You know when you are wall running and the camera tries to show you were to go (Titanfall 2 and Black Ops 3)
that's annoying
Also spreading collectibles around the map doesn't engage the player to explore, is just a boring way that keep us from completing the game.
I second this opinion.
My view on the future cyberpunk world would have large catches of really expensive and scary tech. Rich dudes, corps, high tech gangs, police, sadists...... The list can go on.
My fears:
・That corps aren't a real part of *your* story, choosing to side with them and to continue forward as a badass, albeit a limited one.
・That the game wont be horrific in places ,*these are people in the future after all*,
wondrous in places, *we're talking extravagantly rich folks here, and their gardens and estates*,
Basically that the game wont be varied enough to really be part of a very diametrically opposed world.
・That you have to have a "partner" running around with you... Ahhhhhgggg, boring.
・Last but most ⇒I fear that the game will "balanced" in difficulty.
As in, street thugs will magically get stronger as you do, *why even level up then stupid!?*. But not just that. i don't want to not fear places and loose tension when you get near badass npc characters. But, I want to be able to somehow, *save spamming for example*, be able to overcome these really difficult and rewarding obstacles and reap the rewards. And dont give me the whole, "oh that will break the game and make it too easy if you can get awesome gear early on" thing. Come on here people, We had a difficulty slider in The Witcher 3 and no one thought that was bad. Having the difficulty be something you can manage by planning better, to raid high tech gangs and corps for example, and then enjoying your hard-fought-for equipment and implants by woe-howhipping the hell outta some gangers!