Skills - drive car, ski - are different than perks in the sense that they represent the capability to perform an action, or at least a chance of same.
Perks typically represent advantages brought about by certain levels of skills that either aid that skill in a specific way or aid in actions in the world where that skill might be useful.
Ride bike - skill. Checked when you try to ride a bike or when that bike is going fast around a curve.
"No Hands!" Ride Bike - perk. Now allows you to use your hands for other things. Not that. You're disgusting. Who eats ice cream while biking? YOU COULD DROP IT YOU FOOL. Precious ice cream. But, I digress. Ice cream.
Skills are often used as a gate to gear as well.
Video games like perks, because a simple percentage check takes control away from players. They hate that. It's also boring if it happens frequently.
As of now, we know skills are in the game. Dunno about perks.
So this week I'm thinking the Skills poll - should skills be a check to succeed (Option 1, minimum skill to pass, Option 2, percentage based on skill to pass) a la Persuasion, a gate to use items like Really Big Shotguns or Fancier Drugs or a combination of the two? And also, would people like Perks?
List of Polls to date: https://forums.cdprojektred.com/index.php?threads/collected-weekly-polls-thread.10984601/
Perks typically represent advantages brought about by certain levels of skills that either aid that skill in a specific way or aid in actions in the world where that skill might be useful.
Ride bike - skill. Checked when you try to ride a bike or when that bike is going fast around a curve.
"No Hands!" Ride Bike - perk. Now allows you to use your hands for other things. Not that. You're disgusting. Who eats ice cream while biking? YOU COULD DROP IT YOU FOOL. Precious ice cream. But, I digress. Ice cream.
Skills are often used as a gate to gear as well.
Video games like perks, because a simple percentage check takes control away from players. They hate that. It's also boring if it happens frequently.
As of now, we know skills are in the game. Dunno about perks.
So this week I'm thinking the Skills poll - should skills be a check to succeed (Option 1, minimum skill to pass, Option 2, percentage based on skill to pass) a la Persuasion, a gate to use items like Really Big Shotguns or Fancier Drugs or a combination of the two? And also, would people like Perks?
List of Polls to date: https://forums.cdprojektred.com/index.php?threads/collected-weekly-polls-thread.10984601/
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