A 5 provision card with description "each player destroys their lowest unit". This card is defect and does not work as described. It is used as a cheap scorch card and removes the point of the tactical advantage. Tactical advantage is suppose to protect your first card against some "cheap" attack, but predatory dive at 5 provision circumvent that mechanic. Normally if you want to take out a unit with a tactical advantage on it, you will need to use a gold card and at least 8-10 provisions.
The game doesn't need more scorch cards, and certainly not a 5 provision bronze scorch card. This card is defect, it does not do what the description says and it destroys the whole point of the tactical advantage, so please fix it!
Someone suggested on another thread the solution: "destroy your lowest unit, THEN destroy the lowest enemy unit". This is what it should be doing in practice. Now the card can be used to destroy ONLY an enemy unit. This is against the purpose of the card. It would still be a useful card, especially with deathwish. I assumed this was the purpose of the card in the first place.
A simple requirement of having a unit card on both sides of the board would solve this issue and make it behave as it should do.
The game doesn't need more scorch cards, and certainly not a 5 provision bronze scorch card. This card is defect, it does not do what the description says and it destroys the whole point of the tactical advantage, so please fix it!
Someone suggested on another thread the solution: "destroy your lowest unit, THEN destroy the lowest enemy unit". This is what it should be doing in practice. Now the card can be used to destroy ONLY an enemy unit. This is against the purpose of the card. It would still be a useful card, especially with deathwish. I assumed this was the purpose of the card in the first place.
A simple requirement of having a unit card on both sides of the board would solve this issue and make it behave as it should do.