dynamically hide the minimap, it will make exploration even more exciting than before!
Photo mode
Capture the moment with the added photo mode! Does that mean there will be a The Witcher 3: Wild Hunt photo mode contest in the near future? Maybe.
Integrated mods
We've included some community-made favourites in addition to our own modifications.
Quest fixes
You've been asking for them — and we couldn't say no! The next-gen update has also been an opportunity to revisit some of the issues in the quests. The free next-gen update brings fixes to From Ofier's Distant Shores, Scavenger Hunt: Wolf School Gear and more!
Netflix DLC
We have a very special treat for all of the fans of the Netflix show! Enjoy alternative looks for Dandelion and Nilfgaardian soldiers, as well as a new quest, inspired by the show, where you'll be able to get diagrams for new equipment for Geralt. What's the quest? Shhh! No spoilers!
Cross-progression
A feature you know from Cyberpunk 2077 — play the game how you like, wherever you like and carry over your latest save between platforms.
Excited? That's just a taste! We'll post a list of changes for the free next-gen update closer to the release. In the meantime, remember you can find more details and gameplay footage from work in progress builds in the recording of the REDstreams:
They are not saying mods on consoles - unless they actually announce that.
What they are saying is they are baking some mods directly into the game. That does not mean that you will be able to just add whatever mods you want on console - what it means is that they chose some mods to add directly to the game itself and they will be included as part of the update.
Tune in tomorrow, Wednesday, November 23rd at 6PM CET to REDstreams and see what's coming to The Witcher 3: Wild Hunt in the FREE next-gen update this December!