I haven't read all the threads about Usurper, so i apologize if i'm stealing someone's idea
Personally i really despise Usurper. He is as anti-fun as it gets, anoying to play against and boring to play.
His mere existence limits design freedom for future leaders and archetipes. Even now he can create seriously unfare matchups for his opponents and for himself as well.
My suggestion:
Provisions: 16
Charge: 3
Order: Transfer all Statuses from a unit to a diferent unit.
This change would make him more fun while still beeing somewhat lore friendly. I believe he would also be more balanced/balance-able.
Ability to steal positive statuses like Vitality or Resilience forces opponents to play around it,
giving negative statuses like Doomed or Poison to enemy units or preparing and moving them to more suitable target gives lot of space for new strategies and combos.
Small changes to Rainfarn and Enforcers might also make him great leader for Spying archetipe (...whenever a Spying unit appears on the opponent's side...).
Personally i really despise Usurper. He is as anti-fun as it gets, anoying to play against and boring to play.
His mere existence limits design freedom for future leaders and archetipes. Even now he can create seriously unfare matchups for his opponents and for himself as well.
My suggestion:
Provisions: 16
Charge: 3
Order: Transfer all Statuses from a unit to a diferent unit.
This change would make him more fun while still beeing somewhat lore friendly. I believe he would also be more balanced/balance-able.
Ability to steal positive statuses like Vitality or Resilience forces opponents to play around it,
giving negative statuses like Doomed or Poison to enemy units or preparing and moving them to more suitable target gives lot of space for new strategies and combos.
Small changes to Rainfarn and Enforcers might also make him great leader for Spying archetipe (...whenever a Spying unit appears on the opponent's side...).