I have risen fueled by the E3 hype. Indeed I have. This comment sparked my interest for a reason!Wow, haven't seen you around here for a while, Miles. (Any fun stories about designing Witcher III's explorable levels you'd care to share?) Cheers!
Some fine observational skills there, my friend. I'm not sure if this was added by the writer behind it as an even deeper layer, but it seems to make sense to me.
This whole bit has a very special place in my heart. You see, Julia Kenyon is a reference to my fiancee of the same first name. She's crazy about cats, both in the game and in real life. Her story in the game implies that in her craze, she has started calling her cats by the names that her "party members" used to have. These names are actually references to cats she and I have had the pleasure of sharing (part) of our live with.
If you check the house, you will even find some plates prepared for them as feeding spots. They fit the personalities of each cat.
There's of course much more stuff like this, even within this small quest line. Like how the Temple Island Dungeon almost didn't happen and how through some trickery I managed to build the entire thing in a day or two, but I'm not sure if that is a) interesting with this being so personal and b) it would probably be too much to tell via text.
Thanks for the trip through memory lane. I do try to stop by every once in a while, but you know how it is. If it's between making a game or talking about it, the choice is haaard.