"V will have only one apartmant in the game." - Kasia Redesuik (gamestar.de interview)

+
Are you sure that it's not the other way around?

From my perspective having multiple flats or apartments would be immersion breaking. We are small thug, involved in something which is clearly over our heads. But yeah, lets run around the city and shop for some luxury apartments, because nothing cheers up better that some leather futon, right? I'm sure that Johny Silverhand would approve.

But at what point does our small thugery turn to big thugery, u telling me as my eddies and rank increase, i will have nothing to show for it besides more body mods/weapons from start to finish?
 
CDPR knows what they are doing. If they decide that the player should only have one apartment, I am sure it is for a good reason.
 
Are you sure that it's not the other way around?

What's more funny is that this thread is getting kinda stale. A lot of people that care about this feature already made their points in first 12 pages and now we are bored already to even bother answering all the time without an official CDPR statement here. It's getting to the point that most of the casuals came here to reason this decision and mods do that too. There were multiple reddit thread with 75%+ like ratio and hundreds of comments about how it's disappointing news to have only one apartment without customization, so yes we are in a big MAJORITY.
 
But at what point does our small thugery turn to big thugery, u telling me as my eddies and rank increase, i will have nothing to show for it besides more body mods/weapons from start to finish?

I'm saying, that from the story perspective, having multiple apartments is not your main concern. Survival is.

Guys, do understand: no computer game EVER will allow you to have so much free will as P-N-P version of it. Accepting this would make you enjoy computer RPG's more.
 
I'm saying, that from the story perspective, having multiple apartments is not your main concern. Survival is.

Guys, do understand: no computer game EVER will allow you to have so much free will as P-N-P version of it. Accepting this would make you enjoy computer RPG's more.

It was not suppose to be only story driven action adventure game but also full fleshed RPG with freedom and open world activities.
 
It was not suppose to be only story driven action adventure game but also full fleshed RPG with freedom and open world activities.

And it obviously still is, unless, I'm missing something..

Playing dollhouse in Night city dosen't somehow make it more or less RPG than it already is. That's more The Sims material. :shrug:
 
And it obviously still is, unless, I'm missing something..

Playing dollhouse in Night city dosen't somehow make it more or less RPG than it already is. That's more The Sims material. :shrug:

It seems to be less "a role-playing game of the dark future" as stated in 2018 and more of an action story driven game because of stripped features like for example:

- cyber pool/snooker in the bar (shown at e3 2018 trailer)
- basketball (shown at e3 2018 trailer)
- no backstory from e3 2018 (childhood hero, key life event, why night city?) instead they went with corpo, street kid, nomad background only
- no multiple apartments, no customization for them - the biggest concern of mine because I wanted at least to have an opportunity to drink my fucking precious whiskey at the tippity top of the skyscraper and look out the window at night when I will get bored of constantly doing missions. I'd like to just sit and relax like a king even for couple of minutes and I won't be able to feel that in a shit apartment on a 5th floor or something. In a recent interview it's confirmed that firstly V wants to be a legendary mercenary like Morgan Blackhand or Johny Silverhand and go to the major leagues but V goals, his perception of the world change throughout the game and what he wants to accomplish. Probably that's why we get one shitty apartment and not multiple because they restricted it from the story perspective not a resources, time, development limitations which kinda sucks

* I would like to know more about night clubs, casinos, poker, drinking, cinema - movies? (I saw them in gameplay preview), and that vr game a kid was playing in e3 2018 trailer

Even if RPG is still here, the real role-playing aspect is what we're getting less of. It was advertised as freedom everywhere and now it seems there's more interesting story aspects, consequences being talked about but less open world activities which is what I was hyped about the most just like a shit ton of people.
 
Can we please stop with the "dollhouse" and "the sims" comments?
Nobody wants base or apartment building.

Yes last years demo was a work in progress with subject to changes, but different developers said in different interviews throughout the summer that you'll be able to have multiple apartments. So a lot of players were looking forward to this.

You don't care about apartments? Great. Multiple apartments aren't really true to the 2020 lore? I can and will live with that.

Still, I was really looking forward to, after completing the main story, to grind/work my way to a better place for my V. To show off that you made it, that you dreamed big and made it big.
I hoped that you'd have some kind of endgame and not like in TW3 nothing left to do.

And also this change brought up some fears that Night City might not be very interactable.
 
I'm saying, that from the story perspective, having multiple apartments is not your main concern. Survival is.

Guys, do understand: no computer game EVER will allow you to have so much free will as P-N-P version of it. Accepting this would make you enjoy computer RPG's more.

No one is comparing the pnp version to cp2077. We are comparing:
[initial cp2077] TO [current cp2077]
Therfore CDPR before limitting us to CDPR after limitting us
 
Again, I get what you're asking for, I'm just saying tieing those things to the game being "less RPG" is not accurate, at all.

GTA is not classified as an RPG yet it has most of the things you ask for, for example.

I keep bringing up The Sims because, for the type of game that it is (a simulation), different apartments, houses etc and activities like sports, table games, tabletop games etc, are a big part of it's design.

And none of the things that were shown like basketball or pool were confirmed at the time to be playable by "V". So it's not accurate to say "it changed", "they lied", etc.

It's fine to ask for features, just don't mistake the importance of said feature in the overall scheme of things, or use false assumptions as "justification".
 
And it obviously still is, unless, I'm missing something..

Playing dollhouse in Night city dosen't somehow make it more or less RPG than it already is. That's more The Sims material. :shrug:
It may have RPG elements, and a lot of them, but the less freedom of choice we get, the less RPG it becomes.
* Removing the options to choose childhood heroes,life path,why night city, makes it less RPG, in a way that my character is set in a direction which i did not choose.
* Owning only one place to live is limiting my freedom in night city, in a way that if i get a lot of money, i still HAVE to live in Watson, thats not Role Playing, thats limiting the things i can spend money on.
* limiting my activities in the city. sorry, but a hacking mini game, some bozing matches and car races are really stale, and will bore me out after a couple of tries.
I NEED STUFF TO DO WHEN THE STORY IS OVER.
And one of differences between an action adventure story driven game to an RPG, is that in an RPG, i still can fi d stuff to do once the game is finished.
Cyberpunk may have amazing RPG elements, but as of now, based on what i know, this game isnt RPG.
 
Can we please stop with the "dollhouse" and "the sims" comments?
Nobody wants base or apartment building.

Yes last years demo was a work in progress with subject to changes, but different developers said in different interviews throughout the summer that you'll be able to have multiple apartments. So a lot of players were looking forward to this.

You don't care about apartments? Great. Multiple apartments aren't really true to the 2020 lore? I can and will live with that.

Still, I was really looking forward to, after completing the main story, to grind/work my way to a better place for my V. To show off that you made it, that you dreamed big and made it big.
I hoped that you'd have some kind of endgame and not like in TW3 nothing left to do.

And also this change brought up some fears that Night City might not be very interactable.

👆 This!
If the easily impressionable minority doesnt get it now,they never will.
 
It may have RPG elements, and a lot of them, but the less freedom of choice we get, the less RPG it becomes.
* Removing the options to choose childhood heroes,life path,why night city, makes it less RPG, in a way that my character is set in a direction which i did not choose.
* Owning only one place to live is limiting my freedom in night city, in a way that if i get a lot of money, i still HAVE to live in Watson, thats not Role Playing, thats limiting the things i can spend money on.
* limiting my activities in the city. sorry, but a hacking mini game, some bozing matches and car races are really stale, and will bore me out after a couple of tries.
I NEED STUFF TO DO WHEN THE STORY IS OVER.
And one of differences between an action adventure story driven game to an RPG, is that in an RPG, i still can fi d stuff to do once the game is finished.
Cyberpunk may have amazing RPG elements, but as of now, based on what i know, this game isnt RPG.

So having "stuff to do when the story is over" is the ultimate quantification to "this game is RPG or not"? So "Baldurs Gate" was not an RPG? Original "Fallout"? "Deus Ex"? Tell my what game is true "RPG" in your opinion?
 
So having "stuff to do when the story is over" is the ultimate quantification to "this game is RPG or not"? So "Baldurs Gate" was not an RPG? Original "Fallout"? "Deus Ex"? Tell my what game is true "RPG" in your opinion?
Please read my comment closely.
I said " ONE of the differences".
For me, Skyrim was the ultimate RPG, and yes, after the main storyline you could join the dark brotherhood, guild of thieves and so on and so on. You didnt even have to play the main storyline to enjoy the game, you could just play as a thieve, or an assassin and thats it. Thats how you make an RPG.
 
This is also why CDPR is soooo twitchy about showing stuff off before it's finalised. People can react poorly if they don't get what they were expecting.

Yeah, but not showing stuff in advance carries the risk of them being in the wrong, and introducing something players as a whole will not like, which reflects in the sales. I am not saying there is a correct answer here, but not showing enough carries risks as well. As long as your end product meets expectations everything is fine. One day it won't.

Think of Fallout 76. Before launch everyone was ecstatic in their expectations. Reality slapped people in the face and the game was thrown in the mud post-launch. It can all sound great before launch. Especially in hollywood, hiding something is a sign that there is something to hide and they try to ounce every bit of money out of that release knowing their product doesnt have the legs to carry it far. Oh, look at x-men dark phoenix. Hiding too much info pre-launch introduces the possibility of a big gap between player expectations and actual product, which can make people really disappointed post-launch.

I don't want to believe that is going to happen here. I want to believe CP2077 is the best pc RPG ever :)
But this e3 I a got a lot of negative signals and not many positive ones. Everything I read from the reports and all sounded great gameplay-wise. However, in the abstract it made me wonder just how railroaded the story is going to be, especially with the inclusion of Keanu, and CDPR's constant yammering about narrative. How much personal freedom does the player have?
 
Nobody wants base or apartment building.

Not ”building” per say, but I would’ve had it so, that the apartment is precisely a ”base” of sorts that actually works in multiple ways as a narrative/gameplay tool rather than just a glorified lootbox with a bed.

Having just one allows greater focus being put on it as such. (If that was ever even roughly the idea of it, that is.)
 
So having "stuff to do when the story is over" is the ultimate quantification to "this game is RPG or not"? So "Baldurs Gate" was not an RPG? Original "Fallout"? "Deus Ex"? Tell my what game is true "RPG" in your opinion?

He is obviously stressing the point of removing multiple arpartmentd makes it less of a role playing game. Dues ex,fallout & baldurs are RPGs but they are not the epitome of RPGs,Cyberpunk on the other hand can be because it is still in development. Taking away freedom of choice in cp2077 is making it less of a role playing game and more of a linear pre-chosen gameplay experience
 
Top Bottom