Dear all,
I would like to play some friendly games in a different settings.
The idea would be to have a short campaign, in which individual Gwent matches are tied together and the game progress is shown on a map.
Are there any forum users interested? If so, just let me know.
I'm looking for a minimum of 3 other players up to a maximum of 8.
Of course the setting is entirely non-competitive and unofficial, no prize and such... Just (hopefully) some fun.
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Turn description: each turn a player chooses an adjacent area to attack. The attack is resolved (unsurprisingly) by playing a game of Gwent.
If the attackers is succesfull, he / she gains control over the attacked area. If the defender repels the attacker, then nothing changes on the map.
Victory condition: the player able to control simultaneously 10 region wins. This requirement is decreased by one each turn. For example, 10 areas have to be controlled in turn 1 to secure the victory, 9 areas in turn 2, 8 areas in turn 3 and so on.
Losing condition: if a given faction loses all the controlled regions is eliminated. This rules does not apply to the monster faction.
Monsters: they can attack wherever they want on the map, not necessarly an adjacent area. Even if they lose their last controlled area on the map, they are still in the game.
Map features:
- castle: the attackers' deck has a -4 provision modifier when attacking the area protected by a castle. Please change your deck accordingly.
- dwarf stronghold: attackers cannot use spells in their deck when attacking this area
- place of power: ban a single leader of a given faction. The ban last as long as you control the place of power. The banned leader can not be used even against third factions and to attack or defend other areas.
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When? CEST 21:30-23:00 / day yet to decide
I would like to play some friendly games in a different settings.
The idea would be to have a short campaign, in which individual Gwent matches are tied together and the game progress is shown on a map.
Are there any forum users interested? If so, just let me know.
I'm looking for a minimum of 3 other players up to a maximum of 8.
Of course the setting is entirely non-competitive and unofficial, no prize and such... Just (hopefully) some fun.
---
Turn description: each turn a player chooses an adjacent area to attack. The attack is resolved (unsurprisingly) by playing a game of Gwent.
If the attackers is succesfull, he / she gains control over the attacked area. If the defender repels the attacker, then nothing changes on the map.
Victory condition: the player able to control simultaneously 10 region wins. This requirement is decreased by one each turn. For example, 10 areas have to be controlled in turn 1 to secure the victory, 9 areas in turn 2, 8 areas in turn 3 and so on.
Losing condition: if a given faction loses all the controlled regions is eliminated. This rules does not apply to the monster faction.
Monsters: they can attack wherever they want on the map, not necessarly an adjacent area. Even if they lose their last controlled area on the map, they are still in the game.
Map features:
- castle: the attackers' deck has a -4 provision modifier when attacking the area protected by a castle. Please change your deck accordingly.
- dwarf stronghold: attackers cannot use spells in their deck when attacking this area
- place of power: ban a single leader of a given faction. The ban last as long as you control the place of power. The banned leader can not be used even against third factions and to attack or defend other areas.
---
When? CEST 21:30-23:00 / day yet to decide