"We won’t be "reinventing the wheel""
Little late for that now
In the stream, they said they won't be "reinventing the wheel anymore". As in, there won't be another overhaul similar to Homecoming.
"We won’t be "reinventing the wheel""
Little late for that now
Everything is wrong with new mulligans right now imo and I'm glad they will change it.There’s nothing wrong with new mulligans in my opinion.
There’s nothing wrong with new mulligans in my opinion.
Also, I welcome console patch, it’s badly needed.
There is not one single deck that is made for a single archetype, every deck is a mix of different ones, as you said yourself.I'm just gonna hop in there because I feel you're not doing the game justice with that. There are a couple of very interesting deck archetypes - Bran Beast Discard, Eist Warriors, Handbuff Dwarves, Foltest Boost/Machines, Woodland Giants, Ruehin Consume. There are a lot of different archetypes, and deckbuilding in general is very diverse. Maybe not at a Tier 1 level, but there are a multitude of decks that you can play in ranked and get decent results with.
I definitely 100% agree with you that the existing archetypes need to be fleshed out more so that deckbuilding can be more diverse and you are not locked to a few cards because you don't have a ton of options. That doesn't mean there are no cool archetypes right now that you can play around with. We need more low-provision cost cards, and more low-provision cost cards with different effects and purposes so that deckbuilding can be even more diverse and you try out more things. I sincerely hope we see more support for Movement decks, more spells and different kind of artifacts with creative and unique effects, I also hope we see an overhaul of the reveal mechanic and the spy mechanic.
But claiming that there are no complete archetypes in the game right now seems unfair to me.
What about NR buffing, NR charges, MO deathwish? With them you can easily create a deck from a single archetype.There is not one single deck that is made for a single archetype, every deck is a mix of different ones, as you said yourself.
So no, there are no finsihed archetypes in the game and I don't care if you think thats unfair, doesn't change the fact that it's true
Buffing and charges are not archetypes, they are game mechanics.What about NR buffing, NR charges, MO deathwish? With them you can easily create a deck from a single archetype.
Wasn't it always the case? Consume or Deathwish can't be an archetype on themselves, right? Consume need DW and vice versa. Isn't it? So, together, I think there are 20+ cards!Buffing and charges are not archetypes, they are game mechanics.
Dunno about deathwish, are there really 20+ dedicated deathiwsh cards? I don't think so. Cards like Kayran are Consume but it's used to activate deathwishes so basically you play Deathwish + Consume.
That's nitpicking. You could say the same thing about the Open Beat Gwent. I'm pretty sure that the Drummond Shieldmaiden was used in a variety of decks from different archetypes. Just because different archetypes share some card doesn't mean they aren't different entities.There is not one single deck that is made for a single archetype, every deck is a mix of different ones, as you said yourself.
So no, there are no finsihed archetypes in the game and I don't care if you think thats unfair, doesn't change the fact that it's true
What about NR buffing, NR charges, MO deathwish? With them you can easily create a deck from a single archetype.
That's nitpicking. You could say the same thing about the Open Beat Gwent. I'm pretty sure that the Drummond Shieldmaiden was used in a variety of decks from different archetypes. Just because different archetypes share some card doesn't mean they aren't different entities.
Also, mixing different abilities to create an archetype seems more exciting to me than just putting all cards with the same keyword into my deck and be done with it.
I see a lot of the criticism, I don't share most of it, but I can understand where people are coming from at times. but I feel like this one is kind of far fetched.
Heaviely depend on the patchPatches every month=GG to all content creators that make a meta-snapshots.
Yes after taking 100 cards out, after implementing 100 cards, after... i think you see the point.Yep, improved. If anything the game now can actually release 100 cards without powercreeping the game to hell.
They tried with midwinter, it failed. Powercreep cards that upped the bronze "requirement to be playable" (bearmaster, viper witcher, half elf, elven scout, slave driver and a few others) saw play, the rest next to none.That remains to be seen.
I'd argue that could've been done before, if only they were a little creative with new cards
I'm actually amazed other people can't see it as clearly, but whatever.