Dear Devs: Please don't take the RPG out of Cyberpunk 2077, don't make it only an Action-Adventure, but more importantly: talk to us, please.

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Which would you prefer?

  • Full-blown RPG

  • Action Adventure

  • Any old mix thereof


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Am I alone who already know what the game will be? It's basically The Witcher. but got steroid adding more rpg elements like gender selection, childhood hero, stats, more various gameplay styles, and more various way in completing the missions. but still, V will talk, you can't skip essential plots, and your action will have consequences.

It's not a sandbox. It's a story-driven game obviously. and I 100% support this way. I don't know what people expect.
 
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Am I alone who already know what the game will be? It's basically The Witcher. but added more rpg elements like gender selection, childhood hero, stats, and more various gameplay styles, and more various way in completing the missions. but still, V will talk, and you can't skip essential plots.

It's not a sandbox. It's a story-driven game obviously. and I 100% support this way. I don't know what people expect.
what they stated to be in the game...
 
I support the removal of the childhood hero option, cause if I understand what it was and what it would've forced CDPR to do, it's gonna have more disadvantages than advantages. (basically you predispose your char to align with one thing and you lose the more interesting way of defining your char bit by bit as you play the adventure)

Now for the rest, it's been pretty clear if you follow the info closely on this game from the start, that it was drastically rebooted from "insane impossible some-how pnprpg-like simulation with AAA audiovisual representation" where you can print your char sheet and use it in the og game, to "witcher 3 what we've managed before as a base, but expanding freedom of role-playing and gameplay as much as we can". It's not nice, but the original vision was just brutal, and we know the dev of cp did not go well through all the witcher 3 times and so on.

At least they tried though, so I think cyberpunk 2 or 3 will get us closer to the dream more and more. What makes this company the best one imo isn't the independent quality of their games, but rather that each time you can tell they never settle and try to improve everything.

This isn't our last opportunity to get the dream cyberpunk game, but also it isn't the best one, its the worst one actually, the first attempt.
 
I would at least welcome some smaller background choices. Like you choose the

"Where are you from?" - Corporate, Street Kid, Nomad

and then I would add like:

"What are your hobbies?" - shooting people - 10% dmg to guns

or "I like boxing" - faster leveling of this skill

or "I'm lazy fat ass" - slow experience gain for every skill

"Who's your childhood hero?" - Silverhand - when listening to his songs you get 20% exp gain for 10minutes

Arasaka - using equipment from Arasaka will give you 5% to attack and deffense.

These are of course just some silly examples.

It's almost meaningless but it's still a great RPG addition.
 
This was kinda funny. They want to open transgender option for character creator.

Never trust devs during hype time. Its their marketting team whos pulling the strings now.

1. Yes they do and that's not a bad thing.

2. The devs aren't lying to you. Marketing has enough to do without riding roughshod on developers. Everyone has a list of what they can and can't say for game reasons. CDPR tries to be as honest and open as possible.

And why not be? Their games are hugely anticipated. Last year they said subject to change. They weren't kidding.
 
1. Yes they do and that's not a bad thing.

2. The devs aren't lying to you. Marketing has enough to do without riding roughshod on developers. Everyone has a list of what they can and can't say for game reasons. CDPR tries to be as honest and open as possible.

And why not be? Their games are hugely anticipated. Last year they said subject to change. They weren't kidding.

Im liking transgenders, I can see reveal of Lady Gaga too.
 
Im liking transgenders, I can see reveal of Lady Gaga too.

I think CDPR laughed about this one, though? Like, openly laughed.

They love Keanu and - I think - are not going to have any other A-level celeb in with him in the game.

I mean, Johnny Silverhand is the main character of the Corebook story/adventure and a key figure in the last one in Firestorm. Everyone else, even Alt, is kind of second fiddle or less after Johnny. Maybe not Rache, but that's about it.
 
I think CDPR laughed about this one, though? Like, openly laughed.

They love Keanu and - I think - are not going to have any other A-level celeb in with him in the game.

I mean, Johnny Silverhand is the main character of the Corebook story/adventure and a key figure in the last one in Firestorm. Everyone else, even Alt, is kind of second fiddle or less after Johnny. Maybe not Rache, but that's about it.

Lady Gaga + Transgenders would have been the ultimate bait, imho. Transgender brings all the angry dudes and Lady gaga the girls.
 
Yeah. I get his perspective. But from a gameplay enjoyment point of view, I'm glad it isn't what won out in the end, especially because it's 100% up to each player to be violent or non-violent.

Likewise, yeah. While I agree with sards point of view, I can't say that I'm exactly sorry they went this way.

What I'm a bit worried about (well, not just a bit), though, is that it might feel tacked on and lack the proper reactivity mechanics behind it to make it as interesting an approach as the opposite is probably aimed to be. Pacifist routes usually have much much less content and focus from the developer to make it mechanically and narratively engaging than a more actiony route. And while going for action has multiple ways of approaching a situation, the pacifist is usually a very narrow path.

There are ways to do it, surely, but in 10 months... How much could they achieve at that time, if it even is of any prioritized focus since they'd need to adjust not only the mechanical side, but have the story to take it into account in some ways too. I dunno.

This came at such a short notice that it already seems a bit like an afterthought that's being crammed in in a hurry.
 
Oh and the pacifist run through is not Cyberpunk. Really wish it hadn't happened. Just made everyone who does kill some kind of murdering sadist.
I always thought that pacifist runs were an optional niche for some people (achievement-like, if you will). Not something that defines the majority of people (who are playing the game without restricting themselves to any particular playstyle) as bad guys, because they happen to kill people. Especially in the industry where gameplay in vast majority of games results in people getting boxed, nevermind if it's an PFS, action game or strategy.
 
Personal attacks are not welcome here. You are free to disagree with others, and have whatever opinions you want, but you are not free to attack people for having opinions that differ from yours. A couple of posts deleted.
 
The choices I make, based on what my character would do
Mainly agreed, minus that part (subject to changes, we don't know yet for sure,etc...) :

-Aside from the "action" part, it seems there is few we can decide about what V is able to do.
-Seems like result of action are mainly player based before being character based.
 
Exactly. Too many people are worked up over speculations. Until we see concrete info from CDPR ourselves, we shouldn't get overly excited/sad/angry/disappointed/etc
 
The problem is that we (as a community) don't have any clear definition of "RPG".

If you think an RPG is a game that allows you to customize your character -- this game is an RPG.

If you think an RPG is a game that allows you to pick the role you want to play (you know... as in role play) -- this game is not an RPG. It's a story driven narrative action adventure game (as it's now being branded on all it's websites), that will allow you to customize your mercenary's play-style in approaching quests and nothing more.

You won't get to live in this world, you won't get to do whatever you want, you won't get to role play. You'll get to play the story (which, because it's CDPR, will most likely be 11/10).

If this disappoints you, tough. Devs don't care, mods don't care, nobody cares. If this makes you happy, good for you. I for one was looking for an actual role playing game. I feel it's the only thing open worlds should try to be. But, it's not MY game.
It's ours. And my needs don't supersede yours.

So, I put my faith in CDPR, Keanu, and our lord and savior Mike Pondsmith, and hope that they make this game as non linear and repayable as possible.
 
If you think an RPG is a game that allows you to pick the role you want to play (you know... as in role play) -- this game is not an RPG. It's a story driven narrative action adventure game (as it's now being branded on all it's websites), that will allow you to customize your mercenary's play-style in approaching quests and nothing more.

You won't get to live in this world, you won't get to do whatever you want, you won't get to role play. You'll get to play the story (which, because it's CDPR, will most likely be 11/10).

I think the word -- based on your description -- that you're looking for, is a simulation.

A simulation can have RPG systems at its core. Or survival ones, or both and many others. Living in a world, a realistic or even an abstraction of living in a world, is not a requirement for a game to be an RPG.

No, the game isn't meant to be seen as a simulation (from a gameplay standpoint), a sand-box environment built as to encompass different activities one living in that world might participate in, though it WILL have such elements for immersion purposes. It's main objective is to deliver an impact-full, meaningful and engaging story, in real time -- as opposed to turn based --. Yes, you can 'role-play' within a role, dramatically even. That's enough to qualify it as an RPG for any but the most restrictive of definitions.

I agree that simply calling it an 'RPG' wouldn't be enough to do it justice. Not in today's gaming industry, not anymore.
 
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Personally, I think RPG have two mains parts:

-Roleplay. Which in C2077 will be helped by choice/consequence being one of the focus of the game. And which will not be helped by the kind of story CDprojekt specialise in (character based). So roleplay will not be perfect, but will still be there.

-RPG mechanics. In C2077 RPG mechanics are visibly there so that's one point for it, but it never (seems to) have the final word when is comes to RPG mechanics VS something else. So RPG mechnics will not be perfect, but will still be there.

Enough to call it an RPG, just not to its higest standart "in that regard".

Actually, I think that most of the blame of the game (mine included) comes from communication: Should have put the "RPG" far at the end of the description of the game (after story driven narrative, player focused action and open world. Something like: "Open world story driven player focused action RPG" plus I think that sound cool.).

So instead of the notorious "RPG first" than everyone heard of (with in our head isn't forcibly tied to the fact that it was said to counter the fact many called the game an FPS), which unconsciously define the game as an open world, full 3D version of a C-RPG, which create BIG hype but also BIG expectations, people would have a better view on what the game actually is.
 
I think the word -- based on your description -- that you're looking for, is a simulation.

A simulation can have RPG systems at its core. Or survival ones, or both and many others. Living in a world, a realistic or even an abstraction of living in a world, is not a requirement for a game to be an RPG.

No, the game isn't meant to be seen as a simulation (from a gameplay standpoint), a sand-box environment built as to encompass different activities one living in that world might participate in, though it WILL have such elements for immersion purposes. It's main objective is to deliver an impact-full, meaningful and engaging story, in real time -- as opposed to turn based --. Yes, you can 'role-play' within a role, dramatically even. That's enough to qualify it as an RPG for any but the most restrictive of definitions.

I agree that simply calling it an 'RPG' wouldn't be enough to do it justice. Not in today's gaming industry, not anymore.

I disagree entirely. RPG stands for Role Playing Game. If you're assigned a character and can't PICK a role, it's not an RPG.

By definition.

Which is the reason they're now marketing this game as an action adventure story. They realize it's not an RPG.
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I disagree entirely. RPG stands for Role Playing Game. If you're assigned a character and can't PICK a role, it's not an RPG.

By definition.

Which is the reason they're now marketing this game as an action adventure story. They realize it's not an RPG.

As for simulations, any computer generated virtual environment is a simulation. All video games are simulations.
 
I disagree entirely. RPG stands for Role Playing Game. If you're assigned a character and can't PICK a role, it's not an RPG.
By definition.
Which is the reason they're now marketing this game as an action adventure story. They realize it's not an RPG.

So you are actually saying that participating is roleplaying contest during RPG convention aren't playing RPG?
 
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