Hello. I was just thinking, Shield mechanic -while being a nice addition- is currently underwhelming. You can definitely feel this, for instance, when using Eredin's ability on your Imlerith for example. Your opponent will just smash a Geralt or another similar card.
So, what if "destroy 8+ unit" abilities reworked as following;
"Remove a unit's shield and deal 4 damage to it. If it doesn't have a shield and has 8 or more power, destroy it instead."
So your Geralt (and similiar cards) now has a possible use when enemy don't have tall unit (although cannot target units without a shield and below 8). But if my tall unit has a shield, it only loses shield and takes 4 damage. I think it is fair, but what do i know.
Off the topic bonus:
Roses are red
Violets are blue
New Eredin sucks
You know it's true (buff him to +5 point + shield)
Sorry i can only post on Technical Forums for now.
So, what if "destroy 8+ unit" abilities reworked as following;
"Remove a unit's shield and deal 4 damage to it. If it doesn't have a shield and has 8 or more power, destroy it instead."
So your Geralt (and similiar cards) now has a possible use when enemy don't have tall unit (although cannot target units without a shield and below 8). But if my tall unit has a shield, it only loses shield and takes 4 damage. I think it is fair, but what do i know.
Off the topic bonus:
Roses are red
Violets are blue
New Eredin sucks
You know it's true (buff him to +5 point + shield)
Sorry i can only post on Technical Forums for now.
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