I saw 2 things that immediately made me say NO to WD:L:
1) level's on enemies' heads here as well (after AC origins, odyssey and FC:ND, pure ubisoft style: they made one mechanic and reuse it ubiquitously)
2) wrestling moves. I can't take this game seriously.
WD1 had a terrible driving system and narrative was a little simple, but it was serious, so it had my interest. WD2 was too "childish", I hated it. WD:L looks like it want to continue that way.
The concept of using procuderally created characters is very interesting, I'm curious to see how this will fit with narrative and vice versa. It could work very well but it can also end up in something very basic.
1) level's on enemies' heads here as well (after AC origins, odyssey and FC:ND, pure ubisoft style: they made one mechanic and reuse it ubiquitously)
2) wrestling moves. I can't take this game seriously.
WD1 had a terrible driving system and narrative was a little simple, but it was serious, so it had my interest. WD2 was too "childish", I hated it. WD:L looks like it want to continue that way.
The concept of using procuderally created characters is very interesting, I'm curious to see how this will fit with narrative and vice versa. It could work very well but it can also end up in something very basic.