As we saw in the demo, the speech options we see on screen what actually gets said don't match. And that's a bad thing.
So far everything looks to at least be similar in terms of intent. So picking an affirmative option has the character say something that agrees with what's being asked. But we've seen far too many games royally screw the player with non-matching speech options (Fallout 4 is a standout example).
A lot of games try to be witty with the selections, and while that might work in some cases, the safest thing to do is show the player EXACTLY what their character will say, so that they know EXACTLY what option they want to actually pick.
So far everything looks to at least be similar in terms of intent. So picking an affirmative option has the character say something that agrees with what's being asked. But we've seen far too many games royally screw the player with non-matching speech options (Fallout 4 is a standout example).
A lot of games try to be witty with the selections, and while that might work in some cases, the safest thing to do is show the player EXACTLY what their character will say, so that they know EXACTLY what option they want to actually pick.