While I read somewhere that CDPR said they closed this discussion, I really think they should consider switching this for thematic consistency. Having thematic decks is important to bring cohesion between gameplay and aesthetics -- and a lot of people, including myself, love the Witcher universe, so this does a lot to help the game -- it's one of the things I love about this game over say Hearthstone which just prints a bunch of random units every expansion, and nothing feels like it really belongs to its respective class, and more and more, the cards don't even feel like they belong to the warcraft universe.
Let's look at theme/gameplay married correctly:
Svalblod feels great to play -- not from him being top meta right now -- but for the whole theme of brutally mistreating your cultists turning them into bear abominations. It's great.
Currently, we have Broover with elf archetype decks, and Filla with dwarf archetype decks...
Let's look at their leader abilities:
*Broover causes units to move around in tricky ways. Creating a fluid board state. (Not only do the elf cards use this mechanic efficiently, but it fits the theme of elves being quick and fighting a guerrilla style fight.
*Filla boosts all units in hand. This fortification helps your units dig deeper and stick to the board. (Again, dwarf cards use this, benefiting from these buffs both in hand and on board).
Since these are the cards we have now (and the cards fit their themes well -- mostly), this change would make perfect sense.
What are the negatives to doing this? People will get confused? Don't underestimate your player-base, we're not dumb, and it would be not cause a huge stir... here's why:
1. Players are brand new to the game. So they won't know the difference anyway, and can enjoy thematic cohesion from the start. What if they netdeck older decks? Well net-decking older decks already doesn't work, as you quickly realize provisions make a big deal and some cards are just totally different.
2. Existing players who read patch notes: They will not be surprised at all, and when the season updates, can move forward without a hitch. (Assuming CDPR just switches filla for broover in every deck... which should be easy since it's strictly cosmetic).
3. Existing players who DONT read patch notes: They'll play one game and get confused by the change, realize what happened, and move on with the new change in mind.
There is no case where this change causes such long lasting repercussions.
Let's look at theme/gameplay married correctly:
Svalblod feels great to play -- not from him being top meta right now -- but for the whole theme of brutally mistreating your cultists turning them into bear abominations. It's great.
Currently, we have Broover with elf archetype decks, and Filla with dwarf archetype decks...
Let's look at their leader abilities:
*Broover causes units to move around in tricky ways. Creating a fluid board state. (Not only do the elf cards use this mechanic efficiently, but it fits the theme of elves being quick and fighting a guerrilla style fight.
*Filla boosts all units in hand. This fortification helps your units dig deeper and stick to the board. (Again, dwarf cards use this, benefiting from these buffs both in hand and on board).
Since these are the cards we have now (and the cards fit their themes well -- mostly), this change would make perfect sense.
What are the negatives to doing this? People will get confused? Don't underestimate your player-base, we're not dumb, and it would be not cause a huge stir... here's why:
1. Players are brand new to the game. So they won't know the difference anyway, and can enjoy thematic cohesion from the start. What if they netdeck older decks? Well net-decking older decks already doesn't work, as you quickly realize provisions make a big deal and some cards are just totally different.
2. Existing players who read patch notes: They will not be surprised at all, and when the season updates, can move forward without a hitch. (Assuming CDPR just switches filla for broover in every deck... which should be easy since it's strictly cosmetic).
3. Existing players who DONT read patch notes: They'll play one game and get confused by the change, realize what happened, and move on with the new change in mind.
There is no case where this change causes such long lasting repercussions.