Previously I created a thread regarding a petition to include a wider range of hand animations for V when interacting with the world, but something else hit me that could greatly impact the realism and believability of V: CONTEXTUAL ANIMATIONS.
Imagine when approaching a railing in FPP instead of seeing the camera stand right in front of it like a regular and conventional first-person game, what if V placed her hands on it. I mean, like context animations which is something we've never witnessed before in a FPP. I believe this will exponentially make V more alive and stand out more than any other character we've seen in a game where you're the character.
I want to be V; feel V; see V as much as possible. I'm fine with the perspective but since CDPR wants to create a very different and unique world as we engross ourselves into the character, what's better than to see her lean on a counter at a bar; grab and hold onto a railing as she looks down and then lets go as we pull away, etc.
I was watching the gameplay demo again (fourth time) and I see V looking over a yellow railing after getting out of Jackie's sports car to peer down below and view the corporate folks she arranged to have a meeting with. My imagination kind of ran wild and hit me - what if there were FPP contextual animations to signify V is aware of her surroundings which pushes the immersion factor (which CDPR is on record for wanting to strive for). I know the studio wants to create an immersive experience (as we control the character of V) which is why the studio decided to go this route with the game; hopefully it's something they will factor into the development process.
Again, remember - the folks at the studio are still deep in development which means a myriad of elements can be implemented, added, subtracted or edited altogether.
Imagine when approaching a railing in FPP instead of seeing the camera stand right in front of it like a regular and conventional first-person game, what if V placed her hands on it. I mean, like context animations which is something we've never witnessed before in a FPP. I believe this will exponentially make V more alive and stand out more than any other character we've seen in a game where you're the character.
I want to be V; feel V; see V as much as possible. I'm fine with the perspective but since CDPR wants to create a very different and unique world as we engross ourselves into the character, what's better than to see her lean on a counter at a bar; grab and hold onto a railing as she looks down and then lets go as we pull away, etc.
I was watching the gameplay demo again (fourth time) and I see V looking over a yellow railing after getting out of Jackie's sports car to peer down below and view the corporate folks she arranged to have a meeting with. My imagination kind of ran wild and hit me - what if there were FPP contextual animations to signify V is aware of her surroundings which pushes the immersion factor (which CDPR is on record for wanting to strive for). I know the studio wants to create an immersive experience (as we control the character of V) which is why the studio decided to go this route with the game; hopefully it's something they will factor into the development process.
Again, remember - the folks at the studio are still deep in development which means a myriad of elements can be implemented, added, subtracted or edited altogether.
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