Nice bait.Perhaps I should start to demand turnbased combat and (like I did at a time) argue for its superiority on all accounts.
Nice bait.Perhaps I should start to demand turnbased combat and (like I did at a time) argue for its superiority on all accounts.
I’ve noticed.
Well, you’re the ”lucky” one here, so to speak. You got to argue mechanics; I’ve done nothing else lately than outlines of genre definitions and semantics. Perhaps I should start to demand turnbased combat and (like I did at a time) argue for its superiority on all accounts.
Fun times.
Perhaps I should start to demand turnbased combat and (like I did at a time) argue for its superiority on all accounts.
Fun times.
I thought this thread was that one's nephew or something.Remember the Gameplay thread? All 300 pages of circular argument?
You don't like turn based combat, Sard?::cries::
Please...please no. Not Those Times again.
Remember the Gameplay thread? All 300 pages of circular argument?
I think he means that is was hard to moderate.You don't like turn based combat, Sard?
Yeah it's not turn based just the conversation itself. See https://forums.cdprojektred.com/index.php?threads/gameplay-depth-vs-complexity-vs-fun.31312/ for context.
I think he means that is was hard to moderate.
Oh as long as we stay on topic it's not out of bounds.Buuuut... we all like talking about mechanics so I'm sure it would crop up again.
Probably not hard to moderate, but tiresome for them to read through..
Understood. I'm not privy to all of the reports you get behind closed doors, obviously. I'm glad it doesn't get too annoying for you guys.Nah, I tend to enjoy the discussion, even if it is repetitive. I'm a super PnP nerd that way.
It was tough to moderate because otherwise reasonable people could and would fight the same fight ten times over ten months. I had to infract people I'd never normally infract.
Not really a hot button topic, per se, just an inevitable muttering session.
I will stay with my "steady aim time" idea. It can even include huge aim assist on max rank of gun stat.
Nice bait.
::cries::
Remember the Gameplay thread? All 300 pages of circular argument?
Let's talk about ponies.It was. It did lure the flock around (you included). And I hadn’t even started really fishing yet.
I certainly do. That and many others.
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Anyways, I’m all out of ideas and arguments. Well, not really. Just of those worth anything to this discussion, the way it’s going.
Gunplay should not be done from ponies. That leads to ponies getting shot.Let's talk about ponies.
Do you know that Mass Effect 3, which was labelled as an RPG too, had a lots of players who did not play the solo part, and that soldier class was the most played one in both solo and multiplayer.
And that Fallout 3 had people cry over the aim being influenced by your character's skills?
You don't think those people were the people normally playing FPS?
I'm about sure the C2077 gameplay video appealed to them, but I'll investigate a little to verify that.
I'm not against real time gameplay (even if I prefer turn based/paused one on a general basis), it's just that many suggestions I see here only help those who can already aim, aka FPS players (still the shorter way to say it).
It's even more annoying to see that when I'm almost sure I've already played a game including shooting at things where you just switching targets in real time just by pressing a button (which should not be hard to include at all).
Like I said I cannot aim at all while moving my character (and in general I cannot do two things at the same time even outside of video games. I have never been able to do a dictation and almost cannot do mental calculation when someone else is telling me to).
It's not the same case actually.
With some of the systems I see given here a marksman V played by me would be shooting far worst than a non marksman V played by an FPS player (again I'll use that term until you propose better), because even perfect aim doesn't help if you cannot put your crossair on your target to begin with.
So what? CP is supposedly going to be a RPG. Where action RPG systems fall apart is when they're designed to cater to both extremes. I'd argue failure here isn't with trying to provide elements of both systems. It's with trying to do it in a way where a hardcore FPS player and a hardcore RPG player, neither of which wants anything to do with game play targeted at the other, end up happy. You combine elements of both systems to... please people looking for elements of both systems. Doing it to please each extreme only leads to disappointment for both.
With these two quotes I assume you're using FPS player to mean the ability to aim, move, think and multi-task well in a fast paced combat environment. I can only assume RPG player is meant to convey the opposite characteristics. Fast paced combat environment and RPG combat system are not mutually exclusive.
The system I propose, and the idea Poison proposed, are both examples of precisely this.