Stacking charges without comiting units is going against previous goals.
You set a minimum unit cards rule to prevent this issue earlier and changed cards like spear and shield artifacts. SYNDICATE though are a faction BASED on this concept!
How can you base a faction around a concept you previously dropped? It is unfair that they can stack charges forcing opponents to commit units which they can kill off or steal later easily. Any other faction must commit units to stack charges and usually on orders so they can be removed before executing their order. You can remove SYNDICATE's orders but charges stay anyway. SYNDICATE's every unit they commit earlier is a buildup or removal. How can NR compete with this? We don't have a swing this large. We can only reset 1 unit and the townsfolk swing consist more than one. We can continue greedy build up but they just steal or remove our engines usually without even executing their orders. We can build up but we loose on the last say. Loosing against most factions last swing but more on SYNDICATE's wich is OP.
You constantly nerfing the damage dealing cards and introduced a concept of "greedy NR" but in this game last say is very important. Sco can stack 2 very large damage as last say mass murdering the opponents units. NR's removal capabilty is hurt badly after last patch. (I can only compare NR well which I know the best as I play them all the time for a very long time). NG can use Tibor. It's an RNG but it can disable the opponents best card, disable to play it at teh last round or it is useful as last say as a swing. Other factions has Ihuarraquax but that's only a 4 value card Tibor is 13! Let's not continue with other examples. Last say is important and swings like this is hard to compete.
I admit there are good things too I don't say everything is flawed in last patch but still not enough to compete with the other factions. Dijkstra can play 60-80 or more value swing as last say with townfolks. Most other factions can do a very large swing too at the end. NR lost all the big last say swing we had and still rely on RNG if they can pick the right cards to zeal our engines or summon our swarm cards. Even if we can we cannot disable the opponents engines without removal power. So it bacame an RNG contest if we can 1: win last say, 2: protect our engines and 3: pull geralt yrden. Against Syndicate it's almost impossible to accomplish these 3 condition:
1: - All card advantage cards are easily removable or stealable. We don't have huge swings so winning round 1 and save best cards is very hard.
2: - Shield doesn't protect against steal and Syndictae can steal a 9 value card easily. They can remove cards easily too with stacked protected charges. NR has access only 1 neutral immunity giver card and it's on order. (Another problem is NG has too much lock and steal combined+they can banish our cards from the deck-> that was a nono earlier. It was adopted as a concept that no card should prevent a card being used completly such as the birth of spawning the opponents own cards and not stealing it and earlier you removed cards that can damage or remove cards in opponents hand. Now you reintroduced this with Kambi, Shilard and Stregobor). These tactics favor the removal using factions too. They can kill NR engines and value cards before they are executing their purpose.)
3: - RNG+ no tutoring options or high provison card like royal decree. Lowest condition doesn't work as it conflicts other useful cards and neither do highest. Opponents usually have more cards on board at the end anyway due to better removal abilities.
To sum it up: Developers keep going back and forth on concepts and rules. Making the same mistakes and keep introducing OP cards, mechanics and making unbalanced factions. Please improve on this! I know you want a good game. If you can't produce balanced pvp (you had time clearly) than please introduce replayable single player options so people can enjoy this game without the frustration of the uneven field of battle! Consider this a review of the games current state and constructive criticism. This is a feedback and not a start of an argument. I won't get dragged into flame battle over it. If anybody thinks that all I'm saying is silly or not true: good for them! I won't judge you please don't judge me.
I have more than 500h gameplay as I casually playing from the beta phase and don't have enough points because not using the forums often. I can't post in the right thread so please move this to gameplay or suggestions or where it belongs!
You set a minimum unit cards rule to prevent this issue earlier and changed cards like spear and shield artifacts. SYNDICATE though are a faction BASED on this concept!
How can you base a faction around a concept you previously dropped? It is unfair that they can stack charges forcing opponents to commit units which they can kill off or steal later easily. Any other faction must commit units to stack charges and usually on orders so they can be removed before executing their order. You can remove SYNDICATE's orders but charges stay anyway. SYNDICATE's every unit they commit earlier is a buildup or removal. How can NR compete with this? We don't have a swing this large. We can only reset 1 unit and the townsfolk swing consist more than one. We can continue greedy build up but they just steal or remove our engines usually without even executing their orders. We can build up but we loose on the last say. Loosing against most factions last swing but more on SYNDICATE's wich is OP.
You constantly nerfing the damage dealing cards and introduced a concept of "greedy NR" but in this game last say is very important. Sco can stack 2 very large damage as last say mass murdering the opponents units. NR's removal capabilty is hurt badly after last patch. (I can only compare NR well which I know the best as I play them all the time for a very long time). NG can use Tibor. It's an RNG but it can disable the opponents best card, disable to play it at teh last round or it is useful as last say as a swing. Other factions has Ihuarraquax but that's only a 4 value card Tibor is 13! Let's not continue with other examples. Last say is important and swings like this is hard to compete.
I admit there are good things too I don't say everything is flawed in last patch but still not enough to compete with the other factions. Dijkstra can play 60-80 or more value swing as last say with townfolks. Most other factions can do a very large swing too at the end. NR lost all the big last say swing we had and still rely on RNG if they can pick the right cards to zeal our engines or summon our swarm cards. Even if we can we cannot disable the opponents engines without removal power. So it bacame an RNG contest if we can 1: win last say, 2: protect our engines and 3: pull geralt yrden. Against Syndicate it's almost impossible to accomplish these 3 condition:
1: - All card advantage cards are easily removable or stealable. We don't have huge swings so winning round 1 and save best cards is very hard.
2: - Shield doesn't protect against steal and Syndictae can steal a 9 value card easily. They can remove cards easily too with stacked protected charges. NR has access only 1 neutral immunity giver card and it's on order. (Another problem is NG has too much lock and steal combined+they can banish our cards from the deck-> that was a nono earlier. It was adopted as a concept that no card should prevent a card being used completly such as the birth of spawning the opponents own cards and not stealing it and earlier you removed cards that can damage or remove cards in opponents hand. Now you reintroduced this with Kambi, Shilard and Stregobor). These tactics favor the removal using factions too. They can kill NR engines and value cards before they are executing their purpose.)
3: - RNG+ no tutoring options or high provison card like royal decree. Lowest condition doesn't work as it conflicts other useful cards and neither do highest. Opponents usually have more cards on board at the end anyway due to better removal abilities.
To sum it up: Developers keep going back and forth on concepts and rules. Making the same mistakes and keep introducing OP cards, mechanics and making unbalanced factions. Please improve on this! I know you want a good game. If you can't produce balanced pvp (you had time clearly) than please introduce replayable single player options so people can enjoy this game without the frustration of the uneven field of battle! Consider this a review of the games current state and constructive criticism. This is a feedback and not a start of an argument. I won't get dragged into flame battle over it. If anybody thinks that all I'm saying is silly or not true: good for them! I won't judge you please don't judge me.
I have more than 500h gameplay as I casually playing from the beta phase and don't have enough points because not using the forums often. I can't post in the right thread so please move this to gameplay or suggestions or where it belongs!