"V will have only one apartmant in the game." - Kasia Redesuik (gamestar.de interview)

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Was never going to be a "do as you please" game. Never advertised as that.

Cyberpunks are absolutely limited - what they can do in-game, how they do it, who they can do it to. Your Roles, your gear, your methods.

And, again, Cyberpunks don't have apartments. It's 2077 not 2010. Stay mobile, stay alive. A home is a target.
I am fine with no apartments whatsoever, only some rented (as in "temporary") places that serve as a way for the player to save progress.
 
Us as in... the general public ? I don't think I'm mistaken in saying that first trailer made us want to see what it's like to live in Night City, more than anything else. That's what it was about.

Pool because :
View attachment 11004115
It looks like a neat cyber variation

Poker because I've seen it mentionned a lot and it fits that gangster feel the game is trying to convey.
But again, they were examples.

Finally, I'm not expessing any early judgement on the game, I clearly said in the very message you're responding to, that I expressed a fear.

I'm sure the story / RPG aspect of the game is going to be absolutely excellent. They insisted on that. Unfortunately we don't yet know what the open-world is really going to be about. What we have heard about it until now, is not great however, in my opinion. (apart from a purely "aesthetic" standpoint, I mean)
Fair enough.

I am fine with no apartments whatsoever, only some rented (as in "temporary") places that serve as a way for the player to save progress.
As in... use hotel rooms to Save/Load the current game we're playing? HELL NO! I want to be able to save the game whenever I want without having to travel to some random location to do that. This is the stupidest mechanic game creators have invented.
 
Fair enough.


As in... use hotel rooms to Save/Load the current game we're playing? HELL NO! I want to be able to save the game whenever I want without having to travel to some random location to do that. This is the stupidest mechanic game creators have invented.

Oh, I give that to QTE. Or maybe checkpoint-auto-save-no-indicators saves. "HOW LONG MUST I PLAY."

I don't think the sleep-save mechanic is great, but there are lots worse.

No jumping. Not a favourite of that either.

Item durability -high high item durability. Ugh.
 
Us as in... the general public ? I don't think I'm mistaken in saying that first trailer made us want to see what it's like to live in Night City, more than anything else. That's what it was about.

Pool because :
View attachment 11004115
It looks like a neat cyber variation

Poker because I've seen it mentionned a lot and it fits that gangster feel the game is trying to convey.
But again, they were examples.

Finally, I'm not expessing any early judgement on the game, I clearly said in the very message you're responding to, that I expressed a fear.

I'm sure the story / RPG aspect of the game is going to be absolutely excellent. They insisted on that. Unfortunately we don't yet know what the open-world is really going to be about. What we have heard about it until now, is not great however, in my opinion. (apart from a purely "aesthetic" standpoint, I mean)

Yeah i don't understand people's ambivalence towards these sort of world building, world interacting additions.

That would make total sense. To add them so we don't feel like, the experience is repetitive. Because you can only kill, box, race and hax or do side quests. So many times, especially if their is no real sense of progression in partaking in those activities. (might as well have focused on more narrative stuff). Outside of the main mission thread/branches, like what do you gain from side quest? how does that affect the experience of Night City.


I mean at least, i know at face value what those sort of activities will or could logically provide, even more so with npc social interaction (a feature we don't know the full depth of, in regardless to non mission related characters or vendor characters).

Like i think it would be very disappointing, if i'm doing the same type of things in every district. Despite them being very juxtaposed to one another. That would suck that sense of variety out of the window, regardless of how vast the district may be or seem, nothing is fun about another cardboard city. Even a beautifully crafted one, because one without a social economy (evolution status, supplies, demand, gear, networking, business relationships, gambling, illegal deals, purchasing according to scale) within it to interact with, that creation could end up feeling half glass full.

Its like i said before nothing is more boring than feeling like a tourist in a game world.

When you should be a resident.
 
Guys, it is not just plot concerned.
Fine, let's assume the plot isn't around V's big break, what about the money?
Is the whole concept of the money in game is just for self modification for V in the exception of Vehicles?
V is not Geralt.
Housing is a very basic setting for me, to own in an open world rpg game, i need variety of choise as in what to do with my money, other then get implants/jackets/guns.
 
Guys, it is not just plot concerned.
Fine, let's assume the plot isn't around V's big break, what about the money?
Is the whole concept of the money in game is just for self modification for V in the exception of Vehicles?
Yeah, V is not Geralt.
Housing is a very basic setting for me, to own in an open world rpg game, i need variety of choise as in what to do with my money, other then get implants/jackets/guns.
An we aren't talking small exchanges either ( i believe in both demos, certain characters had millions in eddies). But huge amounts over time, i'm gonna assume as you progress. So like what i'm i gonna spending that on? it can't be on just vehicles, clothing, guns, weapon upgrades and implants. That's a pretty limited food group, in a so called city. Things could get more then a bit front loaded by games end. Without more interesting money sinks to engross in.

Otherwise the main story line will be the only thing, i'm gonna play. Since Night City may turn out to be little more than window dressing.
 
An we aren't talking small exchanges either ( i believe in both demos, certain characters had millions in eddies). But huge amounts over time, i'm gonna assume as you progress. So like what i'm i gonna spending that on? it can't be on just vehicles, clothing, guns, weapon upgrades and implants. That's a pretty limited food group, in a so called city. Things could get more then a bit front loaded by games end. Without more interesting money sinks to engross in.

Otherwise the main story line will be the only thing, i'm gonna play. Since Night City may turn out to be little more than window dressing.
Exactly.
In TW3, as in the end of the game, i had huge amounts of money, and nothing to spend it on, besides gear.
The thing is, it's understandable with Geralt, he's a witcher, he stays on the road and fights monsters. Self modification is his entire essance.
That is why, it made so much sense to give him a place of residence in the Blood&Wine DLC because, that is Geralts settling and conclusion arc.
However, this is not the case with V.
V is a pernament resident of Night City, His freedom in the city should be limitless.
"Wake up Samurai, We've got a city to burn".
I wonder how we'll "burn the city", with money only being spent on guns. Oh well.
 
Exactly.
In TW3, as in the end of the game, i had huge amounts of money, and nothing to spend it on, besides gear.
The thing is, it's understandable with Geralt, he's a witcher, he stays on the road and fights monsters. Self modification is his entire essance.
That is why, it made so much sense to give him a place of residence in the Blood&Wine DLC because, that is Geralts settling and conclusion arc.
However, this is not the case with V.
V is a pernament resident of Night City, His freedom in the city should be limitless.
"Wake up Samurai, We've got a city to burn".
I wonder how we'll "burn the city", with money only being spent on guns. Oh well.
Maybe it's metaphorical.

Because you got to have more agency and control to do that imo.

Especially in Night City, which houses the badest of the badest. You'd need some big backing. So you shouldn't be limited to such an unorthodox degree, as a resident. I mean not talking about owning a corporation or a store. But QOL/interactive stuff., so there isn't a full on disconnect. Like npc's are gonna be playing basketball, poker, gambling, boxing, racing, haxing, investing, clubbing, possibly instigating a conflict...etc. We could do at least some version of those things.
 
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I didn't know there was criteria.

I don’t know about that. It’s just an observation I’ve made during the years discussing and arguing these matters here.

Character systems: not needed, it’s enough roleplaying that you can choose dialog options and whether to go left or right during a mission.

Interactive world: not needed, it’s not a sandbox, man, it’s got a story.

Both of those topics consist of quite hefty amount if gameplay details and opportunities. But since story trumps all...
 
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V having multiple apartments throughout the city probably does not really make sense for a number of reasons.

The first is that s/he likely spends most of the game, if not the entirety of it, as someone who is not wealthy. Most people in Night City are lucky if they can afford one high-rise apartment, let alone several.

The second is that the course of the game's story probably does not span many years, like say, Dragon Age 2. While people occasionally do into move to new houses or apartments, that is probably not until they've spent years living in the one they're leaving behind.
 
Majority of us are dissapointed by this,we have every right to. While the minority is clearly happy with whatever 'great CDPR' gives or takes from their overall enjoyment. Its pathetic tbh.
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The sadly-dissapointing part here is realizing as good as CDPR is,and the time they're taking to make this game. They STILL cannot add all these sandbox features with their so-called great storyline. Why couldnt they make cutscenes throughout other apartments aswell. E.g once u buy an apartment a cutscene gets triggered from it that then leads to a quest.
Forfuck'sake
 
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From what I've heard from multiple interviews and gameplay descriptions (I think I have listened to most of them), it really seems that CDPR went with the action-adventure story more than the roleplaying game of the dark future. Is that a wrong thing? Not particularly (one of my favourites games are Wolf Among Us and Tales from the Borderlands from Telltale and that's almost an interactive movie) but some ideas that were stripped because of that are kinda disappointing.

Open world activities and extras that are in the game:
+hacking/braindance
+car racing
+boxing/martial arts matches
+range shooting target practising
+real time translation feature (translating all foreign languages on the hud when NPCs don't speak english)
+ you can customize almost all face features (no full maelstrom) with slider presets, also you can exchange legs, arms, spine but there were no talks of body shape (I heard some discord confirmation but that was from social media staff not developer)

Features that are kept quiet or they simply don't exist anymore (or never existed):
- cyber pool/snooker in the bar (shown at e3 2018 trailer)
- basketball (shown at e3 2018 trailer)
- no backstory from e3 2018 (childhood hero, key life event, why night city?) instead they went with corpo, street kid, nomad background only
- characters were wearing underwear instead of being blurred out (naked) in e3 2019 demo (hope they won't slowly shy away from hard mature content), sex scenes are confirmed but still we don't know how romances work
- no multiple apartments, no customization for them - the biggest concern of mine because I wanted at least to have an opportunity to drink my fucking precious whiskey at the tippity top of the skyscraper and look out the window at night when I will get bored of constantly doing missions. I'd like to just sit and relax like a king even for couple of minutes and I won't be able to feel that in a shit apartment on a 5th floor or something. In a recent interview it's confirmed that firstly V wants to be a legendary mercenary like Morgan Blackhand or Johny Silverhand and go to the major leagues but V goals, his perception of the world change throughout the game and what he wants to accomplish. Probably that's why we get one shitty apartment and not multiple because they restricted it from the story perspective not a resources, time, development limitations which kinda sucks

* I would like to know more about night clubs, casinos, poker, drinking, cinema - movies? (I saw them in gameplay preview), and that vr game a kid was playing in e3 2018 trailer
 
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Majority of us are dissapointed by this,we have every right to. While the minority is clearly happy with whatever 'great CDPR' gives or takes from their overall enjoyment. Its pathetic tbh.

Are you sure that it's not the other way around?

From my perspective having multiple flats or apartments would be immersion breaking. We are small thug, involved in something which is clearly over our heads. But yeah, lets run around the city and shop for some luxury apartments, because nothing cheers up better that some leather futon, right? I'm sure that Johny Silverhand would approve.
 
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