before the mod igni dealt couple of times higher damage then fully maxed strong style sword attacks (hitting stryga with 2500 igni damage). the idea now is to make igni a ranged damage dealer but its power is easily comparable to sword damage. igni will always be usefull no matter what damage it will do because its safe way to attack enemy without the risk of being hit. of course, now to feel the power of signs you have to develop them along with inteligence. note that places of power and focus stones also arent just randomly placed. you should use them if you rely on signs in particular battle, ie. fight with ozzrel is mostly burn damage from ignite or pushing with aard and hitting with sword, then run.90% of the time you can lure enemies and fight 1 at a time. its crucial in this mod if you want to fight stronger enemies on lower witcher levels. approach dangerous areas slowly and take a note where are enemy spawning points. be sure to spawn them or attract them one at a time. while fighting any enemy (not immune to critical effects) its crucial to inflict pain and bleeding. both these effects decrease enemy chance to hit by 100% (while their initial chance is often above 100% so ie. 260%- 100% from criticals - 114% from doge and parry = 46% chance to hit for garkain). as you can see this most often doubles your chance to survive. weaker enemies sometimes wont hit you at all if you have high dexterity and apply critical effects.while using aard remember that wounded enemies (


