Don't like the gun thing -at all-. This game better have the best damned melee combat the industry has ever seen.I play Bloodlines every year.
Every year, pretty much without a miss since it came out.
Yeah, of course I pre-ordered 2. Is that a good idea? No! Would I do it again? Of course!
Updated the Known List for gunplay and power names.
How can ya'll pre-order without seeing gameplay? Or getting more specific info? They're a completely new developer. It's not like pre-ordering from CDPR where you know they have 12+ years of experience and good will. i don't get it.
Yeah, I dunno, the Announcement Keynote makes it pretty damn hard to resist...[pre-ordering]
I cautiously excited.
Too many games lately have turned out to be something entirely different then what was expected (Fallout 76, Command & Conquer) so I'll be thrilled that maybe, MAYBE, we'll get a "real" Bloodlines 2, but I'm not preordering.
Agreed.
Not jumping to the walls about this yet. And no, not preordering.
Plus considering all that "woke" talk I'm hearing. Deja vu effect is strong here.
One quite critical article that brings some interesting points:
https://www.oneangrygamer.net/2019/...dern-day-politics-masculine-subversion/80691/
I hope the game won't be spoiled by such kind of "politics" and would be focused on in-lore one.
I would actually say they did a terrible job, when it launched it was such a buggy mess that it was literally unplayable for some people, and many others found they couldn't progress because of broken quests, as well as countless mechanics, feats etc. not working properly.Owlcat games are new developers and they did great job with Pathfinder Kingmaker.
Whoa... That sounds... really bad.
I would actually say they did a terrible job, when it launched it was such a buggy mess that it was literally unplayable for some people, and many others found they couldn't progress because of broken quests, as well as countless mechanics, feats etc. not working properly.
Not to mention all the things missing for anyone actually familiar with tabletop Pathfinder. It's a pretty shallow experience in comparison.
Though in their defence they at least have worked hard since then to squash all the bugs, and it has shaped up to a somewhat decent though flawed game. I expect that they were forced, for one reason or another, to release far earlier than they should have.
It's part of the reason why I would never consider pre-ordering Bloodlines 2, no matter how much I loved the first one. They might have brought in a few of the original people, but Hardsuit Labs as a whole has not made an RPG before so a lot of things can go wrong and probably will.
Talks about streamlining, stuff like them making up their own powers rather than being true to Vampire the masquerade lore, and RL political talk is leaving me worried.
The only thing giving me hope is that they hired the original Bloodlines writer, and Chris Avallone has also had a part in creating the story to some unknown degree, but he also did on Kingmaker and that wasn't enough to make me enjoy the game.
I think this is important to mention given past discussions on this subject in many RPG's
"Fans might notice that while NPCs are fully voiced, the character chooses their own dialogue from a non-voiced list of options, just like they used to."
Source: Forbes
-Edit-
Also mentions gunplay and combat. As someone who ALWAYS made a melee build in VTMB (because, let's be honest, RPG "mechanics" aside, you're a vampire, a supernatural creature of the night, a fanged predator, not a gunslinger) 'm glad they marginalized that aspect of the old one if it means improving the other aspects that actually stem from the fact that you're a vampire. It's fast, visceral.. and yes.. sexy, and what's sexier than weaving and cleaving through gun-wielding louts, ripping throats and bleeding them dry.
Good to hear about the dialogue stuff. I disagree about the gun combat, but I actually usually prefer melee over ranged in RPGs anyway (with the exception of bows/crossbows in medieval games), so I guess I'm more arguing in favor of the idea of gun combat still being a thing rather than personal investment.
It just feels like unnecessary streamlining, which I'm always against (chest armor + leg armor being welded together in Skyrim is another example)
I read the RPG preview, which I don't think is linked in the OP, and it says this:Good to hear about the dialogue stuff. I disagree about the gun combat, but I actually usually prefer melee over ranged in RPGs anyway (with the exception of bows/crossbows in medieval games), so I guess I'm more arguing in favor of the idea of gun combat still being a thing rather than personal investment.
It just feels like unnecessary streamlining, which I'm always against (chest armor + leg armor being welded together in Skyrim is another example).
To me, that implies firearms are definitely in. The whole article's full of promising information, so I highly recommend it.Combat looks orders of magnitude better than it was in the original, including throat-punching melee attacks, a backflip over the top of an enemy’s head, and grabbing guns on an ad-hoc basis. There was a very nice animation of the character finding out their shotgun was empty and tossing it aside.