We know what
does (likely, since not all games sell like the others) sell, but we don't know what
would sell. We know there are games that tanked... although, I can't off hand recall any that tried to
actually "revolutionize" things... but there's no clear image why they tanked. Was it because they used a perspective wrong, did they have boring and empty worlds and stories, did they have - ugh - bad graphics, did they have overall clumsy design, was it a combined effort of a lot of little things...? What was it? Can we pinpoint that it was specific gameplay convention that was, by all intents and purposes, done well but just wasn't accepted by anyone? Is any of that in any relation to what we are talking about here, a Cyberpunk RPG, and what the suggestions and wishes here have been?
There's a lot of questions, and I don't think it'll do if there's one or two examples of some odd products from years back that might not bare any similiarity to what's going on here.
If it's all about money and what's most likely to sell the most... then it's a lost cause and we can all just shut up and wait for what
know already we
will have when the release comes. Which is likely, mind you, but if CDPR really is reading the forums as much as Reddit, there is an off chance that someone that matters reads something that matters to them.
The next gameplay video or a more comprehensive batch of info, when ever that comes, will in all likelyhood be the one that sets the stage for good. And then it's time to make judgement calls. But until then... There's plenty to point towards in a way hopes and wishes.
I've made countless of suggestions and arguments for examples on these forums (some of which are found from the link in my sig). But I can't point at any specific game and say "do it like this", because there - to my knowledge - isn't any to point at. I have used specific games as examples before, trying to clarify that the feature I'm pointing at is a broad strokes example and combined with examples of other games, but it never leads to anywhere, other than that specific game I used being lambasted because it is from the "land before time" and clumsy and ugly (misunderstanding the point of the example completely), and me being called out for wanting a time machine and a world stuck in the late 90's.