But we have no reason to think it's generic. Just because it's an FPS, does not mean it's inherently the same as all other FPS (no more than an RPG is the same as every other RPG). That's kinda the point I was making. I think MQ let her frustrations affect her ability to objectively look at the many differences (and, from what I can tell, benefits) of 2077's FPS combat over Doom/Bioshock/etc.I know I haven't been terribly objective lately.
Maybe I'm wrong, I really REALLY REALLY hope I'm wrong, but I'm even more concerned I'm not.
But I totally get your worries regarding RPG vs FPS combat.
Anyway, to your other point, I think you are confusing perks and skills again. A CDPR employee themselves differentiated the three (attributes, perks, skills), I think it may have been Vattier, just yesterday or earlier today. So it's not just journalists being dummies and for some reason using three words to refer to two.
Perks = stat bonuses, "you can now do a whirlwind," etc. (this probably includes wallrunning and stuff).
Skills = Engineering, persuasion, hacking... at least hacking and engineering are confirmed to be in-game. I'm not sure if any others were shown in the demo. These may not necessarily unlock entirely new abilities, but they'll give you a better chance, if not a 100% chance, at doing certain things in the game. Fiddling with wall panels and such.
Attributes = we know what these are already.
Dunno. Just makes sense to me.