Lets chill with the early predictions, that it will be a classic.
New IP's rarely get that status
New IP's rarely get that status
Lets chill with the early predictions, that it will be a classic.
New IP's rarely get that status
Nah. A statement on the two points I mentioned. The game's RPG status is not what's being questioned in this particular line of discussion, at least from my perspective. (EDIT: Edited my wording because obviously, the title of this thread is "don't take the RPG out of cyberpunk," but that's not really what it's about, in my opinion -- it's two specific parts of the game that are not necessarily tied to RPGs).He's asking for an official statement - CDPR gets a lot of those requests.
His official statement is for, what? CDPR to say it's an RPG? They've said that repeatedly. Officially.
And he did suggest that it would be best for preorders if they did this now or soon. Preorders are going well, most people don't seem to need another statement that it's an RPG.
It's an RPG.
And as for getting a clearer picture of what the game is, that would be quite some statement. There are plenty of initerviews and reports and even some gameplay, with more on the way.
There will be lots more interviews and reports as well. The game is an RPG. That's it.
This is a dead horse I've been beating for years.
CP2077 is what it is, a shooter with RPG elements and that's not going to change.
Nah. A statement on the two points I mentioned. The game's RPG status is not what's being questioned here, at least from my perspective.
I'd love to understand their reasoning behind one apartment, and the decision to can two lifepath decisions (or, at least one that has been confirmed to be gone).
If they don't want to offer that information, that's fine. But there's nothing wrong with asking for such a statement and offering (polite) feedback. After all, if it weren't for that feedback, there would be no CE coming to the US for PC users. If it weren't for feedback, they would not have added a purely non-lethal path to the game.
In other words, it can't hurt to try, so long as you try in a way that is both respectful and reasonable.
When did I say it was? The developers are adults. They can and will decide which questions they won't answer for themselves. If we are asking politely, as far as I can tell, there's no reason we shouldn't be allowed to (and yes, I'm aware that you aren't preventing us from doing so; it was a general comment).Yes, "we made a change!" is not an open invitation to have all your questions answered.
The CE was hardly surprising. I mean, the entire NA market for PC, no? Sure wasn't the forums that made that happen. Taht took thousands and it much much more important than "why don't I get more than one apartment?"
Oh and the pacifist run through is not Cyberpunk. Really wish it hadn't happened. Just made everyone who does kill some kind of murdering sadist. Cyberpunk is based on realistic concepts - people kill in combat because they have no choice. A pacifist run-through is very video-game-ey and, from a Cpunk perspective, utterly silly. Trying to imagine stopping a Cyberpsycho with non-lethal for a living. Or Arasaka Black Ops with stun darts. Nope! Only in video game world.
Hello I am still of the opinion that CDPR giving the character a name and forcing cyber/appearance options on us dilutes the RPG nature of what they promised. I want to create my own character. I want to be the one to define who he is, what he looks like and where he came from. He'll I'm not happy he/she is even voiced to be honest.
Yes, "we made a change!" is not an open invitation to have all your questions answered.
The CE was hardly surprising. I mean, the entire NA market for PC, no? That took thousands and thousands of people and it was much much more important than "why don't I get more than one apartment?"
It is very much a challenge of it being an RPG. Actually in the topic.
Oh and the pacifist run through is not Cyberpunk. Really wish it hadn't happened. Just made everyone who does kill some kind of murdering sadist. Cyberpunk is based on realistic concepts - people kill in combat because they have no choice. A pacifist run-through is very video-game-ey and, from a Cpunk perspective, utterly silly. Trying to imagine stopping a Cyberpsycho with non-lethal for a living. Or Arasaka Black Ops with stun darts. Nope! Only in video game world.
It's also entirely pointless as unless you encounter those NPC's that you "knocked out" again later, then they are functionally dead.
Which is how I imagine it will be handled. I could be wrong, but I do believe the game will react to your decision to play non-lethally. Thus, not pointless, at least not from my perspective.True.
Unless the game keeps a bloodcount on the player and has reactivity upon it.
That's a pretty easy thing to rectify.It's also entirely pointless as unless you encounter those NPC's that you "knocked out" again later, then they are functionally dead.
It's not exactly a revolutionary concept; plenty of other games react to that very decision, and if CDPR is known for anything, it's story reactivity (gameplay reactivity; we both know you have some opinions on that ).
Yeah. I get his perspective. But from a gameplay enjoyment point of view, I'm glad it isn't what won out in the end, especially because it's 100% up to each player to be violent or non-violent.Yeah, the concept itself is not revolutionary, but I’m thinking stuff that goes a bit further in both story and gameplay reactivity with this thing.
I do agree with sard in certain terms here, though, that a complete pacifist run might not sound very CP, living on the edge and all that.
I never expected something similar to Fallout 1-2 or Bloodlines 1, HOPED FOR, but never expected.I want to create my own character. I want to be the one to define who he is, what he looks like and where he came from. He'll I'm not happy he/she is even voiced to be honest.
Its hype time guys, they might play tricks on us. They give us mixed-signals to screw up our mind, not first time.
The RPG part is still there; We can shape V in different ways. Yes there's limits, but I hope you know what I mean. It's just their origin story that they seem to have changed. Most likely because of our interactions with, and the importance of, Johnny Silverhand.
lol wat