Hello to whoever cares, I loved everything about the demo except for the enemy AI animations. Everything else about the game looked so advanced technically. But the majority of the enemies just standing out from cover with their entire bodies exposed for multiple seconds at a time killed the immersion for me. With the amount of polish in other areas I was a bit disappointed with that. A good example of this is when the virus in the chip makes the deal go bad with the gang, all three enemies just stood in the same spot while V easily gunned all of them down. In real life people would scatter and run around like crazy if guns just started going off in pitch black. I understand there is a balance between realism and fun gameplay, but I dont find anything fun about shooting at enemies that are completely stationary majority of the time, and that dont seem to care about surviving at all. Also when V hacked the gang members gun to malfunction, in real life Im pretty sure the gang member would have just used the gun itself as a club to defend himself intead of just standing there while watching his buddy get stabbed. Small touches like that in the AI would go a long way in immersion. Also when you get the flank on enemies using the slow mo effect, they should be surprised when they see you and try to dive for cover instead of just standing still like a turret trying to still shoot you. I know its still extremely early in development, but that was by far the most lacking part of the demo for me.