hey Burza
1- WHEN Jason Slama was on stream he was great at giving insights into the design process, could he (or design team in general) talk about why the 3rd row (one personally painful and confusing change homecoming brought) and therefore more complex positioning strategies not being possible now? As Gwent is all about creating a complex and dynamic board, three rows opens up infinitely more possibilities.
2- Was making the game play across the screen (rather than up and down) ever considered in order to use more of the screen?
1- WHEN Jason Slama was on stream he was great at giving insights into the design process, could he (or design team in general) talk about why the 3rd row (one personally painful and confusing change homecoming brought) and therefore more complex positioning strategies not being possible now? As Gwent is all about creating a complex and dynamic board, three rows opens up infinitely more possibilities.
2- Was making the game play across the screen (rather than up and down) ever considered in order to use more of the screen?