Yes, Jackie's eyes are very nice. I Can't wait to see everyones eyes in the gameI don't understand, what happened in TW3 that broke your immersion?
BTW can we all just appreciate how beautiful Jackie's eyes are?
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I'm afraid that my interactions with Jackie in Cyberpunk2077 will be artificially limited and severely punished by the games lack of awareness of my intentions, or inability to allow me to make those intentions clear enough through the choices I make in Cyberpunk2077, or allow me enough wiggle room to make choices I want, but still achieve a certain outcome I want or need, without the game assuming what I intended to do or make happen in the first place. This is the exact reason I mention Witcher 3 in this context, because I worry that Jackie will be affected, and maybe the rest of all characters too, by the same weird "uptight" behavior many of the characters in Witcher 3 had.
Severe Flaws that CRUSH immersion.
First of all, I want to start by saying that I highly respect CD Projekt Red for making such an excellent game and choosing to be better than most (maybe even all) other video game developers and publishers.
Second, I want to say that I highly recommend this game to other people because It's the best game I have played in years, and that says ALOT coming from me. But this game is not without it's flaws, and those flaws to me, have ruined my first experience with the game.
Most glaring issues that severely negatively impacted my game-play experience and shattered the immersion for me are as follows:
1. Stiff movement-unresponsive controls.It's always there, always a part of the game-play experience. You can never escape it and you will constantly find yourself grunting in frustration like a kid trying to learn how to tie their shoe laces and failing, except you never learn and it never gets better. Enemies have this strange ability to interrupt your control/keyboard inputs BEFORE THEY ATTACK YOU and then attack you when you "didn't do anything". You will be smashing your keyboard wondering why you didn't do an action and died.
2. Objective Tracking-CRITICALLY important missions.Some missions just never trigger or are considered "failed" HOURS or DAYS in real time later with no hints or clues because you didn't do what an NPC wanted you to do the WAY they wanted you to do it. You DID it, they're just grumpy. enjoy missing loads of missions "just because" and finding out hours later unable or unwilling to lose metric-TONS of progress and go back and redo several hours of missions all over again.
The story is where this game shines, but you will miss out on the story because of issues like this. It seems the only way to really do everything the game has to offer is to just run around the entire game saying "Yes" to every NPC and make everyone happy even if you disagree with it or spoil it by reading a comprehensive game guide from the start of your first play-through.
First of all, I want to start by saying that I highly respect CD Projekt Red for making such an excellent game and choosing to be better than most (maybe even all) other video game developers and publishers.
Second, I want to say that I highly recommend this game to other people because It's the best game I have played in years, and that says ALOT coming from me. But this game is not without it's flaws, and those flaws to me, have ruined my first experience with the game.
Most glaring issues that severely negatively impacted my game-play experience and shattered the immersion for me are as follows:
1. Stiff movement-unresponsive controls.It's always there, always a part of the game-play experience. You can never escape it and you will constantly find yourself grunting in frustration like a kid trying to learn how to tie their shoe laces and failing, except you never learn and it never gets better. Enemies have this strange ability to interrupt your control/keyboard inputs BEFORE THEY ATTACK YOU and then attack you when you "didn't do anything". You will be smashing your keyboard wondering why you didn't do an action and died.
2. Objective Tracking-CRITICALLY important missions.Some missions just never trigger or are considered "failed" HOURS or DAYS in real time later with no hints or clues because you didn't do what an NPC wanted you to do the WAY they wanted you to do it. You DID it, they're just grumpy. enjoy missing loads of missions "just because" and finding out hours later unable or unwilling to lose metric-TONS of progress and go back and redo several hours of missions all over again.
The story is where this game shines, but you will miss out on the story because of issues like this. It seems the only way to really do everything the game has to offer is to just run around the entire game saying "Yes" to every NPC and make everyone happy even if you disagree with it or spoil it by reading a comprehensive game guide from the start of your first play-through.
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