I haven't drilled down on all the other comments in this section, so, there's probably some things I may list that are covered by other folks. Please consider my repetition where that occurs as a vote in support of that change.
Whatever the case, my opinions are as follows.
1. I've heard somewhere the cartoonish damage numbers popping up when an enemy is shot can be turned off. Good.
As an extension of that visual control, I'm hopeful that other HUD elements can be turned off too.
A popular mod in games that allow for mods is minimalist/immersive HUD. If we have the option to turn which HUD elements we want to see ON/OFF, as well as what HUD elements are displayed where on the screen, plus HUD color, that would be great.
This includes the level number and/or name of characters the player looks at. If the level numbers and/or names are turned off, and we go free running through Night City, well, let us learn some lessons the hard way that certain people and places are not to be tampered with without substantially more experience, preparation, support and metal. We don't all want the equivalent of ominous cartoon red skulls floating over the heads big boss baddy.
There's the active HUD, and then there's the optical scanner too. Perhaps a polite "do not mess with these people" indicator is something more appropriate for various levels of optical scanners ... and it'd be nice if certain features there, too, could be customized, turned OFF/ON, given color preferences.
There's a number of HUD features that are plausible for life in Night City as an augmented human, but, there's also features that just scream "VIDEO GAME", that can ruin immersion.
This extends to weapons/gear labeling. Do I really want to look at a gun, armor, or some other kit and have a color coded label telling me it's common, uncommon, rare, epic, or legendary pop up? Not really. If I examine the gear more closely in inventory, well, that's a little more plausible place for such things, in my opinion.
TLDR - let the player customize their HUD.
2. The Maelstrom Gang Encounter -
On first blink, the Maelstrom Gang encounter is fantastic. However, when we step back and think about it for a minute, I have questions.
When the inventory menu is shown on picking up the Spiderbot shard, we see that V is level 2 with Street Cred 1.
That's plausible for dealing with the Scavs detailed earlier in the demo. The Maelstrom gang, however, this crew took out a MILITECH convoy ... and V is going through them like butter.
They've got those cool eye mods too. It's certainly a distinctive aesthetic, and style is super important in the world of Cyberpunk, but, that's still some serious modification. Jamie even comments on them before arriving at the warehouse calling them "Borg", which is typically a label reserved for full-body replacement near impossible to kill characters ... so, we should expect this crew to be a little more difficult than slicing butter, and they can probably see the electron spin on individual atoms through walls, 2 blocks away with those eye mods.
They can ambush a Militech convoy, and can probably farm out their optics to detect intelligent life in the next galaxy over, but, V can sneak up on them, and give them lights out notices with a pistol, and some other hardware at Level 2.
In short, if the enemy has a story, a reputation for taking out hard targets, and obvious mods, they should probably be more difficult to deal with, and, again, those eye mods, they should probably be able to see V coming, and use their own wall-penetrating firepower from two or three rooms away, and all the more so since they're already alerted to a threat.
Another minor detail; one Maelstrom gang member cries about "My Legs" even when his head is shot off. I'm sure that's a minor detail that will get fixed well before release. The bigger issue is with enemies with specific types of cyberware acting like they actually have that cyberware, and using it to their advantage.
If I run into enemies with pogo sticks for legs, they should be bouncing all over the place. If I run into a crew that all have Hubble telescopes for heads, then, I should expect they can SEE me, no matter where I'm at, unless I've somehow, plausibly, gone out of my way to disable their ability to do so with a group head hack, or whatever.
How can V (at level 2) and Jaime swipe these guys Left so easy when a MILITECH convoy couldn't?
3. So many quest markers. This is more of an addendum to #1, but, deserves special mention. Can we have the ability to turn OFF quest markers? I personally tend to do a LOT of exploring early in a game, and can pick up a dozen or more side quests in no time. I WANT to DO those side quests. Don't get me wrong there. I don't, however, want the dozen other quest markers cluttering up the borders of my screen until I'm ready to do those quests.
Please, let us turn off quest markers, and put them in reserve for when we want to do them.
4. Looting - Can we only loot CERTAIN enemies? ... and only the wee "important" bits?
In the Demo, especially during the Maelstrom Gang encounter, we see only ONE body highlighted for looting to pick up the spiderbot shard. We don't really see V loot anyone else. Is this going to be like AC: Odyssey where only select enemies with special gear can get looted?
If so, that does not make me happy.
If roll someone over, I don't care if they've got worthless shiny rocks and bits of string in their pockets, I want to at least have the option to loot ALL that junk. It provides an element of realism where my character might not know the value of some stuff and has to pick up everything, or, my character might be a hoarder, or, any number of things.
Yes, I understand we won't be able to "harvest" cyberware off of bodies. That's okay. I can square that. If I can't yoink every pair of worthless shoes from every enemy and build a fungus fort of foot ware to donate to some random hobo, then, I'm gonna be a little upset.
Allow us to loot all the things, including the stupid things off of enemies.
There's some other wee minor bits, and, I'm a wordy hack, and could go on, but, I'm going to leave this for now.
TLDR version - Fully Customizable HUD, Enemies should act like they have the cyberware they have, Toggle quest markers. Loot all the thingses.
Thanks.