4 and 8. I don't know what to think about crafting in this game in particular... Not to say that I'm against crafting, but I hope it doesn't break the immersion, doesn't step over other gameplay mechanics, or just make the game feel unnaturally grindy.
One question though : crafting what exactly ? I don't expect my char to be able to craft a quantum computer or a plasma arm-cannon with my pretty hands
I disagree, but since Prey is high in fiction and the universal printers are part of the gameplay system (or my assumption is that is the game design is dependent from this feature) I don't have any problem with this game. CP77 in the other hand is still fiction though, but it relies on some kind of realistic background. I find it hard to see ultimate 3D printers in Cyberpunk society since they would annihilate the need for the jobs that make the same purpose of crafting stuff from scraps.
Yes, I think that crafting could be more useful like this. But I've read that crafting could be exclusively applied for Techies, or mostly for them and less for the other Jobs, so this makes me ask the same question : what are we supposed to craft, what are the other requirements ? Do we need a special machine at home, or just our bare hands and a screwdriver ? I think it needs some special places or gears to be able to craft certain level of things or it will break the immersion.
One question though : crafting what exactly ? I don't expect my char to be able to craft a quantum computer or a plasma arm-cannon with my pretty hands
Prey has one of the coolest crafting mechanics I've seen in a game. Two machines, one that breaks down raw or unneeded materials and another to materialize them into the object.
With the age of 3d printing I'd say by 2077 anything could be made in this manner. It also made collecting junk awesome and purposeful when you know everything can be reused even the items you craft and end up not using.
I disagree, but since Prey is high in fiction and the universal printers are part of the gameplay system (or my assumption is that is the game design is dependent from this feature) I don't have any problem with this game. CP77 in the other hand is still fiction though, but it relies on some kind of realistic background. I find it hard to see ultimate 3D printers in Cyberpunk society since they would annihilate the need for the jobs that make the same purpose of crafting stuff from scraps.
I hope there is a way to, in punk fashion, modify all your stuff so that it will make your character more "bespoke".
Just like anyone who is really a "punk" will add patches and stickers to all of their stuff. Imagine if after all the things you crafted you could add "flair" to it by adding graffiti, lights, toys, more lethality ectect. Being able to artistically craft your stuff should be a mainstay, like you can continually make things function and look better/cooler throughout the game after you have crafted the base model for it. It would make crafting a more lasting experience and give people an incentive to hold onto loot that "grows on them". An increase in street cred could occur after that also.
Yes, I think that crafting could be more useful like this. But I've read that crafting could be exclusively applied for Techies, or mostly for them and less for the other Jobs, so this makes me ask the same question : what are we supposed to craft, what are the other requirements ? Do we need a special machine at home, or just our bare hands and a screwdriver ? I think it needs some special places or gears to be able to craft certain level of things or it will break the immersion.