"V will have only one apartmant in the game." - Kasia Redesuik (gamestar.de interview)

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👆 This!
If the easily impressionable minority doesnt get it now,they never will.
Please read my comment closely.
I said " ONE of the differences".
For me, Skyrim was the ultimate RPG, and yes, after the main storyline you could join the dark brotherhood, guild of thieves and so on and so on. You didnt even have to play the main storyline to enjoy the game, you could just play as a thieve, or an assassin and thats it. Thats how you make an RPG.

Skyrim is a sandbox game with some irrelevant story added to hold the world together. I'm not saying it was bad - far from it. But from the perspective of characters, importance of the choices, story, and everything which I associate with a good RPG game, it was "meh" at best. Character development was silly - you could just rofl-stomp everything at some point. You didn't have to choose - you could be part of every guild. Oh and the possibility to build / purchase houses had absolutely zero impact on gameplay. Amazing sandboxy game, bad RPG.

So if CP 2077 would be like Skyrim... yeah, no thank you.
 
He is obviously stressing the point of removing multiple arpartmentd makes it less of a role playing game. Dues ex,fallout & baldurs are RPGs but they are not the epitome of RPGs,Cyberpunk on the other hand can be because it is still in development. Taking away freedom of choice in cp2077 is making it less of a role playing game and more of a linear pre-chosen gameplay experience

Do I need to remind people that in Baldur's gate 2 (released in 2000), the player could run a questline to secure a homebase for him/herself, that depended on the class the player was playing? So homebases (there was more than one) were a thing already back in 2000. And I guess people here are labeling Baldur's gate as an RPG? In the expansion (I forget what it was called), you had a pocket dimension act as a homebase.
 
Not ”building” per say, but I would’ve had it so, that the apartment is precisely a ”base” of sorts that actually works in multiple ways as a narrative/gameplay tool rather than just a glorified lootbox with a bed.

Having just one allows greater focus being put on it as such. (If that was ever even roughly the idea of it, that is.)
Okay kofeiiniturpa why can't that same energy and focus be put into different apartments,CONSIDERING the time its taken them to make the game?
 
He is obviously stressing the point of removing multiple arpartmentd makes it less of a role playing game. Dues ex,fallout & baldurs are RPGs but they are not the epitome of RPGs,Cyberpunk on the other hand can be because it is still in development. Taking away freedom of choice in cp2077 is making it less of a role playing game and more of a linear pre-chosen gameplay experience

Lol wut? Baldurs Gate is not an epitome of RPG? This is silly

Freedom to choose to do everything you want, without being restricted by any reasonable logic (like Skyrim or Fallout 4) is just an anti-thesis of RPG.
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Do I need to remind people that in Baldur's gate 2 (released in 2000), the player could run a questline to secure a homebase for him/herself, that depended on the class the player was playing? So homebases (there was more than one) were a thing already back in 2000. And I guess people here are labeling Baldur's gate as an RPG? In the expansion (I forget what it was called), you had a pocket dimension act as a homebase.

Your base was connected to your class, so it was impossible to have all of them. Only one.
 
I mean, that's how Bethesda does RPG's..

In the overall genre, that's the exception. Far from it being the standard.
No, i don't want to become a werewolf in CP77. That's not just Bethesda, that was an example which i gave. An RPG is at First a ROLE PLAYING GAME, Skyrim gave me the option to play any Role i wanted ( within reason and game ) like mentioned before, besides being a Dragon born i could be an assassin, a thief, a father and other stuff.
How many choices Cyberpunk gives me? I cant work as a corpo agent, or join any gang. I have no freedom of choice. Im stricted to the story and the story ONLY.
 
Lol wut? Baldurs Gate is not an epitome of RPG? This is silly

Freedom to choose to do everything you want, without being restricted by any reasonable logic (like Skyrim or Fallout 4) is just an anti-thesis of RPG.

True, pretty much the modern open world action-adventure trope, you know, your GTA's, Just Causes, Saints Rows, Sleeping Dogs, Godfather (the video game) etc.
 
Main question is if we already don't have multiple apartments, expanded backstory, cyberpool, basketball (probably no poker, blackjack and casino themed mini games in general) how much more will be stripped from role playing aspects of the game on April 2020 due to time limitations?
 
True, pretty much the modern open world action-adventure trope, you know, your GTA's, Just Causes, Saints Rows, Sleeping Dogs, Godfather (the video game) etc.

steam ad.jpg

So which is it?
 
No, i don't want to become a werewolf in CP77. That's not just Bethesda, that was an example which i gave. An RPG is at First a ROLE PLAYING GAME, Skyrim gave me the option to play any Role i wanted ( within reason and game ) like mentioned before, besides being a Dragon born i could be an assassin, a thief, a father and other stuff.
How many choices Cyberpunk gives me? I cant work as a corpo agent, or join any gang. I have no freedom of choice. Im stricted to the story and the story ONLY.

That's actually one the best recent points I've heard. When I think about it we really don't have a choice to join a gang, corporation, police, medics etc. due to the story restrictions. We are told to be a mercenary and that it isn't in his/her nature to join any faction which means we are limited to role play as that mercenary and not whoever we want like in Skyrim for example (we simply play action story driven adventure game and not a real role playing as whoever you want experience).

Again is that bad? In general probably not because I like action games with story but it is not only what was advertised last year. We were supposed to have many open world activities and role playing aspects of the game available in bars/clubs, basketball was clearly shown there for purpose (to be playable, otherwise it wouldn't make sense to show it). This year I expected a demo with freedom of choice options in this game and it seems we got another adventure main quest walkthrough.
 
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Okay kofeiiniturpa why can't that same energy and focus be put into different apartments,CONSIDERING the time its taken them to make the game?

I don’t know.

If their dev cycle has been as troubled as has been implied, it’s no wonder they are making calls like this at this late hour.

That’s not in defence of their decision, by the way. This is justsomethibg that happens, and seems certain other features might’ve dropped in the cutting room floor too.

I just think multiple apartments isn’t a feature that’s ultimately very rewarding. And I’m quite certain you’ll get those via DLC at some point post release. It’s not a core feature that alters the game as a whole (like some of the stuff I would’ve liked to see, but clearly never will).
 
Skyrim is a sandbox game with some irrelevant story added to hold the world together. I'm not saying it was bad - far from it. But from the perspective of characters, importance of the choices, story, and everything which I associate with a good RPG game, it was "meh" at best. Character development was silly - you could just rofl-stomp everything at some point. You didn't have to choose - you could be part of every guild. Oh and the possibility to build / purchase houses had absolutely zero impact on gameplay. Amazing sandboxy game, bad RPG.

So if CP 2077 would be like Skyrim... yeah, no thank you.
Yeah, thats why despite everything you wrote here, Skyrim is considered one of the best RPG games ever to be played.
Again, i dont want CP to become Skyrim, all i wanted is more freedom of choice, which choosing my place of living, and choosing the backstory of my character gave me.
And now both of those Super important Rpg elements are gone, the remaining stuff just arent enough for me to call this game 100% RPG.
 
I don’t know.

If their dev cycle has been as troubled as has been implied, it’s no wonder they are making calls like this at this late hour.

That’s not in defence of their decision, by the way. This is justsomethibg that happens, and seems certain other features might’ve dropped in the cutting room floor too.

I just think multiple apartments isn’t a feature that’s ultimately very rewarding. And I’m quite certain you’ll get those via DLC at some point post release. It’s not a core feature that alters the game as a whole (like some of the stuff I would’ve liked to see, but clearly never will).

Yet again this thread has 333 comments and 11,518 views within 2 days! and not one official answer from CDPR. There were multiple reddit threads with hundreds of comments and overall dissatisfaction with the news.
I assure you that making a clear statement and explanation if and why IT WILL BE ADDED VIA DLC will cool off many people. But they simply are evading this thread for some reason which is in my opinion bad marketing. If I were in their social media team I would contact the staff immediately to work on some answer because I assure you it was talked about almost everywhere past weekend and still is.
 
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Yet again this thread has 333 comments and 11,518 views and not one official answer from CDPR.
...

But they simply are evading this thread for some reason

They’ve ”evaded” a lot of issues people’ve had, if that’s the word one wants to use. And believe me, it used to frustrate me that the devs were much more talkative in reddit than their own forums in the past (and probably still are, I don’t know, I don’t care), but that’s how they seem to operate.

Better get used to it. If they explain you this one thing right now, it opens the flood gates to 20... 30... 40 more similiar matters people ”demand” an answer for. They haven’t done it in the past, and you’re lucky if they decide to do it now. (And I’d be facepalming if this was the particular issue they suddenly opend up for, instead of more relevant topics that have been circling the forums for years.)

You’ll probably have to wait for Gamescon (or what ever the event was called) for any further details on any topics that actually matter.
 
So we have people who want "Skyrim (or GTA) with implants" and people who want to have deep story, memorable characters, important choices, coherent world, and hundreds of other things which are important to me. Fine enough. Both can be tagged as RPG. Both can be fun. But I know which one I want CP2077 to be. And it's not "lets build giant shlong out of turrets becaususe we can" type of game.
 
Yet again this thread has 333 comments and 11,518 views within 2 days! and not one official answer from CDPR. There were multiple reddit threads with hundreds of comments and overall dissatisfaction with the news.

Id love a very well done GTA-like (hate to say it is there another term?) Cyberpunk sandbox world as said before. The option to be a gang boss, run businesses, be a merc, etc etc. A story can still be intertwined in that. I think we are far from what could be done. You bought the airport in GTA V, then what? What did it effect? It all seemed so trivial.

Anyway, they are 10 months away, its way too late. Its not the game i thought it was but they could be making a really damn good tight story of V in which the choices you make have real (not superficial) outcomes. It could be the best one of its style ever made.




One day Tony, one day.
 
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I don’t want a ”Skyrim (or GTA) with implants”, but I also don’t want an interactive movie/storybook.

I want(ed) a neatly and specifically crafted cRPG that honors and adheres not only to its narrative foundation, but also to its mechanical heritage and the ideals of how the PnP worked in offering freedom, player driven narrative and mechanical character agency intertwined (with the confines of computer medium in mind).
 
So we have people who want "Skyrim (or GTA) with implants" and people who want to have deep story, memorable characters, important choices, coherent world, and hundreds of other things which are important to me. Fine enough. Both can be tagged as RPG. Both can be fun. But I know which one I want CP2077 to be. And it's not "lets build giant shlong out of turrets becaususe we can" type of game.

I don't understand the notion that these are mutually exclusive. Ok, multiplayer is 100% bad for immersion, and I'd rather devs didn't explore that until far after the launch if ever.

But I wan't enough sandbox elements for the world to feel believable, alive, and something I can interact with. Not a story on rails where your options are very limited and the world is made of cardboard cutouts. Going on a tirade about story and narrative doesn't alleviate this fear at all. (I consider Deus Ex MK to be a pile of garbage, for the record)

I have gotten an impression that this is going to be Geralt in the future (in terms of a poor vagabond), but since I haven't actually played witcher 3 much yet I cannot say whether that is good or bad or what it exactly entails (I have difficulty getting excited about W3 and thus playing it despite having owned it for couple months now. The competition has taken over.)

I am here and preordered because CP2077 is a cyberpunk game made my a studio famous for its RPGs. Not because CP2077 is a followup to W3. My expectations likely differ from many other people here.
 
I don’t want a ”Skyrim (or GTA) with implants”, but I also don’t want an interactive movie/storybook.

I want(ed) a neatly and specifically crafted cRPG that honors and adheres not only to its narrative foundation, but also to its mechanical heritage and the ideals of how the PnP worked in offering freedom, narrative and mechanical character agency intertwined (with the confines of computer medium in mind).

Please give an example of such computer game.
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I don't understand the notion that these are mutually exclusive. Ok, multiplayer is 100% bad for immersion, and I'd rather devs didn't explore that until far after the launch if ever.

But I wan't enough sandbox elements for the world to feel believable, alive, and something I can interact with. Not a story on rails where your options are very limited and the world is made of cardboard cutouts. Going on a tirade about story and narrative doesn't alleviate this fear at all. (I consider Deus Ex MK to be a pile of garbage, for the record)

I have gotten an impression that this is going to be Geralt in the future (in terms of a poor vagabond), but since I haven't actually played witcher 3 much yet I cannot say whether that is good or bad or what it exactly entails (I have difficulty getting excited about W3 and thus playing it despite having owned it for couple months now. The competition has taken over.)

I am here and preordered because CP2077 is a cyberpunk game made my a studio famous for its RPGs. Not because CP2077 is a followup to W3. My expectations likely differ from many other people here.

There is no good RPG game, story-wise, which is also sand-box type. You just cannot have it both ways.

W3 is not a sandbox game AT ALL. You are heavily constrained by the world you are living in.
 
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