Love the new expansion. It feels like chess now, where i think of future turns and calculate if its worth it. Unlike scoiatel, where i simply dump my removal cards down each turn and win because my opponent does not get any synergie.
I think other factions could need something like that as well. Like Monsters: collecting blood via bleeding and using crimson curse at X stacks. Or monsters/sc seducing human units for X turns, and then eating them or using call of the forest on them before they go back to the enemy row. Some decks are just too simple at the moment.