I don't think it's there now. V will not level up, just gain skills. There's not even a class system. As for enemies, it does seem as if there are junk mobs and bosses based on the trailer, but I'll wait to learn more about how other encounters work before trying to opine on the overall system.
Time was when an RPG campaign ramped up along with the level. High level characters used to have campaigns about becoming leaders of armies or kingdoms, facing challenges from other realities, or ascending to become divine beings. The stories used to ramp up with you. I think Baldur's Gate 1 and 2 did a fantastic job of this.
(Oh, I have no issue carrying on a conversation with people I agree with.
More people should try it!)
Lots of modern games just keep jogging around the same block, giving the thugs on the corner bigger and bigger weapons every time the player passes. I remember facing a rage demon towards the endgame of DA: Inquisition and thinking: "How the @#$% did I ever beat one of these things when I was, like, level 5!?"
"Cohesion" is exactly the way to look at it, I think.