I honestly disagree with this mentality that giving choices is always better. I might ask Dota 2 or LoL devs to give me first person perspective because i use heroes that use ranged weapon, but that doesn't make sense for the game that they have created. Just because other devs have made having both perspective a standard doesn't mean every dev should follow it blindly, and that's not considering that most if not all those games have had shoddy implementation of at least one of them.
// Red Dead Redemption 2/ Grand Theft Auto 5 ~
Both have a great third person camera with a lot character animations and satisfying combat, all of that goes to the gutter when you switch to first person mode, and that's not because FPP is bad or anything it's because the game was built around third person and the clunky first person combat of the game shows that. It's not just about having tons of animation for every moment it's about how it feels on screen, how easier it is to traverse the game world, how good those animations look in both perspective.
// Fallout 4 ~
I chose Fallout 4 because i think that's the best combat that Bethesda has done, but unlike Rockstar none of their perspective stand out as super polished even though their first person combat controls better than that of Rockstar's title.
Combination of both of these perspective have always lead to sacrifice in one of them.
Also people really shouldn't compare these games to Cyberpunk in the first place, take a look at the gameplay demo. The way UI is being directly connected to character's vision and how the free flowing dialogue scene are directed to take benefit from First Person Mode. You can move your camera during these FPP scenes and have different dialogues accordingly, all of these features won't suit third person mode. Heck, even the animation during these dialogue scenes are done to benefit from FPP and would require them to frame the scene differently if done in TPP.
Even if you think the combat didn't look impressive it still *looks* better than majority of RPGs - the dodging, double jump, slide looked smooth. All of that including quality of animation is one of the best in any game of this scale. And most if not ALL of these features are built around FIRST PERSON PERSPECTIVE.
Honestly I couldn't care less if they add a TPP, TOP-DOWN, 2D camera mode, but at the end of the day camera mode should compliment the design choices that they are going for, because what they are doing with FPP is really unique and hasn't been explored at this scale and having another wonky third person mode because *OPTIONS* would mess up more
( Dialogue, level design, UI ) things as compared to other games that people keep comparing Cyberpunk to.
// Red Dead Redemption 2/ Grand Theft Auto 5 ~
Both have a great third person camera with a lot character animations and satisfying combat, all of that goes to the gutter when you switch to first person mode, and that's not because FPP is bad or anything it's because the game was built around third person and the clunky first person combat of the game shows that. It's not just about having tons of animation for every moment it's about how it feels on screen, how easier it is to traverse the game world, how good those animations look in both perspective.
// Fallout 4 ~
I chose Fallout 4 because i think that's the best combat that Bethesda has done, but unlike Rockstar none of their perspective stand out as super polished even though their first person combat controls better than that of Rockstar's title.
Combination of both of these perspective have always lead to sacrifice in one of them.
Also people really shouldn't compare these games to Cyberpunk in the first place, take a look at the gameplay demo. The way UI is being directly connected to character's vision and how the free flowing dialogue scene are directed to take benefit from First Person Mode. You can move your camera during these FPP scenes and have different dialogues accordingly, all of these features won't suit third person mode. Heck, even the animation during these dialogue scenes are done to benefit from FPP and would require them to frame the scene differently if done in TPP.
Even if you think the combat didn't look impressive it still *looks* better than majority of RPGs - the dodging, double jump, slide looked smooth. All of that including quality of animation is one of the best in any game of this scale. And most if not ALL of these features are built around FIRST PERSON PERSPECTIVE.
Honestly I couldn't care less if they add a TPP, TOP-DOWN, 2D camera mode, but at the end of the day camera mode should compliment the design choices that they are going for, because what they are doing with FPP is really unique and hasn't been explored at this scale and having another wonky third person mode because *OPTIONS* would mess up more
( Dialogue, level design, UI ) things as compared to other games that people keep comparing Cyberpunk to.
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